From Noon EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: JHA1612B3
Artist: Jaana Heiska
Open: Noon EST
Live Tutorial: 1 PM EST
Close: 3 PM EST
Length: 1 Hour
Hall: Artists Enclave
Finland's Jaana Heiska will open her booth from Noon EST to 3 PM EST. Check out her rendition of Tyrhythias Eldorion on our Wallpapers page. Be sure to drop in for her one hour live tutorial at 1 PM EST. Jaana can also answer your queries in Finnish.
     
Code: ABMA1612B13
Artist: Aaron B. Miller
Open: Noon EST
Live Tutorial: 1 PM EST
Close: 3 PM EST
Length: 1 Hour
Hall: Artists Enclave
Aaron B. Miller (WotC, AEG, Open Design) will open his booth from Noon EST to 3 PM EST. Check out his rendition of Brombozzle Brumbleburr on our Wallpapers page. Be sure to drop in for his one hour live tutorial at 1 PM EST.
       
Code: GWS1616PC
Guest Lineup: Wes Schneider
Open: Noon EST
Length: 1 Hour
Subject: Working with Editors
Already have an RPG writing credit to your name? Pathfinder Editor-in-Chief Wes Schneider talks about building on that and maintaining a career in the RPG writing industry. He will be available to answer questions after his presentation.
Hall: Fest Hall

 

     
Code: PFT1613T1
GM:
Needed: 5
Start: 1 PM EST
System: Pathfinder
Booked: 1
Length: 5 Hours
Setting: Golarion
Seated:
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Requiem of Innocence
Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions.
Scenario designed by Brian Shocklee
       
Code: PFT1613T2
GM:
Needed: 5
Start: 1 PM EST
System: Pathfinder
Booked: 0
Length: 5 Hours
Setting: Golarion
Seated:
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Requiem of Innocence
Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions.
Scenario designed by Brian Shocklee
       
Code: PFT1613T3
GM:
Needed: 5
Start: 1 PM EST
System: Pathfinder
Booked: 0
Length: 5 Hours
Setting: Golarion
Seated:
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Requiem of Innocence
Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions.
Scenario designed by Brian Shocklee
       
Code: SaWT1613T21
GM:
Needed: 5
Start: 1 PM EST
System: Savage Worlds
Booked: 5 Table Full
Length: 5 Hours
Setting: Gaslight
Seated:
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Justified Termination
Scenario Premise: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them.
Scenario designed by M.J. Holmes
       
Code: SaWT1613T22
GM:
Needed: 5
Start: 1 PM EST
System: Savage Worlds
Booked: 2
Length: 5 Hours
Setting: Gaslight
Seated:
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Justified Termination
Scenario Premise: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them.
Scenario designed by M.J. Holmes
       
Code: SaWT1613T23
GM:
Needed: 5
Start: 1 PM EST
System: Savage Worlds
Booked: 0
Length: 5 Hours
Setting: Gaslight
Seated:
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Justified Termination
Scenario Premise: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them.
Scenario designed by M.J. Holmes
       
Code: L5R1613T1
GM: Michael Tedford
Needed: 6
Start: 1 PM EST
System: L5R 4th Edition
Booked:
Length: 4 Hours
Setting: Rokugan
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Gempukku
You are in Otosan Uchi, the capital of the Empire, to declare your chosen name during the Gempukku celebration.
During the games that day a messenger hands you a scroll with the Imperial Seal and departs before giving any explanation. Upon reading it you discover that on the day after the naming convention you are directed to go to the Magistrates Building in the city. Someone, apparently an Imperial someone, wants to speak to you. You? You who have just declared your chosen name to the Empire? Surely the Empire has many great warriors they could call upon.
Who in the Imperial family sent this?
What could this be about?
Why was I chosen?
How will this affect your future?

This is an L5R adventure for six characters of low experience lasting four hours.
Scenario designed by Michael Tedford
       
Code: SaW1613T2
GM: Lane Burnside
Needed: 4
Start: 1 PM EST
System: Savage Worlds
Booked: 0
Length: 5 Hours
Setting: Necessary Evil
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Good Business
Fighting superheroes? That was hard. Fighting superinteligent aliens that are more powerful that superheros? That was harder. Fighting superinteligent aliens and doing it without any weapons? Well, then you're screwed. And unless you can get Mister Merchant his headquarters back, that's what you're going to have to do. While there is nothing wrong with a challenge, Mister Merchant has promised a heavy reward to any who are successful. Who said heroism and greed couldn't mix?

This scenario is for four characters of low experience lasting five hours.
Scenario designed by Lane Burnside
       
Code: MuM1613T3
GM: Ted Tunnell
Needed: 6
Start: 1 PM EST
System: Mutants & Masterminds 3rd Ed
Booked: 1
Length: 5 Hours
Setting: Modern Freedom City (Homebrew)
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: Prison Break
Scenario Premise: Three months ago, the heroes of the world were all but annihilated by an unknown alien army. The remaining heroes banded together and formed Freedom City's last defenders. Guided by the former hero, Duncan Summers, they have managed to restore law and order to the city. The schools eldest students have been sent to help STAR, the police meta division, deliver several of the captured villains to the prison.

However, upon reaching the lower levels, something or someone caused the generator to malfunction. Not only did the power go out, but the collars that blocked the abilities of those incarcerated failed as well. Total anarchy has engulfed the prison as super criminals one and all make a break for freedom.

This is a scenario for six characters of power level eight lasting five hours.
Scenario designed by Ted Tunnell
     
Code: DH1613T4
GM: Jeremy Black
Needed: 5
Start: 1 PM EST
System: Dark Heresy
Booked: 5 Table Full
Length: 5 Hours
Setting: The Calixis Sector
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: The Forsaken Station
Scenario Premise: A distress signal from a crashed frigate begins our dark tale, the acolytes have been sent to investigate the crash site, for it is hinted that it had contained a most important cargo. Will our acolytes survive the journey? What could await them there?

This is a scenario for five characters lasting five hours.
Scenario designed by Jeremy Black
       
Code: DF1613T7
GM: Will Hammerand
Needed: 5
Start: 1 PM EST
System: FATE - The Dresden Files
Booked: 0
Length: 5 Hours
Setting: Niagara Falls
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Rotten Bonds
Scenario Premise: When a wealthy businessman ships priceless Egyptian artifacts, including the newly discovered mummified remains of King Djoser, to a Museum in Niagara Falls, it attracts all the wrong attention.  Amid political scandal and a surge of tourism a practitioner of magic turned cat burglar, a warden of the grey council tempted by the city's reputation for romance, an inhuman creature of magic, and of course, the immortal mummy, will vie for the upper hand amid competing interests, jealously guarded by each player taking the role of a main character in the event. One personal will be able to play a central character from the Dresden series if we get five players! Either way, in the name of profit, or burning the city to the ground, a new Legend of the Mummy's Curse will be written in the Book of Life.

This is a scenario for five characters of Chest Deep level lasting five hours.
Scenario designed by Will Hammerand
       
Code: MG1613T8
GM: Janne Andsten
Needed: 4
Start: 1 PM EST
System: Mouse Guard
Booked: 0
Length: 5 Hours
Setting: The Mouse Territories
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Winter's Wheat
Scenario Premise: Winter is approaching fast, and the last major shipment of grain to Lockhaven has yet to arrive. Without them the city could starve, so your Patrol has been sent to find out what happened to the missing shipment and deliver it to the Mouse Guard before the snows start falling. Is the disappearance of the shipment just an accident, or is there something more sinister lurking in the shadows of the Territories?

This is a scenario for four beginning level characters lasting five hours.
Scenario designed by Janne Andsten
       
Code: BFR1613T9
GM: Erik Evjen
Needed: 5
Start: 1 PM EST
System: Basic Fantasy Roleplaying Game
Booked: 1
Length: 4 Hours
Setting: Iellos
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: Iellos A(Ahrea)1 - The Battle Of Mount Ravinfell
Scenario Premise: The fate of the world of Iellos rests at stake upon the continent of Ahrea, during the ending days of the 1st War Of the Black Reign (AC 1220s).

Players will assume the roles of the Band Of Light - A small group of warriors lead by the Northman warrior Agnoth, who are on the cusp of finding the 'holy' sword Ravinal and using it to slay the black dragon Vas upon the tallest mountain of Ahrea.

If the party is to fail, than surely Ahrea will as well, which is near under the foot of Vas and his Black Legion...

This is a scenario for five characters of 10th Level lasting four hours using the Basic Fantasy Role-Playing Game ruleset which you can find here.
Scenario designed by Erik Evjen
       
Code: SaW1613T10
GM: Anthony Morris
Needed: 5
Start: 1 PM EST
System: Savage Worlds
Booked: 1
Length: 5 Hours
Setting: Runepunk
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: Freeing Erasmus Balashar
Scenario Premise: "My name is Arch-Professor Ecklesby Barrufel the III, Elder of the Technocratic Society of Glyth and I have gathered you here to explain a problem which confronts us. It has come to our attention that an order of magi, calling themselves the 'Wizards of the Red Eye' have a man in their possession and are holding him against his will. Furthermore, it is said that they are performing all manner of experiments on this man, experiments which will eventually kill him unless he is rescued. Since this man is nephew of one of our members, we feel it has fallen on us to free him and return him to his family.

However, since the Red Eye know of us, they would undoubtedly be prepared for any direct move by we Glythians, which is why we have brought you here. Should you agree to help us in the matter, you will be well compensated, or your families should you not return. However, it is necessary to take action and take action now."

 Now, the five of you stand on the corner of Margarethestrasse and Trellheim, on the edge of the part of Grey Mesa controlled by the Wizards of the Red Eye....

This is a scenario for five characters of medium level lasting five hours.
Scenario designed by Anthony Morris
       
Code: BCA1613B1
Artist: Brent Chumley
Open: 1 PM EST
Live Tutorial: 2 PM EST
Close: 4 PM EST
Length: 1 Hour
Hall: Artists Enclave
Brent Chumley, featured by Legend of the Five Rings CCG will open his booth from 1 PM EST to 4 PM EST. Be sure to drop in for his one hour live tutorial at 2 PM EST. Look for his upcoming wallpapers Malthazas Rhyllanor and Urluggra Ruutguutagoth.
       
Code: CGP1613B7
GM: Allen Taliesen
Start: 1:00 PM EST
System: Pathfinder
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
A hive of Maggot God worshipers has just been uncovered in the sewers beneath the city. Assault the shrine and put the foul priests and their servants to the sword. This short, high-level demo features material and monsters in Clockwork Gnome Publishing's Morithal, Lord of Unceasing Hunger, designed for the Pathfinder Roleplaying Game.
       
Code: VP1613B8
GM: James Dawsey
Start: 1:00 PM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Black Chapter: Prepare to encounter the most dangerous agents of the mystical secret agency The Library!

Black Chapter is a supplement for Mutants and Masterminds, authored by Jack Norris for Vigilance Press. The supplement details The Library, its history, and the most notorious “Special Collections” team known as Black Chapter. Players will use characters from the free product “Elements of Ruin: The Challengers” for the scenario, and will be tasked with confronting Black Chapter in a desperate race against time to save the life of an innocent girl!

Three to Four players welcome per demo.
       
Code: ImGa1613B14
GM: Josh Kubli
Start: 1:00 PM EST
System: Broken Symmetry
Length: 1 Hour
Setting: Strathmere Station, Space
Hall: Vendors Hall
Stygia Station

Playtest of new Broken Symmetry sci-fi game for four players. We will have handouts for players on game day.

The Blood Haze Pirate Fleet has captured remote Strathmere Station, and are using it as a base to search for Forerunner artifacts. Your StelNav crew has been sent to root out the pirates, in space and on the station!
       
Code: GMV1613WT
Guest Lineup: Michael O. Varhola
Open: 1 PM EST
Length: 1 Hour
Subject: On Beyond Hit Points Without Advanced Math
Michael O. Varhola of Skrmisher Publishing, and part of the writing team behind "Insults & Injuries: A Role-Playing Game sourcebook for Medical Maladies" talks about how to put more realism into the ailments of your party without giving everyone headaches. He will be available to answer questions after his presentation.
Hall: Fest Hall
       

From 2 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: PAA1614B9
Artist: Paul Abrams
Open: 2 PM EST
Live Tutorial: 3 PM EST
Close: 5 PM EST
Length: 1 Hour
Hall: Artists Enclave
Paul Abrams (TSR, Marvel, DC), the artist behind Harzgrin Stouthammer, noted for his work with will open his booth from 2 PM EST to 5 PM EST. Be sure to drop in for his one hour live tutorial at 3 PM EST.
       
Code: JLA1614B12
Artist: Jordy Lakiere
Open: 2 PM EST
Live Tutorial: 3 PM EST
Close: 5 PM EST
Length: 1 Hour
Hall: Artists Enclave
Jordy Lakiere, the artist behind Gartelgarn Coalcrusher, will open his booth from 2 PM EST to 5 PM EST. Be sure to drop in for his one hour live tutorial at 3 PM EST. He can also answer your questions in Dutch and perhaps French.
       
Code: PMEA1615B7
Artist: Patrick McEvoy
Open: 3 PM EST
Live Tutorial: 4 PM EST
Close: 6 PM EST
Length: 1 Hour
Hall: Artists Enclave
Patrick McEvoy, the artist behind Izael 'Deeds' McBride, will open his booth from 3 PM EST to 6 PM EST. Be sure to drop in for his one hour live tutorial at 4 PM EST.
       
Code: CGP1615B7
GM: Allen Taliesen
Start: 3:00 PM EST
System: Pathfinder
Length: 1 Hour
Setting: Fantasy/Space
Hall: Vendors Hall
The pirate starship, the Emerald Gryphon, is in a fight for its life. Attempting to evade retribution at the hand of mercane enforcers, the captain of the Emerald Gryphon has taken the ship into the dangerous asteroid field known as the Shattered Wanderer. In this demo for the ship-to-ship combat rules in Clockwork Gnome Publishing's Sailing the Starlit Sea, you take command of a starship and seek to destroy your enemy.

Designed for the Pathfinder Roleplaying Game, Sailing the Starlit Sea will provide guidelines for magical star travel set within an easily adapted setting. Explore alien worlds laden with ruins from forgotten civilizations. Bargain in exotic marketplaces at the edge of the solar system. Take on the role of pirate and plunder your way to infamy. Risk your sanity to uncover cosmic knowledge from aeons past. Now is the time to test your mettle. A universe of adventure awaits!
       
Code: PG1615B13
GM: Steve Willett
Start: 3:00 PM EST
System: KISS
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
Looking for work...the hard way.

Try the KISS: Keep It Simple System™ at one of Polyhedron Games LLC gaming tables using Skype and Roll20.

You walk into a brawl in a tavern and discover it’s simply the “interview” for a spot guarding a caravan. That and two encounters on the road will demonstrate the versatility and ease of use of the system. Character generation takes 7d4 and all activity resolution utilizes 7d6.

You’ll find that it is quite nifty to be able to slip a set of rules, a spell sheet and a monster sheet in your back pocket and play a complete rpg with a few six siders.
       
Code: ImGa1615B14
GM: Keith Schneider
Start: 3:00 PM EST
System: Invulnerable
Length: 1 Hour
Setting: Urban
Hall: Vendors Hall
Mutant Invasion

Invulnerable Adventure for four players. We will have handouts for players on game day.

The Perfected Ones rise from their subterranean lair to attack the city. Only your heroes can defeat their mutant Helix Drones, and save humanity from their leader!
       
Code: GJS1615WT
Guest Lineup: James L. Sutter
Open: 3 PM EST
Length: 1 Hour
Subject: Q&A: Ask an Author Anything
James L. Sutter, Paizo's Fiction Editor and a fantasy author himself, answers all of your questions about novel writing, from the seeds of inspiration to holding the book in your hand.
Hall: Fest Hall
     

From 4 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: AFCA1616B2
Artist: André de Freitas Cardozo
Open: 4 PM EST
Live Tutorial: 5 PM EST
Close: 7 PM EST
Length: 1 Hour
Hall: Artists Enclave
Brazil's André de Freitas Cardozo, the artist behind Drindera 'The Abacus' Saldamaar, will open his booth from 4 PM EST to 7 PM EST. Be sure to drop in for his one hour live tutorial at 5 PM EST. He can also answer your inquiries in Portuguese.
       
Code: VP1616B8
GM: James Dawsey
Start: 4:00 PM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Six Gun: A highly skilled mercenary team would be dangerous enough, but Six Gun is a group of cybernetically enhanced super villains.

On the run from the law, this team of professional soldiers is powerful enough to give even superheroes a run for their money. The supplement is written by Rick Jones for Mutants and Masterminds for Vigilance Press. In this short combat scenario, face off with some of Six Gun’s mercenary team as they attempt a rescue mission to free some of their captured comrades from an Orion Private Security prison caravan.

Three to Four players welcome, player characters provided from “Elements of Ruin: The Challengers” product.
       
Code: GSB1616PC
Guest Lineup: Wedge Smith, Doug Bush
Open: 4 PM EST
Length: 1 Hour
Subject: When Bad Guys go Bad: Putting Depth into your Villains
Wedge Smith and Doug Bush from Chronicles of the Void talk about what it takes to give your party the kind of three dimensional villain you need in your game to keep them coming back for more. They will be available to answer questions after their presentation.
Hall: Fest Hall

 

     
Code: AAA1617B5
Artist: Axel E. Alonso Bravo
Open: 5 PM EST
Live Tutorial: 6 PM EST
Close: 8 PM EST
Length: 1 Hour
Hall: Artists Enclave
Mexico's Axel E. Alonso Bravo, the artist behind Varda Rils, noted for his work with DC and Dark Horse Comics and soon for Pixar will open his booth from 5 PM EST to 8 PM EST. Be sure to drop in for his one hour live tutorial at 6 PM EST. He can also answer your inquiries in Spanish.
       
Code: ImGa1617B14
GM: Joseph Piatt
Start: 5:00 PM EST
System: Invulnerable
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
Revenge of Magic

Invulnerable Adventure for four players. We will use the Nigh-Invulnerable rules to make new characters.

An evil Sorcerer seeks a mystical artifact in a museum, that will give him almost unlimited power! Who knows what his nefarious scheme is? Whatever, it needs thwarting!
       
Code: GSC1617WT
Guest Lineup: Stephen Chenault
Open: 5 PM EST
Length: 1 Hour
Subject: The Retro-Clone Movement
Stephen Chenault from Troll Lord Games talks about the 'Retro-Clone Movement' taking place in the RPG world. He will be available to answer questions after his presentation.
Hall: Fest Hall
       

From 6 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: CMA1618B14
Artist: Cristián Montes
Open: 6 PM EST
Live Tutorial: 7 PM EST
Close: 9 PM EST
Length: 1 Hour
Hall: Artists Enclave
Chile's Cristián Montes, the artist behind Edouard 'The Gallic Rooster' Henrique, will open his booth from 6 PM EST to 9 PM EST. Be sure to drop in for his one hour live tutorial at 7 PM EST. He can also answer your inquiries in Spanish.
       
Code: CGP1618B7
GM: Allen Taliesen
Start: 6:00 PM EST
System: Pathfinder
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
War between the daemon-infected fey native to the Hollow of Shrieking Laughter and the Valley of Winter's Pause has reached a stalemate. But now the forces of evil have developed a new weapon, the Dawnslayer. A group of specially trained fey have been sent by the Overlord of Winter's Pause to discover what this new weapon is and, if they can, destroy it. This demo utilizes options and monsters from Clockwork Gnome Publishing's Cloven Hoof Syndicate and Along the Faerie Path, both designed for the Pathfinder Roleplaying Game.
       
Code: SGG1618B10
GM: Kevin Rohan
Start: 6:00 PM EST
System: Aether
Length: 3 Hour
Setting: Wellstone City
Hall: Vendors Hall
Breaking Murphy

The boss called. You have 3 hours to get into Murphy’s Bank and Trust and clean out Vault Deposit Box number 42 and bring the contents to him. Three hours. No exceptions. Plan the hit, get in there, and get out. But something just doesn’t feel right, like there’s a dark cloud hanging over your head, an ill omen, like the whole thing could just get wildly unpredictable…
       
Code: PG1618B13
GM: Steve Willett
Start: 6:00 PM EST
System: KISS
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
Looking for work...the hard way.

Try the KISS: Keep It Simple System™ at one of Polyhedron Games LLC gaming tables using Skype and Roll20.

You walk into a brawl in a tavern and discover it’s simply the “interview” for a spot guarding a caravan. That and two encounters on the road will demonstrate the versatility and ease of use of the system. Character generation takes 7d4 and all activity resolution utilizes 7d6.

You’ll find that it is quite nifty to be able to slip a set of rules, a spell sheet and a monster sheet in your back pocket and play a complete rpg with a few six siders.
       
Code: GCP1618PC
Guest Lineup: Chris Pramas
Open: 6 PM EST
Length: 1 Hour
Subject: Q&A: Chris Pramas
Chris Pramas, head honcho at Green Ronin, answers your questions on Mutants & Masterminds, Dragon Age and more.
Hall: Fest Hall
       
Code: PFT1619T1
GM:
Needed: 5
Start: 7 PM EST
System: Pathfinder
Booked: 5 Table Full
Length: 5 Hours
Setting: Golarion
Seated:
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Requiem of Innocence
Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions.
Scenario designed by Brian Shocklee
       
Code: PFT1619T2
GM:
Needed: 5
Start: 7 PM EST
System: Pathfinder
Booked: 0
Length: 5 Hours
Setting: Golarion
Seated:
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Requiem of Innocence
Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions.
Scenario designed by Brian Shocklee
       
Code: PFT1619T3
GM:
Needed: 5
Start: 7 PM EST
System: Pathfinder
Booked: 1
Length: 5 Hours
Setting: Golarion
Seated:
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Requiem of Innocence
Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions.
Scenario designed by Brian Shocklee
       
Code: SaWT1619T21
GM:
Needed: 5
Start: 7 PM EST
System: Savage Worlds
Booked: 2
Length: 5 Hours
Setting: Gaslight
Seated:
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Justified Termination
Scenario: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them.
Scenario designed by M.J. Holmes
       
Code: SaWT1619T22
GM:
Needed: 5
Start: 7 PM EST
System: Savage Worlds
Booked: 0
Length: 5 Hours
Setting: Gaslight
Seated:
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Justified Termination
Scenario: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them.
Scenario designed by M.J. Holmes
       
Code: SaWT1619T23
GM:
Needed: 5
Start: 7 PM EST
System: Savage Worlds
Booked: 0
Length: 5 Hours
Setting: Gaslight
Seated:
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Justified Termination
Scenario: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them.
Scenario designed by M.J. Holmes
       
Code: WSW1619T1
GM: Shawn Lovelett
Needed: 5
Start: 7 PM EST
System: WEG D6 Star Wars
Booked: 2
Length: 5 Hours
Setting: Inner Rim (PANH)
Seated:
Hall: Gaming Hall
Chat: Voice of Text: Text
House Rules: No Characters Supplied By : GM
Scenario Title: Dead In Space
Scenario Premise: Black Sun Agent Krinveedo has recruited you to investigate a recovery ship known as the Existence. A Corellian Corvette, it hasn’t been heard from in six days. And now your ship The Lost Prophet stands off of her port bow within visual range. When you arrive you find a nearly destroyed Droid Controller ship floating nearby. You hail the Existence but find your communications are being jammed. What is going on over there? And what does Krinveedo want with the Existence?

This is a scenario for five characters lasting five hours.
Scenario Designed by: Shawn Lovelett
       
Code: Pa1619T2
GM: Sebastian Sonne
Needed: 6
Start: 7 PM EST
System: Paranoia
Booked: 3
Length: 6 Hours
Setting: Alpha Complex
Seated:
Hall: Gaming Hall
Chat: Voice of Text: Text
House Rules: No Characters Supplied By : GM
Scenario Title: Cutieness Overload
Scenario Premise: It all started out with a distress call from factory sector TDY about a week ago followed by static. Two teams were sent in to investigate. They were never heard from again. Now they’ve called on you to find out what has happened, re-start the assembly lines and rescue your colleagues. Is the third time the charm or do bad things really come in threes?

This is a scenario for six players of Red experience level lasting six hours.
Scenario Designed by: Sebastian Sonne
       
Code: DH1619T4
GM: Jeremy Black
Needed: 5
Start: 7 PM EST
System: Dark Heresy
Booked: 0
Length: 5 Hours
Setting: The Calixis Sector
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: The Forsaken Station
Scenario Premise: A distress signal from a crashed frigate begins our dark tale, the acolytes have been sent to investigate the crash site, for it is hinted that it had contained a most important cargo. Will our acolytes survive the journey? What could await them there?

This is a scenario for five characters lasting five hours.
Scenario designed by Jeremy Black
       
Code: CoC1619T5
GM: Bruce Paris
Needed: 5
Start: 7 PM EST
System: Call of Cthulhu 6th Edition
Booked: 4
Length: 5 Hours
Setting: Modern Day Australia - The Outback
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title:Terror Australis: Shadows Over Undara
Scenario Premise: Every year, opera lovers from around the world gather at the "Opera In The Outback" experience - one thousand miles from nowhere, and only the red dust, dark sky, and bright stars to distract from the beautiful music. This year, however, the stars are right, and what better locale to feed the beast that lurks in the lava caves beneath the concert? It's a thousand people, a thousand miles from nowhere, and it gets sopranos for dessert.

This is a scenario for five characters lasting five hours.
Scenario designed by Bruce Paris
       
Code: WOBA1619B4
Artist: Will O'Brien
Open: 7 PM EST
Live Tutorial: 8 PM EST
Close: 10 PM EST
Length: 1 Hour
Hall: Artists Enclave
Canada's Will O'Brien, the hand behind Grendory Hu Maggrath will have his booth open from 7 to 10 PM EST. His 1 hour tutorial will begin at 8 PM EST.
       
Code: ImSV161930B2
GM: Oliver Shead
Start: 7:30 PM EST
System: Immersion Universal RPG System
Length: 2 Hours
Setting: Infected!
Hall: Vendors Hall
What would you do if a zombie Infection broke out?
Would you survive?
And if you do, will you keep your humanity...or turn into the monsters you're fighting?
For setting information: http://immersion-studios.com/infected/
       
Code: VP1619B8
GM: Tolly Gipson
Start: 7:00 PM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Black Chapter: Prepare to encounter the most dangerous agents of the mystical secret agency The Library!

Black Chapter is a supplement for Mutants and Masterminds, authored by Jack Norris for Vigilance Press. The supplement details The Library, its history, and the most notorious “Special Collections” team known as Black Chapter. Players will use characters from the free product “Elements of Ruin: The Challengers” for the scenario, and will be tasked with confronting Black Chapter in a desperate race against time to save the life of an innocent girl!

Three to Four players welcome per demo.
       
Code: GHZD1619WT
Guest Lineup: Ed Healy, Richard Zayas & Venus De Coy
Open: 7 PM EST
Length: 1 Hour
Subject: Be A Profesional Geek
Ed Healy from Gamerati, Richard Zayas of Roll20 and Venus De Coy from Ophelia's Shop of Roleyplaying Specialities talk about 'Being a Professional Geek'. They will be available to answer questions after their presentation.
Hall: Fest Hall
     

From 8 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: AF1620T8
GM: Jonathan Felber
Needed: 6
Start: 1 PMEST
System: All Flesh Must Be Eaten
Booked: 1
Length: 5 Hours
Setting: At Sea
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Ship of Drools
Premise: It's been 39 hours. When you and your entourage first stepped on the 'Jack of Diamonds' you knew that it would be for the long haul. 39 hours of no limit Texas Hold 'em with only two one hour  breaks. There were eight of you in the game, now there was only six left. The people at the table almost looked like zombies at this point. Even your lovely escort, what was her name again, looked a bit pasty. Still, this couldn't go on forever. The one that looked like a professor had been the first to go, then the one who could barely speak English. Romanian? Bulgarian? Something like that. Now the playboy from Monacco was getting low on chips. He was bound to be next. Lucky, this boat was international waters. Whoever walked away at the end would be a very rich man.

This is a scenario for six players of medium skill lasting five hours.
Scenario designed by Jonathan Felber
       
Code: AKMA1620B6
Artist: Anton Kagounkin Magdalina
Open: 8 PM EST
Live Tutorial: 9 PM EST
Close: 11 PM EST
Length: 1 Hour
Hall: Artists Enclave
Anton Kagounkin Magdalina, the hand behind soon to be released wallpaper Anton' The Hammer' Brickshaw will have his booth open from 8 to 11 PM EST. His 1 hour tutorial will begin at 9 PM EST. Russian speakers welcome.
       
Code: SkPV1620B1
GM: Michael O. Varhola
Start: 8 PM EST
System: OGL/d20
Length: 1 Hour
Settings: Swords of Kos: Hekaton
Hall: Vendors Hall
Michael O. Varhola will run a 1 hour OGL/d20 demo using Skirmisher Publishing's upcoming Swords of Kos Fantasy Setting release, based on the novels of the same name.
     
Code: LE1621T3
GM: Kyle Hood
Needed: 5
Start: 9 PM EST
System: Leverage
Booked:
Length: 4 Hours
Setting: CW San Diego
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: The One Night Stand Job
Scenario Premise: When the rich take what they want it is up to you to set things right. In this case a crooked stock broker has taken everything from his clients and it is up to the Team to find out how to get their money back!

This scenario is for five characters of medium to high skill lasting four hours.
Scenario designed by Kyle Hood
       
Code: PF1621T6
GM: Curtis Baum
Needed: 6
Start: 9 PM EST
System: Pathfinder
Booked:
Length: 4 Hours
Setting: Golarion
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: The Dead of Knight
Scenario Premise: The party awakes in a dark room, hungry for ... flesh?

They have become ghouls! Their only chance at freedom is to eliminate the wizard who raised them and the dread knight who commands them.

Freedom... even after death!

This is a scenario for six characters of 7th level lasting four hours.
Scenario designed by Curtis Baum
       
Code: SC1621T9
GM: Dave Michael
Needed: 5
Start: 9 PM EST
System: Steampunk Crescendo
Booked: 0
Length: 4 Hours
Setting: Cairo, Egypt
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: No
Scenario Title: Fire in Cairo
Scenario Premise: Randolph Spencer-Churchill has been seen at various gatherings in Cairo late at night. What is he up to and what will you do about it?

In the aftermath of the Battle of Tel el-Kebir, Cairo is occupied by the British Empire. Orabi's disciples are struggling to restore Egypt to its former glory and it is not safe at night on the streets of Cairo...

And here you are stuck in the middle of all this strife...

This is a scenario for five beginning level characters lasting four hours.
Scenario designed by Dave Michael
       
Code: DRR1621T10
GM: Steve Willett
Needed: 6
Start: 9 PM EST
System: Dexluxe Revised RECON
Booked: 0
Length: 4 Hours
Setting: 'nam
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: No
Scenario Title: Hanoi Hattie
Scenario Premise: This is a game which takes place in 'Nam and the patrol will be Special Forces on an infiltration and assassination mission. The date is 14 June 1968.

Mission Briefing

We have information that Hanoi Hattie is broadcasting from Nong Yok, 12 miles across the DMZ. Your mission is to silence those transmissions and eliminate Hanoi Hattie.

This is a scenario for six players lasting four hours.
Scenario designed by Dave Michael
       
Code: ILA1621B11
Artist: Ian Llanas
Open: 9 PM EST
Live Tutorial: 10 PM EST
Close: Midnight EST
Length: 1 Hour
Hall: Artists Enclave
Ian Llanas, the hand behind Mirri 'The Mouse', will have his booth open from 9 PM to Midnight EST. His 1 hour tutorial will begin at 10 PM EST.
       
Code: ELA1621B16
Artist: Eric Lofgren
Open: 9 PM EST
Live Tutorial: 10 PM EST
Close: Midnight EST
Length: 1 Hour
Hall: Artists Enclave
Eric Lofgren, the hand behind Krultok Azgraatugan will have his booth open from 9 to Midnight EST. His 1 hour tutorial will begin at 10 PM EST.
       
Code: SGGR1621B10
GM: Kevin Rohan
Start: 9:00 PM EST
System: Savage Worlds
Length: 3 Hour
Setting: Wellstone City
Hall: Vendors Hall
Breaking Murphy

The boss called. You have 3 hours to get into Murphy’s Bank and Trust and clean out Vault Deposit Box number 42 and bring the contents to him. Three hours. No exceptions. Plan the hit, get in there, and get out. But something just doesn’t feel right, like there’s a dark cloud hanging over your head, an ill omen, like the whole thing could just get wildly unpredictable…
       
Code: SGGO1621B10
GM: Ben Overmyer
Start: 9:00 PM EST
System: Ingenium
Length: 3 Hour
Setting: Summerfort
Hall: Vendors Hall
A Darkness at Summerfort

The small walled burg of Summerfort has been seeing eerie lights and hearing odd sounds from the ruins north of the sleepy town. Now, men and women are being abducted in the night. What darkness lurks in Summerfort?
       
Code: ORS1621B15
GM: Venus De Coy
Start: 9:00 PM EST
System: Fiasco
Length: 2 Hours
Setting: England 1914
Hall: Vendors Hall
A Night to Remember.

The end of the Victorian Era gave way to Queen Victoria’s son King Edward VII. Known as the Edwardian Period, it was a period of excess surrounded by garden parties, endless balls year-round, and the traditionalism of the rigid class system that was the British Empire.

But that is all about to change.

With the rise of the Middle class and a war, looming on the break, the rigidity of the Aristocracy is being forced to make room for the “New Men” and “New Money” of the age. Add a dash of beautiful women fighting for their rights to be more than just housewives, and you have a recipe for a high-end or even a low-end Fiasco!
       

From 10 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: CMA1622B10
Artist: Chris Malidore
Open: 10 PMEST
Live Tutorial: 11 PM EST
Close: 1 AMEST
Length: 1 Hour
Hall: Artists Enclave
Chris Malidore (Fantasy Flight Games, Pinnacle Entertainment Group), the brush behind 'One-Eyed' Jarmby Mudgelmurk, will open his booth from 10 PM EST to 1 AM EST. Be sure to drop in for his one hour live tutorial at 11 PM EST.
       
Code: SMA1622B17
Artist: Stanley Morrison
Open: 10 PM EST
Live Tutorial: 11 PM EST
Close: 1 AM EST
Length: 1 Hour
Hall: Artists Enclave
Stanley Morrison (AEG), the brush behind Keburil Kotsboddle, will open his booth from 10 PM EST to 1 AM EST. Be sure to drop in for his one hour live tutorial at 11 PM EST.
       
Code: VP1622B8
GM: Tolly Gipson
Start: 10:00 PM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Six Gun: A highly skilled mercenary team would be dangerous enough, but Six Gun is a group of cybernetically enhanced super villains.

On the run from the law, this team of professional soldiers is powerful enough to give even superheroes a run for their money. The supplement is written by Rick Jones for Mutants and Masterminds for Vigilance Press. In this short combat scenario, face off with some of Six Gun’s mercenary team as they attempt a rescue mission to free some of their captured comrades from an Orion Private Security prison caravan.

Three to Four players welcome, player characters provided from “Elements of Ruin: The Challengers” product.
       
Code: ORS1623B15
GM: Venus De Coy
Start: 11 PM EST
System: Fiasco
Length: 2 Hours
Setting: San Francisco 1970's
Hall: Vendors Hall
The City By the Bay.

It’s known to the world as the Gateway to the Pacific or The Golden Gate City. But for those who live in this city, it’s known as The City by the Bay. But in the 1970’s, this city is anything but golden. With the rise of organized crime and drugs, it’s a city where you could live it up in the hills one night, to homeless and panhandling the next. From Golden Gate Park, to the many secrets of Chinatown, San Francisco is home to a world of Fiasco’s just waiting to happen around every corner.
       
Code: ImSV162330B2
GM: Oliver Shead
Start: 11:30 PM EST
System: Immersion Universal RPG System
Length: 1 1/2 Hours
Setting: Myths of Khoralla
Hall: Vendors Hall
Far to the north, where the wild men of the Voss rule the icy seas, the land cries out for heroes. A dread fire wyrm has taken root in the hills above the village Ginnalet, consuming all who resisted him.
Will you be next?
For setting information: http://immersion-studios.com/myths-of-khoralla/
       

From Midnight EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.
Code: SkPV1624B1
GM: William T. Thraher
Start: Midnight EST
System: OGL/d20
Length: 1 Hour
Settings: Swords of Kos: Necropolis/Part1
Hall: Vendors Hall
John Kadolph will run a 1 hour OGL/d20 demo using Skirmisher Publishing's upcoming Swords of Kos Fantasy Setting release, based on the novels of the same name.