From Noon EST
|
By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
| |
|
|
|
|
Code: JHA1612B3 |
Artist: Jaana Heiska
|
Open: Noon EST |
Live Tutorial: 1 PM EST
|
Close: 3 PM EST |
Length: 1 Hour
|
Hall: Artists Enclave
|
| Finland's Jaana Heiska will open her booth from Noon EST to 3 PM EST. Be sure to drop in for her one hour live tutorial at 1 PM EST. Look for her upcoming wallpaper Tyrhythias Eldorion. Jaana also can answer your queries in Finnish. |
|
|
|
|
|
Code: PFT1613T1 |
GM: |
Needed: |
Start: 1 PM EST |
System: Pathfinder |
Booked: |
Length: 5 Hours |
Setting: Golarion |
Seated: |
Hall: Tourney Hall
|
Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
| |
|
|
|
|
Code: PFT1613T2 |
GM: |
Needed: |
Start: 1 PM EST |
System: Pathfinder |
Booked: |
Length: 5 Hours |
Setting: Golarion |
Seated: |
Hall: Tourney Hall
|
Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
| |
|
|
|
|
Code: SaWT1613T21 |
GM: |
Needed: |
Start: 1 PM EST |
System: Savage Worlds |
Booked: |
Length: 5 Hours |
Setting: Gaslight |
Seated: |
Hall: Tourney Hall
|
Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Justified Termination |
| Scenario Premise: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them. |
| Scenario designed by M.J. Holmes |
| |
|
|
|
|
Code: SRT1613T31 |
GM: |
Needed: 6 |
Start: 1 PM EST |
System: Shadowrun 4th Ed |
Booked: |
Length: 5 Hours |
Setting: Seattle |
Seated: |
Hall: Tourney Hall
|
Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Lost in the Shadows |
Scenario Premise: Hey Chummers, welcome back to the slums of Seattle. Looks like you’re low on cred... again. Your old pal Moot, the troll bartender that got you your last paid gig, has another job lined up for you. It turns out that the games played by the higher ups, and I do mean higher, have called upon you once again to solve their problems, and of course pay you well enough for it… kind of. So here you sit in the private room in the back of the Howler as a Johnson sits before you with his two guardian angels on either side of the room, one behind him, the other behind you. This Johnson is dressed more like some tourist than a suit as he hands you a datafile. The run he wants to hire you for requires you to recover a lost programmer named Yamatasu Kaijutsu. According to The Know, it looks like he was extracted from his home and it is believed he is being held at facility located in Auburn. Your job is to return him to the right people safely… without causing too much static.
This is a scenario for 6 players of medium to high skill level |
| Scenario designed by Adams Zermeno |
|
|
|
|
|
Code: BCA1613B1 |
Artist: Brent Chumley |
Open: 1 PM EST |
Live Tutorial: 2 PM EST |
Close: 4 PM EST |
Length: 1 Hour |
Hall: Artists Enclave
|
| Brent Chumley, featured by Legend of the Five Rings CCG will open his booth from 1 PM EST to 4 PM EST. Be sure to drop in for his one hour live tutorial at 2 PM EST. Look for his upcoming wallpapers Malthazas Rhyllanor and Urluggra Ruutguutagoth. |
| |
|
|
|
|
Code: L5R1613T1 |
GM: Michael Tedford |
Needed: 6 |
Start: 1 PM EST |
System: L5R 4th Edition |
Booked: |
Length: 4 Hours |
Setting: Rokugan |
Seated: |
Hall: Gaming Hall
|
Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Gempukku |
You are in Otosan Uchi, the capital of the Empire, to declare your chosen name during the Gempukku celebration.
During the games that day a messenger hands you a scroll with the Imperial Seal and departs before giving any explanation. Upon reading it you discover that on the day after the naming convention you are directed to go to the Magistrates Building in the city. Someone, apparently an Imperial someone, wants to speak to you. You? You who have just declared your chosen name to the Empire? Surely the Empire has many great warriors they could call upon.
Who in the Imperial family sent this?
What could this be about?
Why was I chosen?
How will this affect your future?
This is an L5R adventure for six characters of low experience lasting 4 hours. |
| Scenario designed by Michael Tedford |
| |
|
|
|
|
Code: SaW1613T2 |
GM: Lane Burnside |
Needed: |
Start: 1 PM EST |
System: Savage Worlds |
Booked: |
Length: 5 Hours |
Setting: Necessary Evil |
Seated: |
Hall: Gaming Hall
|
Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Good Business |
Fighting super heros? That was hard. Fighting superinteligent aliens that are more powerful that superheros? That was harder. Fighting superinteligent aliens and doing it without any weapons? Well, then you're screwed. And unless you can get Mister Merchant his headquarters back, that's what you're going to have to do. While there is nothing wrong with a challenge, Mister Merchant has promised a heavy reward to any who are successful. Who said heroism and greed couldn't mix?
This scenario is for 4 players of low experience. |
| Scenario designed by Lane Burnside |
|
|
|
|
|
Code: DH1613T4 |
GM: Jeremy Black |
Needed: |
Start: 1 PM EST |
System: Dark Heresy |
Booked: |
Length: 5 Hours |
Setting: The Calixis Sector |
Seated: |
Hall: Gaming Hall
|
Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: The Forsaken Station |
| Scenario Premise: A distress signal from a crashed frigate begins our dark tale, the acolytes have been sent to investigate the crash site, for it is hinted that it had contained a most important cargo. Will our acolytes survive the journey? What could await them there? |
| Scenario designed by Jeremy Black |
| |
From 2 PM EST
|
By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
|
Code: AFCA1615B2 |
Artist: André de Freitas Cardozo
|
Open: 3 PM EST |
Live Tutorial: 4 PM EST
|
Close: 6 PM EST |
Length: 1 Hour
|
Hall: Artists Enclave
|
| Brazil's André de Freitas Cardozo, the artist behind Klandeggin Moltenfist and Drindera 'The Abacus' Saldamaar, will open his booth from 3 PM EST to 6 PM EST. Be sure to drop in for his one hour live tutorial at 4 PM EST. He can also answer your inquiries in Portuguese. |
| |
From 4 PM EST
|
By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
|
Code: AAA1617B5 |
Artist: Axel E. Alonso Bravo
|
Open: 5 PM EST |
Live Tutorial: 6 PM EST
|
Close: 8 PM EST |
Length: 1 Hour
|
Hall: Artists Enclave
|
| Mexico's Axel E. Alonso Bravo, the artist behind Varda Rils, noted for his work with DC and Dark Horse Comics and soon for Pixar will open his booth from 5 PM EST to 8 PM EST. Be sure to drop in for his one hour live tutorial at 6 PM EST. He can also answer your inquiries in Spanish. |
| |
From 6 PM EST
|
By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
|
Code: PFT1619T1 |
GM: |
Needed: |
Start: 7 PM EST |
System: Pathfinder |
Booked: |
Length: 5 Hours |
Setting: Golarion |
Seated: |
Hall: Tourney Hall
|
Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
| |
|
|
|
|
Code: PFT1619T2 |
GM: |
Needed: |
Start: 7 PM EST |
System: Pathfinder |
Booked: |
Length: 5 Hours |
Setting: Golarion |
Seated: |
Hall: Tourney Hall
|
Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
| |
|
|
|
|
Code: SaWT1619T21 |
GM: |
Needed: |
Start: 7 PM EST |
System: Savage Worlds |
Booked: |
Length: 5 Hours |
Setting: Gaslight |
Seated: |
Hall: Tourney Hall
|
Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Justified Termination |
| Scenario: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them. |
| Scenario designed by M.J. Holmes |
| |
|
|
|
|
Code: SRT1619T31 |
GM: |
Needed: 6 |
Start: 7 PM EST |
System: Shadowrun 4th Ed |
Booked: |
Length: 5 Hours |
Setting: Seattle |
Seated: |
Hall: Tourney Hall
|
Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Lost in the Shadows |
Scenario Premise: Hey Chummers, welcome back to the slums of Seattle. Looks like you’re low on cred... again. Your old pal Moot, the troll bartender that got you your last paid gig, has another job lined up for you. It turns out that the games played by the higher ups, and I do mean higher, have called upon you once again to solve their problems, and of course pay you well enough for it… kind of. So here you sit in the private room in the back of the Howler as a Johnson sits before you with his two guardian angels on either side of the room, one behind him, the other behind you. This Johnson is dressed more like some tourist than a suit as he hands you a datafile. The run he wants to hire you for requires you to recover a lost programmer named Yamatasu Kaijutsu. According to The Know, it looks like he was extracted from his home and it is believed he is being held at facility located in Auburn. Your job is to return him to the right people safely…. without causing too much static.
This is a scenario for 6 players of medium to high skill level |
| Scenario designed by Adams Zermeno |
| |
|
|
|
|
Code: WSW1619T1 |
GM: Shawn Lovelett |
Needed: 5 |
Start: 7 PM EST |
System: WEG D6 Star Wars |
Booked: |
Length: 5 Hours
|
Setting: Inner Rim (PANH) |
Seated: |
Hall: Gaming Hall
|
Chat: Voice of Text: Text |
| House Rules: No |
Characters Supplied By : GM |
| Scenario Title: Dead In Space |
Scenario Premise: Black Sun Agent Krinveedo has recruited you to investigate a recovery ship known as the Existence. A Corellian Corvette, it hasn’t been heard from in six days. And now your ship The Lost Prophet stands off of her port bow within visual range. When you arrive you find a nearly destroyed Droid Controller ship floating nearby. You hail the Existence but find your communications are being jammed. What is going on over there? And what does Krinveedo want with the Existence?
This is a scenario for five players lasting five hours. |
Scenario Designed by: Shawn Lovelett
|
| |
|
|
|
|
Code: Pa1619T2 |
GM: Sebastian Sonne |
Needed: 6 |
Start: 7 PM EST |
System: Paranoia |
Booked: |
Length: 6 Hours |
Setting: Alpha Complex |
Seated: |
Hall: Gaming Hall
|
Chat: Voice of Text: Text |
| House Rules: No |
Characters Supplied By : GM |
| Scenario Title: Cutieness Overload |
Scenario Premise: It all started out with a distress call from factory sector TDY about a week ago followed by static. Two teams were sent in to investigate. They were never heard from again. Now they’ve called on you to find out what has happened, re-start the assembly lines and rescue your colleagues. Is the third time the charm or do bad things really come in threes?
This is a scenario for six players of Red experience level lasting six hours. |
Scenario Designed by: Sebastian Sonne
|
| |
|
|
|
|
Code: DH1619T4 |
GM: Jeremy Black |
Needed: |
Start: 7 PM EST |
System: Dark Heresy |
Booked: |
Length: 5 Hours |
Setting: The Calixis Sector |
Seated: |
Hall: Gaming Hall
|
Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: The Forsaken Station |
| Scenario Premise: A distress signal from a crashed frigate begins our dark tale, the acolytes have been sent to investigate the crash site, for it is hinted that it had contained a most important cargo. Will our acolytes survive the journey? What could await them there? |
| Scenario designed by Jeremy Black |
|
|
From 8 PM EST
|
By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
|
Code: AKMA1620B6 |
Artist: Anton Kagounkin Magdalina
|
Open: 8 PM EST |
Live Tutorial: 9 PM EST
|
Close: 11 PM EST |
Length: 1 Hour
|
Hall: Artists Enclave
|
| Anton Kagounkin Magdalina, the hand behind soon to be released wallpaper Anton' The Hammer' Brickshaw will have his booth open from 8 to 11 PM EST. His 1 hour tutorial will begin at 9 PM EST. Russian speakers welcome. |
|
|
|
|
|
Code: LE1621T3 |
GM: Kyle Hood |
Needed:: 5 |
Start: 9 PM EST |
System: Leverage |
Booked: |
Length: 4 Hours |
Setting: CW San Diego |
Seated: |
Hall: Gaming Hall
|
Voice or Text Chat: Text: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: The One Night Stand Job |
| Scenario Premise: When the rich take what they want it is up to you to set things right. In this case a crooked stock broker has taken everything from his clients and it is up to the Team to find out how to get their money back! This scenario is for 5 players of medium to high skill and lasts 4 hours. |
| Scenario designed by Kyle Hood |
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|
| |
|
|
|