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From Noon EST
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Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: JHA1612B3 |
Artist: Jaana Heiska
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Open: Noon EST |
Live Tutorial: 1 PM EST
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Close: 3 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Finland's Jaana Heiska will open her booth from Noon EST to 3 PM EST. Check out her rendition of Tyrhythias Eldorion on our Wallpapers page. Be sure to drop in for her one hour live tutorial at 1 PM EST. Jaana can also answer your queries in Finnish. |
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Code: ABMA1612B13 |
Artist: Aaron B. Miller
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Open: Noon EST |
Live Tutorial: 1 PM EST
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Close: 3 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Aaron B. Miller (WotC, AEG, Open Design) will open his booth from Noon EST to 3 PM EST. Check out his rendition of Brombozzle Brumbleburr on our Wallpapers page. Be sure to drop in for his one hour live tutorial at 1 PM EST. |
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Code: GWS1616PC |
Guest Lineup: Wes Schneider
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Open: Noon EST |
| Length: 1 Hour |
Subject: Working with Editors |
Already have an RPG writing credit to your name? Pathfinder Editor-in-Chief Wes Schneider talks about building on that and maintaining a career in the RPG writing industry. He will be available to answer questions after his presentation.
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Hall: Fest Hall
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Code: PFT1613T1 |
GM: |
Needed: 5 |
Start: 1 PM EST |
System: Pathfinder |
Booked: 1 |
Length: 5 Hours |
Setting: Golarion |
Seated: |
Hall: Tourney Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
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Code: PFT1613T2 |
GM: |
Needed: 5 |
Start: 1 PM EST |
System: Pathfinder |
Booked: 0 |
Length: 5 Hours |
Setting: Golarion |
Seated: |
Hall: Tourney Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
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Code: PFT1613T3 |
GM: |
Needed: 5 |
Start: 1 PM EST |
System: Pathfinder |
Booked: 0 |
Length: 5 Hours |
Setting: Golarion |
Seated: |
Hall: Tourney Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
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Code: SaWT1613T21 |
GM: |
Needed: 5 |
Start: 1 PM EST |
System: Savage Worlds |
Booked: 5 Table Full |
Length: 5 Hours |
Setting: Gaslight |
Seated: |
Hall: Tourney Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Justified Termination |
| Scenario Premise: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them. |
| Scenario designed by M.J. Holmes |
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Code: SaWT1613T22 |
GM: |
Needed: 5 |
Start: 1 PM EST |
System: Savage Worlds |
Booked: 2 |
Length: 5 Hours |
Setting: Gaslight |
Seated: |
Hall: Tourney Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Justified Termination |
| Scenario Premise: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them. |
| Scenario designed by M.J. Holmes |
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Code: SaWT1613T23 |
GM: |
Needed: 5 |
Start: 1 PM EST |
System: Savage Worlds |
Booked: 0 |
Length: 5 Hours |
Setting: Gaslight |
Seated: |
Hall: Tourney Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Justified Termination |
| Scenario Premise: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them. |
| Scenario designed by M.J. Holmes |
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Code: L5R1613T1 |
GM: Michael Tedford |
Needed: 6 |
Start: 1 PM EST |
System: L5R 4th Edition |
Booked: |
Length: 4 Hours |
Setting: Rokugan |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Gempukku |
You are in Otosan Uchi, the capital of the Empire, to declare your chosen name during the Gempukku celebration. During the games that day a messenger hands you a scroll with the Imperial Seal and departs before giving any explanation. Upon reading it you discover that on the day after the naming convention you are directed to go to the Magistrates Building in the city. Someone, apparently an Imperial someone, wants to speak to you. You? You who have just declared your chosen name to the Empire? Surely the Empire has many great warriors they could call upon. Who in the Imperial family sent this? What could this be about? Why was I chosen? How will this affect your future?
This is an L5R adventure for six characters of low experience lasting four hours. |
| Scenario designed by Michael Tedford |
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Code: SaW1613T2 |
GM: Lane Burnside |
Needed: 4 |
Start: 1 PM EST |
System: Savage Worlds |
Booked: 0 |
Length: 5 Hours |
Setting: Necessary Evil |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Good Business |
Fighting superheroes? That was hard. Fighting superinteligent aliens that are more powerful that superheros? That was harder. Fighting superinteligent aliens and doing it without any weapons? Well, then you're screwed. And unless you can get Mister Merchant his headquarters back, that's what you're going to have to do. While there is nothing wrong with a challenge, Mister Merchant has promised a heavy reward to any who are successful. Who said heroism and greed couldn't mix?
This scenario is for four characters of low experience lasting five hours. |
| Scenario designed by Lane Burnside |
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Code: MuM1613T3 |
GM: Ted Tunnell |
Needed: 6 |
Start: 1 PM EST |
System: Mutants & Masterminds 3rd Ed |
Booked: 1 |
Length: 5 Hours |
Setting: Modern Freedom City (Homebrew) |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Text |
| House Rules: Yes |
Characters Supplied By GM: Yes |
| Scenario Title: Prison Break |
Scenario Premise: Three months ago, the heroes of the world were all but annihilated by an unknown alien army. The remaining heroes banded together and formed Freedom City's last defenders. Guided by the former hero, Duncan Summers, they have managed to restore law and order to the city. The schools eldest students have been sent to help STAR, the police meta division, deliver several of the captured villains to the prison.
However, upon reaching the lower levels, something or someone caused the generator to malfunction. Not only did the power go out, but the collars that blocked the abilities of those incarcerated failed as well. Total anarchy has engulfed the prison as super criminals one and all make a break for freedom.
This is a scenario for six characters of power level eight lasting five hours. |
| Scenario designed by Ted Tunnell |
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Code: DH1613T4 |
GM: Jeremy Black |
Needed: 5 |
Start: 1 PM EST |
System: Dark Heresy |
Booked: 5 Table Full |
Length: 5 Hours |
Setting: The Calixis Sector |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: The Forsaken Station |
Scenario Premise: A distress signal from a crashed frigate begins our dark tale, the acolytes have been sent to investigate the crash site, for it is hinted that it had contained a most important cargo. Will our acolytes survive the journey? What could await them there?
This is a scenario for five characters lasting five hours. |
| Scenario designed by Jeremy Black |
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Code: DF1613T7 |
GM: Will Hammerand |
Needed: 5 |
Start: 1 PM EST |
System: FATE - The Dresden Files |
Booked: 0 |
Length: 5 Hours |
Setting: Niagara Falls |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Rotten Bonds |
Scenario Premise: When a wealthy businessman ships priceless Egyptian artifacts, including the newly discovered mummified remains of King Djoser, to a Museum in Niagara Falls, it attracts all the wrong attention. Amid political scandal and a surge of tourism a practitioner of magic turned cat burglar, a warden of the grey council tempted by the city's reputation for romance, an inhuman creature of magic, and of course, the immortal mummy, will vie for the upper hand amid competing interests, jealously guarded by each player taking the role of a main character in the event. One personal will be able to play a central character from the Dresden series if we get five players! Either way, in the name of profit, or burning the city to the ground, a new Legend of the Mummy's Curse will be written in the Book of Life.
This is a scenario for five characters of Chest Deep level lasting five hours. |
| Scenario designed by Will Hammerand |
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Code: MG1613T8 |
GM: Janne Andsten |
Needed: 4 |
Start: 1 PM EST |
System: Mouse Guard |
Booked: 0 |
Length: 5 Hours |
Setting: The Mouse Territories |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Winter's Wheat |
Scenario Premise: Winter is approaching fast, and the last major shipment of grain to Lockhaven has yet to arrive. Without them the city could starve, so your Patrol has been sent to find out what happened to the missing shipment and deliver it to the Mouse Guard before the snows start falling. Is the disappearance of the shipment just an accident, or is there something more sinister lurking in the shadows of the Territories?
This is a scenario for four beginning level characters lasting five hours. |
| Scenario designed by Janne Andsten |
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Code: BFR1613T9 |
GM: Erik Evjen |
Needed: 5 |
Start: 1 PM EST |
System: Basic Fantasy Roleplaying Game |
Booked: 1 |
Length: 4 Hours |
Setting: Iellos |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: Yes |
Characters Supplied By GM: Yes |
| Scenario Title: Iellos A(Ahrea)1 - The Battle Of Mount Ravinfell |
Scenario Premise: The fate of the world of Iellos rests at stake upon the continent of Ahrea, during the ending days of the 1st War Of the Black Reign (AC 1220s).
Players will assume the roles of the Band Of Light - A small group of warriors lead by the Northman warrior Agnoth, who are on the cusp of finding the 'holy' sword Ravinal and using it to slay the black dragon Vas upon the tallest mountain of Ahrea.
If the party is to fail, than surely Ahrea will as well, which is near under the foot of Vas and his Black Legion...
This is a scenario for five characters of 10th Level lasting four hours using the Basic Fantasy Role-Playing Game ruleset which you can find here. |
| Scenario designed by Erik Evjen |
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Code: SaW1613T10 |
GM: Anthony Morris |
Needed: 5 |
Start: 1 PM EST |
System: Savage Worlds |
Booked: 1 |
Length: 5 Hours |
Setting: Runepunk |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: Yes |
Characters Supplied By GM: Yes |
| Scenario Title: Freeing Erasmus Balashar |
Scenario Premise: "My name is Arch-Professor Ecklesby Barrufel the III, Elder of the Technocratic Society of Glyth and I have gathered you here to explain a problem which confronts us. It has come to our attention that an order of magi, calling themselves the 'Wizards of the Red Eye' have a man in their possession and are holding him against his will. Furthermore, it is said that they are performing all manner of experiments on this man, experiments which will eventually kill him unless he is rescued. Since this man is nephew of one of our members, we feel it has fallen on us to free him and return him to his family.
However, since the Red Eye know of us, they would undoubtedly be prepared for any direct move by we Glythians, which is why we have brought you here. Should you agree to help us in the matter, you will be well compensated, or your families should you not return. However, it is necessary to take action and take action now."
Now, the five of you stand on the corner of Margarethestrasse and Trellheim, on the edge of the part of Grey Mesa controlled by the Wizards of the Red Eye....
This is a scenario for five characters of medium level lasting five hours.
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| Scenario designed by Anthony Morris |
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Code: BCA1613B1 |
Artist: Brent Chumley
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Open: 1 PM EST |
Live Tutorial: 2 PM EST
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Close: 4 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Brent Chumley, featured by Legend of the Five Rings CCG will open his booth from 1 PM EST to 4 PM EST. Be sure to drop in for his one hour live tutorial at 2 PM EST. Look for his upcoming wallpapers Malthazas Rhyllanor and Urluggra Ruutguutagoth. |
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Code: CGP1613B7 |
GM: Allen Taliesen
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Start: 1:00 PM EST |
System: Pathfinder
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Length: 1 Hour |
Setting: Fantasy
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Hall: Vendors Hall
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| A hive of Maggot God worshipers has just been uncovered in the sewers beneath the city. Assault the shrine and put the foul priests and their servants to the sword. This short, high-level demo features material and monsters in Clockwork Gnome Publishing's Morithal, Lord of Unceasing Hunger, designed for the Pathfinder Roleplaying Game. |
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Code: VP1613B8 |
GM: James Dawsey
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Start: 1:00 PM EST |
System: Mutants & Masterminds
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Length: 1 Hour |
Setting: Superhero
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Hall: Vendors Hall
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Black Chapter: Prepare to encounter the most dangerous agents of the mystical secret agency The Library!
Black Chapter is a supplement for Mutants and Masterminds, authored by Jack Norris for Vigilance Press. The supplement details The Library, its history, and the most notorious “Special Collections” team known as Black Chapter. Players will use characters from the free product “Elements of Ruin: The Challengers” for the scenario, and will be tasked with confronting Black Chapter in a desperate race against time to save the life of an innocent girl!
Three to Four players welcome per demo. |
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Code: ImGa1613B14 |
GM: Josh Kubli
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Start: 1:00 PM EST |
System: Broken Symmetry
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Length: 1 Hour |
Setting: Strathmere Station, Space
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Hall: Vendors Hall
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Stygia Station
Playtest of new Broken Symmetry sci-fi game for four players. We will have handouts for players on game day.
The Blood Haze Pirate Fleet has captured remote Strathmere Station, and are using it as a base to search for Forerunner artifacts. Your StelNav crew has been sent to root out the pirates, in space and on the station! |
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Code: GMV1613WT |
Guest Lineup: Michael O. Varhola
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Open: 1 PM EST |
| Length: 1 Hour |
Subject: On Beyond Hit Points Without Advanced Math |
Michael O. Varhola of Skrmisher Publishing, and part of the writing team behind "Insults & Injuries: A Role-Playing Game sourcebook for Medical Maladies" talks about how to put more realism into the ailments of your party without giving everyone headaches. He will be available to answer questions after his presentation.
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Hall: Fest Hall
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From 2 PM EST
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Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: PAA1614B9 |
Artist: Paul Abrams
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Open: 2 PM EST |
Live Tutorial: 3 PM EST
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Close: 5 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Paul Abrams (TSR, Marvel, DC), the artist behind Harzgrin Stouthammer, noted for his work with will open his booth from 2 PM EST to 5 PM EST. Be sure to drop in for his one hour live tutorial at 3 PM EST. |
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Code: JLA1614B12 |
Artist: Jordy Lakiere
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Open: 2 PM EST |
Live Tutorial: 3 PM EST
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Close: 5 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Jordy Lakiere, the artist behind Gartelgarn Coalcrusher, will open his booth from 2 PM EST to 5 PM EST. Be sure to drop in for his one hour live tutorial at 3 PM EST. He can also answer your questions in Dutch and perhaps French. |
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Code: PMEA1615B7 |
Artist: Patrick McEvoy
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Open: 3 PM EST |
Live Tutorial: 4 PM EST
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Close: 6 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Patrick McEvoy, the artist behind Izael 'Deeds' McBride, will open his booth from 3 PM EST to 6 PM EST. Be sure to drop in for his one hour live tutorial at 4 PM EST. |
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Code: CGP1615B7 |
GM: Allen Taliesen
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Start: 3:00 PM EST |
System: Pathfinder
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Length: 1 Hour |
Setting: Fantasy/Space
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Hall: Vendors Hall
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The pirate starship, the Emerald Gryphon, is in a fight for its life. Attempting to evade retribution at the hand of mercane enforcers, the captain of the Emerald Gryphon has taken the ship into the dangerous asteroid field known as the Shattered Wanderer. In this demo for the ship-to-ship combat rules in Clockwork Gnome Publishing's Sailing the Starlit Sea, you take command of a starship and seek to destroy your enemy.
Designed for the Pathfinder Roleplaying Game, Sailing the Starlit Sea will provide guidelines for magical star travel set within an easily adapted setting. Explore alien worlds laden with ruins from forgotten civilizations. Bargain in exotic marketplaces at the edge of the solar system. Take on the role of pirate and plunder your way to infamy. Risk your sanity to uncover cosmic knowledge from aeons past. Now is the time to test your mettle. A universe of adventure awaits! |
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Code: PG1615B13 |
GM: Steve Willett
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Start: 3:00 PM EST |
System: KISS
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Length: 1 Hour |
Setting: Fantasy
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Hall: Vendors Hall
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Looking for work...the hard way.
Try the KISS: Keep It Simple System™ at one of Polyhedron Games LLC gaming tables using Skype and Roll20.
You walk into a brawl in a tavern and discover it’s simply the “interview” for a spot guarding a caravan. That and two encounters on the road will demonstrate the versatility and ease of use of the system. Character generation takes 7d4 and all activity resolution utilizes 7d6.
You’ll find that it is quite nifty to be able to slip a set of rules, a spell sheet and a monster sheet in your back pocket and play a complete rpg with a few six siders. |
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Code: ImGa1615B14 |
GM: Keith Schneider
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Start: 3:00 PM EST |
System: Invulnerable
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Length: 1 Hour |
Setting: Urban
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Hall: Vendors Hall
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Mutant Invasion
Invulnerable Adventure for four players. We will have handouts for players on game day.
The Perfected Ones rise from their subterranean lair to attack the city. Only your heroes can defeat their mutant Helix
Drones, and save humanity from their leader! |
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Code: GJS1615WT |
Guest Lineup: James L. Sutter
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Open: 3 PM EST |
| Length: 1 Hour |
Subject: Q&A: Ask an Author Anything |
James L. Sutter, Paizo's Fiction Editor and a fantasy author himself, answers all of your questions about novel writing, from the seeds of inspiration to holding the book in your hand.
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Hall: Fest Hall
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From 4 PM EST
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Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: AFCA1616B2 |
Artist: André de Freitas Cardozo
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Open: 4 PM EST |
Live Tutorial: 5 PM EST
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Close: 7 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Brazil's André de Freitas Cardozo, the artist behind Drindera 'The Abacus' Saldamaar, will open his booth from 4 PM EST to 7 PM EST. Be sure to drop in for his one hour live tutorial at 5 PM EST. He can also answer your inquiries in Portuguese. |
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Code: VP1616B8 |
GM: James Dawsey
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Start: 4:00 PM EST |
System: Mutants & Masterminds
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Length: 1 Hour |
Setting: Superhero
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Hall: Vendors Hall
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Six Gun: A highly skilled mercenary team would be dangerous enough, but Six Gun is a group of cybernetically enhanced super villains.
On the run from the law, this team of professional soldiers is powerful enough to give even superheroes a run for their money. The supplement is written by Rick Jones for Mutants and Masterminds for Vigilance Press. In this short combat scenario, face off with some of Six Gun’s mercenary team as they attempt a rescue mission to free some of their captured comrades from an Orion Private Security prison caravan.
Three to Four players welcome, player characters provided from “Elements of Ruin: The Challengers” product. |
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Code: GSB1616PC |
Guest Lineup: Wedge Smith, Doug Bush
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Open: 4 PM EST |
| Length: 1 Hour |
Subject: When Bad Guys go Bad: Putting Depth into your Villains |
Wedge Smith and Doug Bush from Chronicles of the Void talk about what it takes to give your party the kind of three dimensional villain you need in your game to keep them coming back for more. They will be available to answer questions after their presentation.
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Hall: Fest Hall
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Code: AAA1617B5 |
Artist: Axel E. Alonso Bravo
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Open: 5 PM EST |
Live Tutorial: 6 PM EST
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Close: 8 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Mexico's Axel E. Alonso Bravo, the artist behind Varda Rils, noted for his work with DC and Dark Horse Comics and soon for Pixar will open his booth from 5 PM EST to 8 PM EST. Be sure to drop in for his one hour live tutorial at 6 PM EST. He can also answer your inquiries in Spanish. |
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Code: ImGa1617B14 |
GM: Joseph Piatt
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Start: 5:00 PM EST |
System: Invulnerable
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Length: 1 Hour |
Setting: Fantasy
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Hall: Vendors Hall
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Revenge of Magic
Invulnerable Adventure for four players. We will use the Nigh-Invulnerable rules to make new characters.
An evil Sorcerer seeks a mystical artifact in a museum, that will give him almost unlimited power! Who knows what his nefarious scheme is? Whatever, it needs thwarting! |
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Code: GSC1617WT |
Guest Lineup: Stephen Chenault
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Open: 5 PM EST |
| Length: 1 Hour |
Subject: The Retro-Clone Movement |
Stephen Chenault from Troll Lord Games talks about the 'Retro-Clone Movement' taking place in the RPG world. He will be available to answer questions after his presentation.
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Hall: Fest Hall
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From 6 PM EST
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Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: CMA1618B14 |
Artist: Cristián Montes
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Open: 6 PM EST |
Live Tutorial: 7 PM EST
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Close: 9 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Chile's Cristián Montes, the artist behind Edouard 'The Gallic Rooster' Henrique, will open his booth from 6 PM EST to 9 PM EST. Be sure to drop in for his one hour live tutorial at 7 PM EST. He can also answer your inquiries in Spanish. |
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Code: CGP1618B7 |
GM: Allen Taliesen
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Start: 6:00 PM EST |
System: Pathfinder
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Length: 1 Hour |
Setting: Fantasy
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Hall: Vendors Hall
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| War between the daemon-infected fey native to the Hollow of Shrieking Laughter and the Valley of
Winter's Pause has reached a stalemate. But now the forces of evil have developed a new weapon, the Dawnslayer. A group of specially trained fey have been sent by the Overlord of Winter's Pause to discover what this new weapon is and, if they can, destroy it. This demo utilizes options and monsters from Clockwork Gnome Publishing's Cloven Hoof Syndicate and Along the Faerie Path, both designed for the Pathfinder Roleplaying Game. |
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Code: SGG1618B10 |
GM: Kevin Rohan
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Start: 6:00 PM EST |
System: Aether
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Length: 3 Hour |
Setting: Wellstone City
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Hall: Vendors Hall
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Breaking Murphy
The boss called. You have 3 hours to get into Murphy’s Bank and Trust and clean out Vault Deposit Box number 42 and bring the contents to him. Three hours. No exceptions. Plan the hit, get in there, and get out. But something just doesn’t feel right, like there’s a dark cloud hanging over your head, an ill omen, like the whole thing could just get wildly unpredictable… |
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Code: PG1618B13 |
GM: Steve Willett
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Start: 6:00 PM EST |
System: KISS
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Length: 1 Hour |
Setting: Fantasy
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Hall: Vendors Hall
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Looking for work...the hard way.
Try the KISS: Keep It Simple System™ at one of Polyhedron Games LLC gaming tables using Skype and Roll20.
You walk into a brawl in a tavern and discover it’s simply the “interview” for a spot guarding a caravan. That and two encounters on the road will demonstrate the versatility and ease of use of the system. Character generation takes 7d4 and all activity resolution utilizes 7d6.
You’ll find that it is quite nifty to be able to slip a set of rules, a spell sheet and a monster sheet in your back pocket and play a complete rpg with a few six siders. |
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Code: GCP1618PC |
Guest Lineup: Chris Pramas
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Open: 6 PM EST |
| Length: 1 Hour |
Subject: Q&A: Chris Pramas |
Chris Pramas, head honcho at Green Ronin, answers your questions on Mutants & Masterminds, Dragon Age and more.
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Hall: Fest Hall
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Code: PFT1619T1 |
GM: |
Needed: 5 |
Start: 7 PM EST |
System: Pathfinder |
Booked: 5 Table Full |
Length: 5 Hours |
Setting: Golarion |
Seated: |
Hall: Tourney Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
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Code: PFT1619T2 |
GM: |
Needed: 5 |
Start: 7 PM EST |
System: Pathfinder |
Booked: 0 |
Length: 5 Hours |
Setting: Golarion |
Seated: |
Hall: Tourney Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
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Code: PFT1619T3 |
GM: |
Needed: 5 |
Start: 7 PM EST |
System: Pathfinder |
Booked: 1 |
Length: 5 Hours |
Setting: Golarion |
Seated: |
Hall: Tourney Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
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Code: SaWT1619T21 |
GM: |
Needed: 5 |
Start: 7 PM EST |
System: Savage Worlds |
Booked: 2 |
Length: 5 Hours |
Setting: Gaslight |
Seated: |
Hall: Tourney Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Justified Termination |
| Scenario: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them. |
| Scenario designed by M.J. Holmes |
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Code: SaWT1619T22 |
GM: |
Needed: 5 |
Start: 7 PM EST |
System: Savage Worlds |
Booked: 0 |
Length: 5 Hours |
Setting: Gaslight |
Seated: |
Hall: Tourney Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Justified Termination |
| Scenario: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them. |
| Scenario designed by M.J. Holmes |
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Code: SaWT1619T23 |
GM: |
Needed: 5 |
Start: 7 PM EST |
System: Savage Worlds |
Booked: 0 |
Length: 5 Hours |
Setting: Gaslight |
Seated: |
Hall: Tourney Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Justified Termination |
| Scenario: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them. |
| Scenario designed by M.J. Holmes |
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Code: WSW1619T1 |
GM: Shawn Lovelett |
Needed: 5 |
Start: 7 PM EST |
System: WEG D6 Star Wars |
Booked: 2 |
Length: 5 Hours
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Setting: Inner Rim (PANH) |
Seated: |
Hall: Gaming Hall
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Chat: Voice of Text: Text |
| House Rules: No |
Characters Supplied By : GM |
| Scenario Title: Dead In Space |
Scenario Premise: Black Sun Agent Krinveedo has recruited you to investigate a recovery ship known as the Existence. A Corellian Corvette, it hasn’t been heard from in six days. And now your ship The Lost Prophet stands off of her port bow within visual range. When you arrive you find a nearly destroyed Droid Controller ship floating nearby. You hail the Existence but find your communications are being jammed. What is going on over there? And what does Krinveedo want with the Existence?
This is a scenario for five characters lasting five hours. |
Scenario Designed by: Shawn Lovelett
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Code: Pa1619T2 |
GM: Sebastian Sonne |
Needed: 6 |
Start: 7 PM EST |
System: Paranoia |
Booked: 3 |
Length: 6 Hours |
Setting: Alpha Complex |
Seated: |
Hall: Gaming Hall
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Chat: Voice of Text: Text |
| House Rules: No |
Characters Supplied By : GM |
| Scenario Title: Cutieness Overload |
Scenario Premise: It all started out with a distress call from factory sector TDY about a week ago followed by static. Two teams were sent in to investigate. They were never heard from again. Now they’ve called on you to find out what has happened, re-start the assembly lines and rescue your colleagues. Is the third time the charm or do bad things really come in threes?
This is a scenario for six players of Red experience level lasting six hours. |
Scenario Designed by: Sebastian Sonne
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Code: DH1619T4 |
GM: Jeremy Black |
Needed: 5 |
Start: 7 PM EST |
System: Dark Heresy |
Booked: 0 |
Length: 5 Hours |
Setting: The Calixis Sector |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: The Forsaken Station |
Scenario Premise: A distress signal from a crashed frigate begins our dark tale, the acolytes have been sent to investigate the crash site, for it is hinted that it had contained a most important cargo. Will our acolytes survive the journey? What could await them there?
This is a scenario for five characters lasting five hours. |
| Scenario designed by Jeremy Black |
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Code: CoC1619T5 |
GM: Bruce Paris |
Needed: 5 |
Start: 7 PM EST |
System: Call of Cthulhu 6th Edition |
Booked: 4 |
Length: 5 Hours |
Setting: Modern Day Australia - The Outback |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title:Terror Australis: Shadows Over Undara |
Scenario Premise: Every year, opera lovers from around the world gather at the "Opera In The Outback" experience - one thousand miles from nowhere, and only the red dust, dark sky, and bright stars to distract from the beautiful music. This year, however, the stars are right, and what better locale to feed the beast that lurks in the lava caves beneath the concert? It's a thousand people, a thousand miles from nowhere, and it gets sopranos for dessert.
This is a scenario for five characters lasting five hours. |
| Scenario designed by Bruce Paris |
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Code: WOBA1619B4 |
Artist: Will O'Brien
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Open: 7 PM EST |
Live Tutorial: 8 PM EST
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Close: 10 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Canada's Will O'Brien, the hand behind Grendory Hu Maggrath will have his booth open from 7 to 10 PM EST. His 1 hour tutorial will begin at 8 PM EST. |
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Code: ImSV161930B2 |
GM: Oliver Shead
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Start: 7:30 PM EST |
System: Immersion Universal RPG System
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Length: 2 Hours |
Setting: Infected!
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Hall: Vendors Hall
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What would you do if a zombie Infection broke out?
Would you survive?
And if you do, will you keep your humanity...or turn into the monsters you're fighting?
For setting information: http://immersion-studios.com/infected/ |
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Code: VP1619B8 |
GM: Tolly Gipson
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Start: 7:00 PM EST |
System: Mutants & Masterminds
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Length: 1 Hour |
Setting: Superhero
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Hall: Vendors Hall
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Black Chapter: Prepare to encounter the most dangerous agents of the mystical secret agency The Library!
Black Chapter is a supplement for Mutants and Masterminds, authored by Jack Norris for Vigilance Press. The supplement details The Library, its history, and the most notorious “Special Collections” team known as Black Chapter. Players will use characters from the free product “Elements of Ruin: The Challengers” for the scenario, and will be tasked with confronting Black Chapter in a desperate race against time to save the life of an innocent girl!
Three to Four players welcome per demo. |
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Code: GHZD1619WT |
Guest Lineup: Ed Healy, Richard Zayas & Venus De Coy
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Open: 7 PM EST |
| Length: 1 Hour |
Subject: Be A Profesional Geek |
Ed Healy from Gamerati, Richard Zayas of Roll20 and Venus De Coy from Ophelia's Shop of Roleyplaying Specialities talk about 'Being a Professional Geek'. They will be available to answer questions after their presentation.
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Hall: Fest Hall
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From 8 PM EST
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Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: AF1620T8 |
GM: Jonathan Felber |
Needed: 6 |
Start: 1 PMEST |
System: All Flesh Must Be Eaten |
Booked: 1 |
Length: 5 Hours |
Setting: At Sea |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Ship of Drools |
Premise: It's been 39 hours. When you and your entourage first stepped on the 'Jack of Diamonds' you knew that it would be for the long haul. 39 hours of no limit Texas Hold 'em with only two one hour breaks. There were eight of you in the game, now there was only six left. The people at the table almost looked like zombies at this point. Even your lovely escort, what was her name again, looked a bit pasty. Still, this couldn't go on forever. The one that looked like a professor had been the first to go, then the one who could barely speak English. Romanian? Bulgarian? Something like that. Now the playboy from Monacco was getting low on chips. He was bound to be next. Lucky, this boat was international waters. Whoever walked away at the end would be a very rich man.
This is a scenario for six players of medium skill lasting five hours. |
Scenario designed by Jonathan Felber
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Code: AKMA1620B6 |
Artist: Anton Kagounkin Magdalina
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Open: 8 PM EST |
Live Tutorial: 9 PM EST
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Close: 11 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Anton Kagounkin Magdalina, the hand behind soon to be released wallpaper Anton' The Hammer' Brickshaw will have his booth open from 8 to 11 PM EST. His 1 hour tutorial will begin at 9 PM EST. Russian speakers welcome. |
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Code: SkPV1620B1 |
GM: Michael O. Varhola
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Start: 8 PM EST |
System: OGL/d20
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Length: 1 Hour |
Settings: Swords of Kos: Hekaton
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Hall: Vendors Hall
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| Michael O. Varhola will run a 1 hour OGL/d20 demo using Skirmisher Publishing's upcoming Swords of Kos Fantasy Setting release, based on the novels of the same name. |
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Code: LE1621T3 |
GM: Kyle Hood |
Needed: 5 |
Start: 9 PM EST |
System: Leverage |
Booked: |
Length: 4 Hours |
Setting: CW San Diego |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: The One Night Stand Job |
Scenario Premise: When the rich take what they want it is up to you to set things right. In this case a crooked stock broker has taken everything from his clients and it is up to the Team to find out how to get their money back!
This scenario is for five characters of medium to high skill lasting four hours. |
| Scenario designed by Kyle Hood |
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Code: PF1621T6 |
GM: Curtis Baum |
Needed: 6 |
Start: 9 PM EST |
System: Pathfinder |
Booked: |
Length: 4 Hours |
Setting: Golarion |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: The Dead of Knight |
Scenario Premise: The party awakes in a dark room, hungry for ... flesh?
They have become ghouls! Their only chance at freedom is to eliminate the wizard who raised them and the dread knight who commands them.
Freedom... even after death!
This is a scenario for six characters of 7th level lasting four hours.
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| Scenario designed by Curtis Baum |
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Code: SC1621T9 |
GM: Dave Michael |
Needed: 5 |
Start: 9 PM EST |
System: Steampunk Crescendo |
Booked: 0 |
Length: 4 Hours |
Setting: Cairo, Egypt |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: No |
| Scenario Title: Fire in Cairo |
Scenario Premise: Randolph Spencer-Churchill has been seen at various gatherings in Cairo late at night. What is he up to and what will you do about it?
In the aftermath of the Battle of Tel el-Kebir, Cairo is occupied by the British Empire. Orabi's disciples are struggling to restore Egypt to its former glory and it is not safe at night on the streets of Cairo...
And here you are stuck in the middle of all this strife...
This is a scenario for five beginning level characters lasting four hours.
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| Scenario designed by Dave Michael |
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Code: DRR1621T10 |
GM: Steve Willett |
Needed: 6 |
Start: 9 PM EST |
System: Dexluxe Revised RECON |
Booked: 0 |
Length: 4 Hours |
Setting: 'nam |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: No |
| Scenario Title: Hanoi Hattie |
Scenario Premise: This is a game which takes place in 'Nam and the patrol will be Special Forces on an infiltration and assassination mission. The date is 14 June 1968.
Mission Briefing
We have information that Hanoi Hattie is broadcasting from Nong Yok, 12 miles across the DMZ. Your mission is to silence those transmissions and eliminate Hanoi Hattie.
This is a scenario for six players lasting four hours.
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| Scenario designed by Dave Michael |
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Code: ILA1621B11 |
Artist: Ian Llanas
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Open: 9 PM EST |
Live Tutorial: 10 PM EST
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Close: Midnight EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Ian Llanas, the hand behind Mirri 'The Mouse', will have his booth open from 9 PM to Midnight EST. His 1 hour tutorial will begin at 10 PM EST. |
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Code: ELA1621B16 |
Artist: Eric Lofgren
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Open: 9 PM EST |
Live Tutorial: 10 PM EST
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Close: Midnight EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Eric Lofgren, the hand behind Krultok Azgraatugan will have his booth open from 9 to Midnight EST. His 1 hour tutorial will begin at 10 PM EST. |
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Code: SGGR1621B10 |
GM: Kevin Rohan
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Start: 9:00 PM EST |
System: Savage Worlds
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Length: 3 Hour |
Setting: Wellstone City
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Hall: Vendors Hall
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Breaking Murphy
The boss called. You have 3 hours to get into Murphy’s Bank and Trust and clean out Vault Deposit Box number 42 and bring the contents to him. Three hours. No exceptions. Plan the hit, get in there, and get out. But something just doesn’t feel right, like there’s a dark cloud hanging over your head, an ill omen, like the whole thing could just get wildly unpredictable… |
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Code: SGGO1621B10 |
GM: Ben Overmyer
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Start: 9:00 PM EST |
System: Ingenium
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Length: 3 Hour |
Setting: Summerfort
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Hall: Vendors Hall
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A Darkness at Summerfort
The small walled burg of Summerfort has been seeing eerie lights and hearing odd sounds from the ruins north of the sleepy town. Now, men and women are being abducted in the night. What darkness lurks in Summerfort? |
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Code: ORS1621B15 |
GM: Venus De Coy
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Start: 9:00 PM EST |
System: Fiasco
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Length: 2 Hours |
Setting: England 1914
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Hall: Vendors Hall
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A Night to Remember.
The end of the Victorian Era gave way to Queen Victoria’s son King Edward VII. Known as the Edwardian Period, it was a period of excess surrounded by garden parties, endless balls year-round, and the traditionalism of the rigid class system that was the British Empire.
But that is all about to change.
With the rise of the Middle class and a war, looming on the break, the rigidity of the Aristocracy is being forced to make room for the “New Men” and “New Money” of the age. Add a dash of beautiful women fighting for their rights to be more than just housewives, and you have a recipe for a high-end or even a low-end Fiasco!
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From 10 PM EST
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Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: CMA1622B10 |
Artist: Chris Malidore
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Open: 10 PMEST |
Live Tutorial: 11 PM EST
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Close: 1 AMEST |
Length: 1 Hour
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Hall: Artists Enclave
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| Chris Malidore (Fantasy Flight Games, Pinnacle Entertainment Group), the brush behind 'One-Eyed' Jarmby Mudgelmurk, will open his booth from 10 PM EST to 1 AM EST. Be sure to drop in for his one hour live tutorial at 11 PM EST. |
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Code: SMA1622B17 |
Artist: Stanley Morrison
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Open: 10 PM EST |
Live Tutorial: 11 PM EST
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Close: 1 AM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Stanley Morrison (AEG), the brush behind Keburil Kotsboddle, will open his booth from 10 PM EST to 1 AM EST. Be sure to drop in for his one hour live tutorial at 11 PM EST. |
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Code: VP1622B8 |
GM: Tolly Gipson
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Start: 10:00 PM EST |
System: Mutants & Masterminds
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Length: 1 Hour |
Setting: Superhero
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Hall: Vendors Hall
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Six Gun: A highly skilled mercenary team would be dangerous enough, but Six Gun is a group of cybernetically enhanced super villains.
On the run from the law, this team of professional soldiers is powerful enough to give even superheroes a run for their money. The supplement is written by Rick Jones for Mutants and Masterminds for Vigilance Press. In this short combat scenario, face off with some of Six Gun’s mercenary team as they attempt a rescue mission to free some of their captured comrades from an Orion Private Security prison caravan.
Three to Four players welcome, player characters provided from “Elements of Ruin: The Challengers” product. |
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Code: ORS1623B15 |
GM: Venus De Coy
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Start: 11 PM EST |
System: Fiasco
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Length: 2 Hours |
Setting: San Francisco 1970's
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Hall: Vendors Hall
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The City By the Bay.
It’s known to the world as the Gateway to the Pacific or The Golden Gate City. But for those who live in this city, it’s known as The City by the Bay. But in the 1970’s, this city is anything but golden. With the rise of organized crime and drugs, it’s a city where you could live it up in the hills one night, to homeless and panhandling the next. From Golden Gate Park, to the many secrets of Chinatown, San Francisco is home to a world of Fiasco’s just waiting to happen around every corner. |
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Code: ImSV162330B2 |
GM: Oliver Shead
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Start: 11:30 PM EST |
System: Immersion Universal RPG System
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Length: 1 1/2 Hours |
Setting: Myths of Khoralla
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Hall: Vendors Hall
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Far to the north, where the wild men of the Voss rule the icy seas, the land cries out for heroes.
A dread fire wyrm has taken root in the hills above the village Ginnalet, consuming all who resisted him.
Will you be next?
For setting information: http://immersion-studios.com/myths-of-khoralla/ |
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From Midnight EST
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| Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: SkPV1624B1 |
GM: William T. Thraher
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Start: Midnight EST |
System: OGL/d20
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Length: 1 Hour |
Settings: Swords of Kos: Necropolis/Part1
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Hall: Vendors Hall
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| John Kadolph will run a 1 hour OGL/d20 demo using Skirmisher Publishing's upcoming Swords of Kos Fantasy Setting release, based on the novels of the same name. |
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