From 9 AM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

       

From 10 AM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: ToN1710T1
GM: Janne Andsten
Needed: 4
Start: 10 AM EST
System: A Thousand and One Nights
Booked: 1
Length: 4 Hours
Setting: Whereever imagination takes us!
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: In the Sultan's Palace
Scenario Premise: In the Sultan's palace, courtiers, guests and peasants alike gather around to tell tales of fantastic adventure, cunning heroes and fabulous treasure! But the trappings of the court are not so easily escaped, and secret agendas, rivalries and intrigue are woven into the tale, but not dared to be called out upon, lest to invoke the Sultan's ire!

A relaxed game of storytelling, A Thousand and One Nights is a game of socializing in the Sultan's court by the means of telling stories. There is no single GM, and everyone gets a chance to tell a story. Everything needed to play will be provided. Only thing you require is an active imagination and a passion for storytelling!

This is a scenario for four characters lasting four hours.
Scenario designed by Janne Andsten
       
Code: AH1710T6
GM: Borna Pekarić
Needed: 5
Start: 10 AM EST
System: Atomic Highway
Booked: 2
Length: 5 Hours
Setting: Wesker County
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Drive down Toomstone Allee
Scenario Premise: Long after Doomsday and The Last War, the western world is in ruins. In a land that was once known as the Wesker County, USA, there is a group of people that is tasked with finding a certain item from The Before Ages. It was things from The Before Ages that left the world like this in the first place. Time to poke a bear with a bullet.

This is a scenario for five characters of low skill level lasting five hours.
Scenario designed by Borna Pekarić
       
Code: SaW1710T9
GM: Philip Mitchelll
Needed: 6
Start: 10 AM EST
System: Savage Worlds - Fantasy
Booked: 4
Length: 4 Hours
Setting: Homebrew
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Escape from Darkfall Prison
Scenario Premise: The small kingdom of Athiria is known as a pocket of oppression and misery in the world. Unjustly imprisoned you have suffered in the deepest level of their most heinous dungeon for what might be a year or more. The story begins on the third morning with no food. The Athirians have done this before, but three days is unheard of - it appears the jailers have vanished. Running out of rats, escape is your only hope. Except you hear... sounds echoing in the walls and from above. Strange unearthly sounds that make you pray to your god for strength, because escaping your cell may not be the most difficult challenge you face.

This is a scenario for six players of Seasoned skills lasting four hours. Players new to Savage Worlds welcome.
Scenario designed by Philip Mitchelll
       
Code: MHR1710T11
GM: Bernd Pressler
Needed: 4
Start: 10 AM EST
System: Marvel Heroic Roleplaying
Booked: 0
Length: 5 Hours
Setting: Coast City (Marvel/DC mix)
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: What Kills You Only Makes You Stronger
Scenario Premise: Coast City is under attack. Explosions over the town have lead to fires that need help dealing with, as well as blocked passages and panicked peasants that have made that job even harder. It is complete anarchy as the local authorities were never equipped to deal with this kind of problem. That's why they called you and your colleagues have been called. There are rumors that the terrorists are themselves super villains - only they are already dead? How do you kill an enemy you can't kill?

This is a scenario for four players of 5th level lasting five hours.
Scenario designed by Bernd Pressler
       
Code: SaW1710T15
GM: Leonard Arcilla
Needed: 5
Start: 10 AM EST
System: Savage Worlds
Booked: 1
Length: 5 Hours
Setting: Hellfrost
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Fragments of a Broken Sun
Scenario Premise:"Recover the earthbound star before the moon waxes full!"

The blind hag spat those very words at you from foam-flecked lips almost a week ago--has it only been a week? Now, standing here in the harsh blizzards of the frost-cursed lands north of the Ice Wall, the hag and her ominous words seem like a lifetime ago...

If the prophecy proved true, the fate of the Hearthlands rests in your hands. The fallen meteorite must be retrieved within the next two weeks. But you won't be the only ones after it. Nothing is ever simple, is it?

This is a scenario for five Seasoned characters lasting five hours.
Scenario designed by Leonard Arcilla
       
Code: DCC1710T16
GM: John Dorman
Needed: 6
Start: 10 AM EST
System: Dungeon Crawl Classics
Booked: 6 Table Full
Length: 4 Hours
Setting: Homebrew
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Lake's End Portal
Scenario Premise: For the village of Lake's End, the local farmers and herders are reporting livestock missing in the night. Strange creatures have been reported in the woods nearby. Trading caravans from other village are robbed of goods before reaching Lake's End. As rumors and fear spreads, the people are afraid to travel the roads to other villages and trade has become almost non-existent. Now, a mysterious portal has opened near the village of Lake's End, which the local baron wants to hire a few brave souls to determine if the portal poses a threat to the village. If so, the brave adventures will need to eliminate the threat before the village is overrun and destroyed.

Do you have the courage to face the unknown beyond the portal?

This is a scenario for six characters of 3rd level lasting four hours.
Scenario designed by John Dorman
       
Code: SaW1710T19
GM: Anthony Morris
Needed: 5
Start: 10 AM EST
System: Savage Worlds
Booked: 0
Length: 5 Hours
Setting: Runepunk
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: Freeing Erasmus Balashar
Scenario Premise: "My name is Arch-Professor Ecklesby Barrufel the III, Elder of the Technocratic Society of Glyth and I have gathered you here to explain a problem which confronts us. It has come to our attention that an order of magi, calling themselves the 'Wizards of the Red Eye' have a man in their possession and are holding him against his will. Furthermore, it is said that they are performing all manner of experiments on this man, experiments which will eventually kill him unless he is rescued. Since this man is nephew of one of our members, we feel it has fallen on us to free him and return him to his family.

However, since the Red Eye know of us, they would undoubtedly be prepared for any direct move by we Glythians, which is why we have brought you here. Should you agree to help us in the matter, you will be well compensated, or your families should you not return. However, it is necessary to take action and take action now."

 Now, the five of you stand on the corner of Margarethestrasse and Trellheim, on the edge of the part of Grey Mesa controlled by the Wizards of the Red Eye....

This is a scenario for five characters of medium level lasting five hours.
Scenario designed by Anthony Morris
       
Code: JHA1710B3
Artist: Jaana Heiska
Open: 10 AM EST
Live Tutorial: 11 AM EST
Close:1 PM EST
Length: 1 Hour
Hall: Artists Enclave
Finland's Jaana Heiska will open her booth from 10 AM EST to 1 PM EST. Check out her rendition of Tyrhythias Eldorion on our Wallpapers page. Be sure to drop in for her one hour live tutorial at 11 PM EST. Jaana can also answer your queries in Finnish.
       
Code: SGGR1710B10
GM: Kevin Rohan
Start: 10:00 AM EST
System: Aether
Length: 1 Hour
Setting: Character Creation
Hall: Vendors Hall
Æther Character Creation Tutorial, Session 1

Kevin will walk you through creating characters for the Æther system. Characters will be created and can possibly be used for later Æther adventures during Aethercon. A link to the Character sheet will be provided.
       
Code: SGGO1710B10
GM: Ben Overmyer
Start: 10:00 AM EST
System: Ingenium
Length: 1 Hour
Setting: Character Creation
Hall: Vendors Hall
Ingenium Character Creation Tutorial, Session 1

Ben will walk you through creating characters for the Ingenium system. Characters will be created and can possibly be used for later Æther adventures during Aethercon. A link to the Character sheet will be provided.
       
Code: PFT1711T1
GM:
Players selected by qualification only.
Start: 11 AM EST
System: Pathfinder
Length: 5 Hours
Setting: Golarion
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Requiem of Innocence
Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions.
Scenario designed by Brian Shocklee
       
Code: PFT1711T2
GM:
Players selected by qualification only.
Start: 11 AM EST
System: Pathfinder
Length: 5 Hours
Setting: Golarion
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Requiem of Innocence
Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions.
Scenario designed by Brian Shocklee
       
Code: SaWT1711T21
GM:
Players selected by qualification only
Start: 11 AM EST
System: Savage Worlds
Length: 5 Hours
Setting: Gaslight
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Justified Termination
Scenario: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them.
Scenario designed by M.J. Holmes
       
Code: WOBA1711B4
Artist: Will O'Brien
Open: 11AM EST
Live Tutorial: Noon EST
Close: 2 PM EST
Length: 1 Hour
Hall: Artists Enclave
Canada's Will O'Brien, the hand behind Grendory Hu Maggrath will have his booth open from 11 AM EST to 2 PM EST. His 1 hour tutorial will begin at Noon EST.
       
Code: VP1711B8
GM: James Dawsey
Start: 11:00 AM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Black Chapter: Prepare to encounter the most dangerous agents of the mystical secret agency The Library!

Black Chapter is a supplement for Mutants and Masterminds, authored by Jack Norris for Vigilance Press. The supplement details The Library, its history, and the most notorious “Special Collections” team known as Black Chapter. Players will use characters from the free product “Elements of Ruin: The Challengers” for the scenario, and will be tasked with confronting Black Chapter in a desperate race against time to save the life of an innocent girl!

Three to Four players welcome per demo.
       
Code: SGGR1711B10
GM: Kevin Rohan
Start: 11:00 AM EST
System: Aether
Length: 1 Hour
Setting: Character Creation
Hall: Vendors Hall
Æther Character Creation Tutorial, Session 2

Kevin will walk you through creating characters for the Æther system. Characters will be created and can possibly be used for later Æther adventures during Aethercon. A link to the Character sheet will be provided.
     
Code: SGGO1711B10
GM: Ben Overmyer
Start: 11:00 AM EST
System: Ingenium
Length: 1 Hour
Setting: Character Creation
Hall: Vendors Hall
Ingenium Character Creation Tutorial, Session 2

Ben will walk you through creating characters for the Ingenium system. Characters will be created and can possibly be used for later Æther adventures during Aethercon. A link to the Character sheet will be provided.
       
Code: ORS1711B15
GM: Venus De Coy
Start: 11 AM EST
System: Fiasco
Length: 2 Hours
Setting: San Francisco 1970's
Hall: Vendors Hall
The City By the Bay.

It’s known to the world as the Gateway to the Pacific or The Golden Gate City. But for those who live in this city, it’s known as The City by the Bay. But in the 1970’s, this city is anything but golden. With the rise of organized crime and drugs, it’s a city where you could live it up in the hills one night, to homeless and panhandling the next. From Golden Gate Park, to the many secrets of Chinatown, San Francisco is home to a world of Fiasco’s just waiting to happen around every corner.
       
Code: GJD1711PC
Guest Lineup: Jeff Dee
Start: 11 AM EST
Length: 1 Hour
Subject: Jeff Dee Q&A
RPG Legend Jeff Dee answers your questions on his latest release the paleolithic RPG, 'Cavemaster', among other things.
Hall: Fest Hall
       

From Noon EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: LL1712T3
GM: Erik Jensen
Needed: 5
Start: Noon EST
System: Labyrinth Lord
Booked: 3
Length: 5 Hours
Setting: Homebrew
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: The Hungry Giant
Scenario Premise: An enormous, savage giant rampages through the countryside, swallowing livestock, people, and buildings whole; and thus far, no weapon has been able to pierce his skin.  Now your neighbors have a cunning plan to get the giant blind drunk and send some courageous souls down his gullet while he’s sleeping.  Are you brave enough?

The Hungry Giant is a fairy-tale themed adventure using Labyrinth Lord and set in Wampus Country, a fantasy fairy-tale western setting.  This scenario highlights the fairy-tale aspects of the setting - prepare yourself for storybook logic!  Minor house rules for firearms will be in use.

This is a scenario for five low-level characters lasting five hours. Pre-generated characters - each with their own motivation for delving into the realm inside the giant - will be provided.
Scenario designed by Erik Jensen
       
Code: L5R1712T10
GM: Michael Tedford
Needed: 6
Start: Noon EST
System: L5R 4th Edition
Booked: 1
Length: 4 Hours
Setting: Rokugan
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Gempukku
You are in Otosan Uchi, the capital of the Empire, to declare your chosen name during the Gempukku celebration. During the games that day a messenger hands you a scroll with the Imperial Seal and departs before giving any explanation. Upon reading it you discover that on the day after the naming convention you are directed to go to the Magistrates Building in the city. Someone, apparently an Imperial someone, wants to speak to you. You? You who have just declared your chosen name to the Empire? Surely the Empire has many great warriors they could call upon.

Who in the Imperial family sent this?
What could this be about?
Why was I chosen?
How will this affect my future?

This is a sceanrio for six characters of low experience lasting four hours.
Scenario designed by Michael Tedford
       
Code: ILA1712B11
Artist: Ian Llanas
Open: Noon EST
Live Tutorial: 1 PM EST
Close: 3 PM EST
Length: 1 Hour
Hall: Artists Enclave
Ian Llanas, the hand behind Mirri 'The Mouse', will have his booth open from Noon to 3 PM EST. His 1 hour tutorial will begin at 1 PM EST.
       
Code: ImGa1712B14
GM: Josh Kubli
Start: Noon EST
System: Broken Symmetry
Length: 1 Hour
Setting: Strathmere Station, Space
Hall: Vendors Hall
Stygia Station

Playtest of new Broken Symmetry sci-fi game for four players. We will have handouts for players on game day.

The Blood Haze Pirate Fleet has captured remote Strathmere Station, and are using it as a base to search for Forerunner artifacts. Your StelNav crew has been sent to root out the pirates, in space and on the station!
       
Code: GTM1712WT
Guest Lineup: Robert W Thomson & Dale McCoy Jr
Open: Noon EST
Length: 1 Hour
Subject: Method in the Madness: RPG Design
Robert W Thomson of 4 Winds Fantasy Gaming and Dale McCoy Jr of Jon Brazer Enterprises talk about how to take all of those random idea clouds and mold them into the perfect RPG storm. They will be available to answer questions after their presentation.
Hall: Fest Hall
       
Code: AF1713T8
GM: Jonathan Felber
Needed: 6
Start: 1 PMEST
System: All Flesh Must Be Eaten
Booked: 6 Table Full
Length: 5 Hours
Setting: At Sea
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Ship of Drools
Premise: It's been 39 hours. When you and your entourage first stepped on the 'Jack of Diamonds' you knew that it would be for the long haul. 39 hours of no limit Texas Hold 'em with only two one hour  breaks. There were eight of you in the game, now there was only six left. The people at the table almost looked like zombies at this point. Even your lovely escort, what was her name again, looked a bit pasty. Still, this couldn't go on forever. The one that looked like a professor had been the first to go, then the one who could barely speak English. Romanian? Bulgarian? Something like that. Now the playboy from Monacco was getting low on chips. He was bound to be next. Lucky, this boat was international waters. Whoever walked away at the end would be a very rich man.

This is a scenario for six players of medium skill lasting five hours.
Scenario designed by Jonathan Felber
       
Code: SGGR1713B10
GM: Kevin Rohan
Start: 1:00 PM EST
System: Aether
Length: 2 Hour
Setting: Panzer Reich
Hall: Vendors Hall
Panzer Reich-Light Weight

One hundred years ago, a giant asteroid strike nearly destroyed all life on the planet. Now humanity is coming back from the brink, fighting over scraps of land, resources, and barely clinging to life…and they’re doing it using tanks. This scenario uses lighter weight tanks: the Sherman M4, the A1 Winchester and the A2 Sherman.
       
Code: GWB1713PC
Guest Lineup: Wolfgang Baur
Open: 1 PM EST
Length: 1 Hour
Subject: Freelancing 101
Wolfgang Baur from Kobold Quarterly and Open Design gives a seminar on getting started in Freelancing for the RPG industry. He will be available to answer questions after his presentation.
Hall: Fest Hall
       

From 2 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

       
Code: PAA1714B9
Artist: Paul Abrams
Open: 2 PM EST
Live Tutorial: 3 PM EST
Close: 5 PM EST
Length: 1 Hour
Hall: Artists Enclave
Paul Abrams (TSR, Marvel, DC), the artist behind Harzgrin Stouthammer, noted for his work with will open his booth from 2 PM EST to 5 PM EST. Be sure to drop in for his one hour live tutorial at 3 PM EST.
       
Code: VP1714B8
GM: James Dawsey
Start: 2:00 PM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Six Gun: A highly skilled mercenary team would be dangerous enough, but Six Gun is a group of cybernetically enhanced super villains.

On the run from the law, this team of professional soldiers is powerful enough to give even superheroes a run for their money. The supplement is written by Rick Jones for Mutants and Masterminds for Vigilance Press. In this short combat scenario, face off with some of Six Gun’s mercenary team as they attempt a rescue mission to free some of their captured comrades from an Orion Private Security prison caravan.

Three to Four players welcome, player characters provided from “Elements of Ruin: The Challengers” product.
       
Code: SGGO1713B10
GM: Ben Overmyer
Start: 2:00 PM EST
System: Ingenium
Length: 3 Hour
Setting: Eiridia
Hall: Vendors Hall
Dawn at Fortress Fairling

The players have been wrongfully imprisoned at the Fortress Fairling on the Rekellian border. They are scheduled to be executed at dawn. But as the hour grows late, a foolish mistake opens a doorway that should never have been rediscovered...
       
Code: GAD1714PC
Guest Lineup: Adam Daigle
Open: 2 PM EST
Length: 1 Hour
Subject: From Freelancer to Full Time Developer
Paizo's Adam Daigle walks you through going from Freelancer to Full Time Developer of RPGs. He will be available to answer questions after his presentation.
Hall: Fest Hall
       
Code: CoC1715T1
GM: Tyler Hudak
Needed: 6
Start: 3 PM EST
System: Call of Cthulhu 6th Ed
Booked: 6
Length: 4 Hours
Setting: Cthulhu Classic
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Consider Yourself
Scenario Premise: Famed oil baron William Sinclair's spoiled daughter has gone missing and the investigators are hired to find her. Their investigation leads them down dark paths that uncover failed endeavours and shows them that everyone's definition of family can be...different.

This is a four hour scenario for six players. No experience in CoC necessary.
Scenario designed by Tyler Hudak
     
Code: RFT1715T9
GM: Yilbber Vargas
Needed: 6
Start: 3 PM EST
System: Palladium RIFTS
Booked: 1
Length: 4 Hours
Setting: RIFTS - Europe
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: Back to the Homefront
Scenario Premise: After the NGR lost a mission in the Iberian Peninsula to unknown forces, the remainder of a scouting party composed of military, gypsy locals, and Dbees they encountered on the way there spot a gleaming pyramid miles away from the nearest gargoyle aviary. With scant information about the area available, the survivors decide that the Pyramid is the best way to get back to inside the NGR territory. What they soon find out is that the pyramid belongs to forces unknown to them. But is that good news or is it bad news?

This is a scenario for six players of low/medium skill lasting four hours.
Scenario designed by Yilbber Vargas
       
Code: DF1715T12
GM: Will Hammerand
Needed: 5
Start: 3 PM EST
System: FATE - The Dresden Files
Booked: 4
Length: 5 Hours
Setting: Niagara Falls
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Rotten Bonds
Scenario Premise: When a wealthy businessman ships priceless Egyptian artifacts, including the newly discovered mummified remains of King Djoser, to a Museum in Niagara Falls, it attracts all the wrong attention.  Amid political scandal and a surge of tourism a practitioner of magic turned cat burglar, a warden of the grey council tempted by the city's reputation for romance, an inhuman creature of magic, and of course, the immortal mummy, will vie for the upper hand amid competing interests, jealously guarded by each player taking the role of a main character in the event. One personal will be able to play a central character from the Dresden series if we get five players! Either way, in the name of profit, or burning the city to the ground, a new Legend of the Mummy's Curse will be written in the Book of Life.

This is a scenario for five characters of Chest Deep level lasting five hours.
Scenario designed by Will Hammerand
       
Code: PF1715T13
GM: Venus De Coy
Needed: 6
Start: 3 PM EST
System: Pathfinder
Booked: 0
Length: 5 Hours
Setting: Early 1900's England
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: A Night to Remember
Scenario Premise: You are all suitors who are attending a ball. But this is no ordinary birthday ball. As you have been hired to win the princess's favor on behalf of the people who hired you. As you all compete for the love of one woman, be ready for a ball where anything could happen, and the players are winning not only for their masters, but for their own fortunes.

This is a scenario for six characters lasting five hours.
Scenario designed by Venus De Coy
       
Code: DCC1715T16
GM: John Dorman
Needed: 6
Start: 3 PM EST
System: Dungeon Crawl Classics
Booked: 5
Length: 4 Hours
Setting: Homebrew
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Lake's End Portal
Scenario Premise: For the village of Lake's End, the local farmers and herders are reporting livestock missing in the night. Strange creatures have been reported in the woods nearby. Trading caravans from other village are robbed of goods before reaching Lake's End. As rumors and fear spreads, the people are afraid to travel the roads to other villages and trade has become almost non-existent. Now, a mysterious portal has opened near the village of Lake's End, which the local baron wants to hire a few brave souls to determine if the portal poses a threat to the village. If so, the brave adventures will need to eliminate the threat before the village is overrun and destroyed.

Do you have the courage to face the unknown beyond the portal?

This is a scenario for six characters of 3rd level lasting four hours.
Scenario designed by John Dorman
       
Code: BFR1715T17
GM: Erik Evjen
Needed: 4
Start: 3 PM EST
System: Basic Fantasy Roleplaying Game
Booked: 0
Length: 4 Hours
Setting: Iellos
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: Iellos A(Ahrea)2 – The Hall Of Sepna Austir
Scenario Premise: Taking place during the last leg of the “Monster Hunter” arc of the Ahrea Saga novelization (AC 1261), this module will have players assuming the roles of the setting’s iconic heroes Aras, Ryhar, and Selea. This band of adventures and their ally Yunei are attempting to save Aras’s beloved friend Fiva, a wood elf who has been captured by an ancient green dragon named Sepna Austir.

There is no fair fate for the elf if she is left in the care of Sepna, who has captured her in order to use her as a sacrifice to Vas – a legendary black dragon assumed to have been slain decades before. The road is harsh and filled with danger as Sepna has taken the poor elf to his lair deep within the Divide Of The Lands in the continent of Ahrea.

Failure to rescue his dear friend is not an option, at least in Aras’s mind, though what lies ahead may very well be a quick and horrible end for him and his allies…

This is a scenario for four players of 4th level lasting four hours using the Basic Fantasy Role Playing Game ruleset which can be found here.
Scenario designed by Erik Evjen
       
Code: CP1715T18
GM: Dave Michael
Needed: 5
Start: 3 PM EST
System: Cyberpunk 2020
Booked: 2
Length: 4 Hours
Setting: Night City
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Vanilla Extract
Scenario Premise: ZetaTech has contacted your team of EdgeRunners, the Koa Shield, to rescue Weapons Researcher Mie Minamimuro from the Arasaka Spiderworks Research Lab in China Town. Gather intel, plan a strike against the SpiderWorks Compound and then, execute!

This is a scenario for five players of starting level lasting four hours.
Scenario designed by Dave Michael
     
Code: AFCA1715B2
Artist: André de Freitas Cardozo
Open: 3 PM EST
Live Tutorial: 4 PM EST
Close: 6 PM EST
Length: 1 Hour
Hall: Artists Enclave
Brazil's André de Freitas Cardozo, the artist behind Klandeggin Moltenfist and Drindera 'The Abacus' Saldamaar, will open his booth from 3 PM EST to 6 PM EST. Be sure to drop in for his one hour live tutorial at 4 PM EST. He can also answer your inquiries in Portuguese.
       
Code: JLA1715B12
Artist: Jordy Lakiere
Open: 3 PM EST
Live Tutorial: 4 PM EST
Close: 6 PM EST
Length: 1 Hour
Hall: Artists Enclave
Jordy Lakiere, the artist behind Gartelgarn Coalcrusher, will open his booth from 3 PM EST to 6 PM EST. Be sure to drop in for his one hour live tutorial at 4 PM EST. He can also answer your questions in Dutch and perhaps French.
     

From 4 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: Se1716T6
GM: Michael Chumbler
Needed: 6
Start: 4 PM EST
System: Serenity
Booked: 5
Length: 4 Hours
Setting:
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Special Delivery
Scenario Premise: The crew is asked by a dying man to deliver a message that will ensure his family's future.

This is a four hour original Cortex adventure intended for five to eight Veteran level characters with a mix of combat and investigation skills.
Scenario designed by Michael Chumbler
       
Code: SaW1716T15
GM: Leonard Arcilla
Needed: 5
Start: 4 PM EST
System: Savage Worlds
Booked: 2
Length: 5 Hours
Setting: Hellfrost
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Fragments of a Broken Sun
Scenario Premise:"Recover the earthbound star before the moon waxes full!"

The blind hag spat those very words at you from foam-flecked lips almost a week ago--has it only been a week? Now, standing here in the harsh blizzards of the frost-cursed lands north of the Ice Wall, the hag and her ominous words seem like a lifetime ago...

If the prophecy proved true, the fate of the Hearthlands rests in your hands. The fallen meteorite must be retrieved within the next two weeks. But you won't be the only ones after it. Nothing is ever simple, is it?

This os a scenario for five Seasoned characters lasting five hours.
Scenario designed by Leonard Arcilla
       
Code: BCA1716B1
Artist: Brent Chumley
Open: 4 PM EST
Live Tutorial: 5 PM EST
Close: 7 PM EST
Length: 1 Hour
Hall: Artists Enclave
Brent Chumley, the hand behind Malthazas Rhyllanor will open his booth from 4 PM EST to 7 PM EST. Be sure to drop in for his one hour live tutorial at 5 PM EST.
       
Code: SGGR1716B10
GM: Kevin Rohan
Start: 4:00 PM EST
System: Aether
Length: 2 Hour
Setting: Panzer Reich
Hall: Vendors Hall
Panzer Reich-Medium Weight

One hundred years ago, a giant asteroid strike nearly destroyed all life on the planet. Now humanity is coming back from the brink, fighting over scraps of land, resources, and barely clinging to life…and they’re doing it using tanks. This scenario uses medium weight tanks: the MacArthur, the Patton, the Hannibal, or the newly minted A8 DS Destroyer!
       
Code: GGP1716PC
Guest Lineup: Mike Galligan & Dave Przybyla
Open: 4 PM EST
Length: 1 Hour
Subject: Storming the PDF Fortress: Running an Adventure with Just a Tablet and an eBook
Mike Galligan & Dave Przybyla of White Haired Man talk about how E-Pub could make it even easier to game wherever you want to. They will be available to answer questions after their presentation.
Hall: Fest Hall
       
Code: PFT1717T1
GM:
Players selected by qualification only.
Start: 5 PM EST
System: Pathfinder
Length: 5 Hours
Setting: Golarion
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Requiem of Innocence
Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions.
Scenario designed by Brian Shocklee
       
Code: PFT1717T2
GM:
Players selected by qualification only.
Start: 5 PM EST
System: Pathfinder
Length: 5 Hours
Setting: Golarion
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Requiem of Innocence
Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions.
Scenario designed by Brian Shocklee
       
Code: SaWT1717T21
GM:
Players selected by qualification only
Start: 5 PM EST
System: Savage Worlds
Length: 5 Hours
Setting: Gaslight
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Justified Termination
Scenario: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them.
Scenario designed by M.J. Holmes
       
Code: PMEA1717B7
Artist: Patrick McEvoy
Open: 5 PM EST
Live Tutorial: 6 PM EST
Close: 8 PM EST
Length: 1 Hour
Hall: Artists Enclave
Patrick McEvoy, the artist behind Izael 'Deeds' McBride, will open his booth from 3 PM EST to 6 PM EST. Be sure to drop in for his one hour live tutorial at 4 PM EST.
       
Code: SkPV1717B1
GM: Richard T Balsey
Start: 5 PM EST
System: OGL/d20
Length: 1 Hour
Settings: Swords of Kos: Hekaton
Hall: Vendors Hall
Richard T Balsey will run a 1 hour OGL/d20 demo using Skirmisher Publishing's upcoming Swords of Kos Fantasy Setting release called "Chasing Shadows", based on the novels of the same name.
       
Code: VP1717B8
GM: Tolly Gipson
Start: 5:00 PM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Black Chapter: Prepare to encounter the most dangerous agents of the mystical secret agency The Library!

Black Chapter is a supplement for Mutants and Masterminds, authored by Jack Norris for Vigilance Press. The supplement details The Library, its history, and the most notorious “Special Collections” team known as Black Chapter. Players will use characters from the free product “Elements of Ruin: The Challengers” for the scenario, and will be tasked with confronting Black Chapter in a desperate race against time to save the life of an innocent girl!

Three to Four players welcome per demo.
       
Code: PG1717B13
GM: Steve Willett
Start: 5:00 PM EST
System: KISS
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
Looking for work...the hard way.

Try the KISS: Keep It Simple System™ at one of Polyhedron Games LLC gaming tables using Skype and Roll20.

You walk into a brawl in a tavern and discover it’s simply the “interview” for a spot guarding a caravan. That and two encounters on the road will demonstrate the versatility and ease of use of the system. Character generation takes 7d4 and all activity resolution utilizes 7d6.

You’ll find that it is quite nifty to be able to slip a set of rules, a spell sheet and a monster sheet in your back pocket and play a complete rpg with a few six siders.
       

From 6 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: WSW1718T2
GM: Shawn Lovelett
Needed: 5
Start: 6 PM EST
System: WEG D6 Star Wars
Booked: 3
Length: 5 Hours
Setting: Inner Rim (PANH)
Seated:
Hall: Gaming Hall
Chat: Voice of Text: Text
House Rules: No Characters Supplied By : GM
Scenario Title: Dead In Space
Scenario Premise: Black Sun Agent Krinveedo has recruited you to investigate a recovery ship known as the Existence. A Corellian Corvette, it hasn’t been heard from in six days. And now your ship The Lost Prophet stands off of her port bow within visual range. When you arrive you find a nearly destroyed Droid Controller ship floating nearby. You hail the Existence but find your communications are being jammed. What is going on over there? And what does Krinveedo want with the Existence?

This is a scenario for five characters lasting five hours.
Scenario Designed by: Shawn Lovelett
       
Code: LL1718T3
GM: Erik Jensen
Needed: 5
Start: 6 PM EST
System: Labyrinth Lord
Booked: 3
Length: 5 Hours
Setting: Homebrew
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: The Hungry Giant
Scenario Premise: An enormous, savage giant rampages through the countryside, swallowing livestock, people, and buildings whole; and thus far, no weapon has been able to pierce his skin. Now your neighbors have a cunning plan to get the giant blind drunk and send some courageous souls down his gullet while he’s sleeping. Are you brave enough?

The Hungry Giant is a fairy-tale themed adventure using Labyrinth Lord and set in Wampus Country, a fantasy fairy-tale western setting. This scenario highlights the fairy-tale aspects of the setting - prepare yourself for storybook logic! Minor house rules for firearms will be in use. 

This is a scenario for five low-level characters lasting five hours. Pre-generated characters - each with their own motivation for delving into the realm inside the giant - will be provided.
Scenario designed by Erik Jensen
       
Code: TL1718T10
GM: Ben Isaac
Needed: 4
Start: 6 PM EST
System: Time Lord
Booked: 0
Length: 5 Hours
Setting: San Francisco and Beyond...
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: The Star of Aqua
Scenario Premise: It's a typical Tuesday at the head offices of Redwood Paper Co. in San Francisco. Phone ringing, water cooler burbling, keyboards clicking, bosses bossing. At least it seemed typical when you arrived this morning. Now you aren't so sure. Something's not right. Things are starting to shake and it's not an earthquake...

This is a scenario for four low level characters lasting five hours.
Scenario designed by Ben Isaac
       
Code: ABMA1718B13
Artist: Aaron B. Miller
Open: 6 PM EST
Live Tutorial: 7 PM EST
Close: 9 PM EST
Length: 1 Hour
Hall: Artists Enclave
Aaron B. Miller (WotC, AEG, Open Design) will open his booth from 6 PMEST to 9 PM EST. Check out his rendition of Brombozzle Brumbleburr on our Wallpapers page. Be sure to drop in for his one hour live tutorial at 7 PM EST.
       
Code: CGP1718B7
GM: Allen Taliesen
Start: 6:00 PM EST
System: Pathfinder
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
A hive of Maggot God worshipers has just been uncovered in the sewers beneath the city. Assault the shrine and put the foul priests and their servants to the sword. This short, high-level demo features material and monsters in Clockwork Gnome Publishing's Morithal, Lord of Unceasing Hunger, designed for the Pathfinder Roleplaying Game.
       
Code: SR1719T4
GM: Mark Montgomery
Needed: 5
Start: 7 PM EST
System: Shadowrun 4th Ed
Booked: 3
Length: 6 Hours
Setting: Tokyo
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Tokyo Lift
Scenario Premise: It was supposed to be a smash and grab. Simple. Easy. Quick.  Nice payday right?  Well your fixer Grade didn’t mention an overseas trip or the ridiculous corp sec activity at the little lab. Now here you sit outside the complex, more cylons in hardsuits than you care to count with a few electrocurs along for good measure. Someone is going to look like Chinese Takeout before this is through.

“I hate Tokyo,” you mutter glumly.

This is a scenario for five characters of high level lasting six hours.
Scenario designed by Mark David Montgomery
       
Code: PF1719T7
GM: Alec Jackson
Needed: 5
Start: 7 PM EST
System: Pathfinder
Booked: 5 Table Full
Length: 6 Hours
Setting: Golarion
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: The Mystery of Castle Anderius
Scenario Premise: The Castle Anderius stands on the bluff overlooking the town of Silverbush Vale. The castle's occupants are a reclusive noble family, who rarely emerge to interact with the townsfolk. Increasing orc raids led the townsfolk to dispatch a few of their number to petition the nobles for aid. They arrived to find the castle void of life, the entrance to the keep sealed. As the threat of being overrun by their monstrous neighbors grows, the town hires the party to investigate the fate of the Anderius family.

This is a scenario for five characters levels 11 to 13 lasting six hours.
Scenario designed by Alec Jackson
       
Code: EP1719T8
GM: Sean Evans
Needed: 5
Start: 7 PM EST
System: Eclispe Phase
Booked: 5 Table Full
Length: 6 Hours
Setting: Venus
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Venusian Angel
Premise: Four habitats have gone dark in half as many months. Each one was turned from transhuman sanctuary into a ghost-hab less than a week after a single man appeared at its customs checkpoints. Each time he arrives with a new name and identity, but the exact same body. No official backups have been found, and two seemingly successful assassination attempts have been immediately followed by yet another customs appearance, and another silenced habitat.

Firewall has officially classified this entity as a potential existential threat; what's more he has just been recorded at the customs of Seraph (a Venusian aerostat). You, and all other Firewall agents within a day's transit have been activated. You have days uncover the truth behind these tragedies, figure out how to stop the pattern, and if possible, save the people of Seraph.

This is a six hour scenario for five players of starting experience
Scenario designed by Sean Evans
       
Code: ELA1619B16
Artist: Eric Lofgren
Open: 7 PM EST
Live Tutorial: 8 PM EST
Close: 10 PM EST
Length: 1 Hour
Hall: Artists Enclave
Eric Lofgren, the hand behind Krultok Azgraatugan will have his booth open from 7 to 10 PM EST. His 1 hour tutorial will begin at 8 PM EST.
       
Code: SkPV1719B1
GM: Michael O. Varhola
Start: 7 PM EST
System: OGL/d20
Length: 1 Hour
Settings: Swords of Kos: Hekaton
Hall: Vendors Hall
Michael O. Varhola will run a 1 hour OGL/d20 demo using Skirmisher Publishing's upcoming Swords of Kos Fantasy Setting release, based on the novels of the same name.
       
Code: SGGR1719B10
GM: Kevin Rohan
Start: 7:00 PM EST
System: Aether
Length: 4+ Hours
Setting: Camp Wicakini
Hall: Vendors Hall
Camp Wicakini

In 1982, the serene summer camp is shattered by the horrifying murder of the camp’s caretaker, George. The PCs are the camp counselors, and they have to survive the force that destroyed George, each other, an themselves.

Camp Wicakini 2 picks up immediately after the first one ends, the PCs are playing a government strike team sent to clean up the mess of Camp Wicakini 1 and find a few more nasty surprises.

Camp Wicakini 3 takes us to 1987 after the camp has been rebuilt, and again, the players are all camp counselors as history repeats itself…
       
Code: SGGO1719B10
GM: Ben Overmyer
Start: 7:00 PM EST
System: Ingenium
Length: 3 Hour
Setting: Summerfort
Hall: Vendors Hall
A Darkness at Summerfort

The small walled burg of Summerfort has been seeing eerie lights and hearing odd sounds from the ruins north of the sleepy town. Now, men and women are being abducted in the night. What darkness lurks in Summerfort?
       
Code: PG1719B13
GM: Steve Willett
Start: 7:00 PM EST
System: KISS
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
Looking for work...the hard way.

Try the KISS: Keep It Simple System™ at one of Polyhedron Games LLC gaming tables using Skype and Roll20.

You walk into a brawl in a tavern and discover it’s simply the “interview” for a spot guarding a caravan. That and two encounters on the road will demonstrate the versatility and ease of use of the system. Character generation takes 7d4 and all activity resolution utilizes 7d6.

You’ll find that it is quite nifty to be able to slip a set of rules, a spell sheet and a monster sheet in your back pocket and play a complete rpg with a few six siders.
       
Code: ImSV171930B2
GM: Oliver Shead
Start: 7:30 PM EST
System: Immersion Universal RPG System
Length: 2 Hours
Setting: Thrakkis
Hall: Vendors Hall
On the scorched plains of Thrakkis, the bandits of the Black Hand are terrorising Mesa City, looking for information that will lead them to an ancient repository to alien technology.
Just watch out...because one of you might have something to do with it
For more information on the setting: http://immersion-studios.com/thrakkis/
       
Code: GRS1719WT
Guest Lineup: Sean K. Reynolds & Bryan Stiltz
Open: 7 PM EST
Length: 1 Hour
Subject: Miniatures: Getting Bigger?
Paizo's Sean K. Reynolds and Reaper Miniature's Bryan Stiltz team up to give you an inside look at the miniature industry: Where it is now and where it's going. They will be available to answer questions after their presentation.
Hall: Fest Hall
       

From 8 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: CoC1720T14
GM: Bruce Paris
Needed: 5
Start: 8 PM EST
System: Call of Cthulhu 6th Edition
Booked: 4
Length: 5 Hours
Setting: Modern Day Australia - The Outback
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title:Terror Australis: Shadows Over Undara
Scenario Premise: Every year, opera lovers from around the world gather at the "Opera In The Outback" experience - one thousand miles from nowhere, and only the red dust, dark sky, and bright stars to distract from the beautiful music. This year, however, the stars are right, and what better locale to feed the beast that lurks in the lava caves beneath the concert? It's a thousand people, a thousand miles from nowhere, and it gets sopranos for dessert.

This is a scenario for five characters lasting five hours.
Scenario designed by Bruce Paris
       
Code: SF1720T16
GM: Chris Mata
Needed: 6
Start: 8 PM EST
System: Star Frontiers
Booked: 2
Length: 5 Hours
Setting: Space
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Swiftly Tilting Fortunes
Scenario Premise: From a large pool of applicants, the specially selected PCs are sent to a recently discovered Frontier planet, FVVA-1(Favva). They will replace the insertion team to oversee and troubleshoot, loading and unloading of the Favva plant for processing. It's been almost a year and not a single load has made it off planet.

They have 2 weeks before the exclusive contract is lost to get a load off planet. Fortunes will be won and lost!!!

This is a scenario for six players of Intermediate level lasting five hours.
Scenario designed by Chris Mata
       
Code: L5R1720T17
GM: Kyle Williams
Needed: 6
Start: 8 PM EST
System: Legend of the Five Rings 4th Ed
Booked: 0
Length: 5 Hours
Setting: Rokugan
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Tanabata Neigh
Scenario Premise: It's the time of the Tanabata Festival in Rokugan and the yearly event is underway. Folks from all around the empire gather around to chaperone the star-crossed lovers in their hopeful union. As folks gather from far and wide to etch their own romantic aspirations upon the large scroll, one of the maidens of the ceremony has disappeared and the body of a young man lies pale in one of the pavilions.

What sort of plot could possibly unravel in such a light-hearted time?

This is a scenario for six characters of Just Past Fresh experience lasting five hours.
Scenario designed by Kyle Williams
       
Code: AKMA1720B6
Artist: Anton Kagounkin Magdalina
Open: 8 PM EST
Live Tutorial: 9 PM EST
Close: 11 PM EST
Length: 1 Hour
Hall: Artists Enclave
Anton Kagounkin Magdalina, the hand behind soon to be released wallpaper Anton' The Hammer' Brickshaw will have his booth open from 8 to 11 PM EST. His 1 hour tutorial will begin at 9 PM EST. Russian speakers welcome.
       
Code: SMA1720B17
Artist: Stanley Morrison
Open: 8 PMEST
Live Tutorial: 9 PM EST
Close: 11 PM EST
Length: 1 Hour
Hall: Artists Enclave
Stanley Morrison (AEG), the brush behind Keburil Kotsboddle, will open his booth from 10 PM EST to 1 AM EST. Be sure to drop in for his one hour live tutorial at 11 PM EST.
       
Code: CGP1720B7
GM: Allen Taliesen
Start: 8:00 PM EST
System: Pathfinder
Length: 1 Hour
Setting: Fantasy/Space
Hall: Vendors Hall
The pirate starship, the Emerald Gryphon, is in a fight for its life. Attempting to evade retribution at the hand of mercane enforcers, the captain of the Emerald Gryphon has taken the ship into the dangerous asteroid field known as the Shattered Wanderer. In this demo for the ship-to-ship combat rules in Clockwork Gnome Publishing's Sailing the Starlit Sea, you take command of a starship and seek to destroy your enemy.

Designed for the Pathfinder Roleplaying Game, Sailing the Starlit Sea will provide guidelines for magical star travel set within an easily adapted setting. Explore alien worlds laden with ruins from forgotten civilizations. Bargain in exotic marketplaces at the edge of the solar system. Take on the role of pirate and plunder your way to infamy. Risk your sanity to uncover cosmic knowledge from aeons past. Now is the time to test your mettle. A universe of adventure awaits!
       
Code: VP1720B8
GM: Tolly Gipson
Start: 8:00 PM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Six Gun: A highly skilled mercenary team would be dangerous enough, but Six Gun is a group of cybernetically enhanced super villains.

On the run from the law, this team of professional soldiers is powerful enough to give even superheroes a run for their money. The supplement is written by Rick Jones for Mutants and Masterminds for Vigilance Press. In this short combat scenario, face off with some of Six Gun’s mercenary team as they attempt a rescue mission to free some of their captured comrades from an Orion Private Security prison caravan.

Three to Four players welcome, player characters provided from “Elements of Ruin: The Challengers” product.
       
Code: LE1721T6
GM: Kyle Hood
Needed: 5
Start: 9 PM EST
System: Leverage
Booked: 1
Length: 4 Hours
Setting: CW San Diego
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: The One Night Stand Job
Scenario Premise: When the rich take what they want it is up to you to set things right. In this case a crooked stock broker has taken everything from his clients and it is up to the Team to find out how to get their money back!

This is a scenario for five players of medium to high skill lasting four hours .
Scenario designed by Kyle Hood
       
Code: SaW1721T9
GM: Philip Mitchelll
Needed: 6
Start: 9 PM EST
System: Savage Worlds - Fantasy
Booked: 2
Length: 4 Hours
Setting: Homebrew
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Escape from Darkfall Prison
Scenario Premise: The small kingdom of Athiria is known as a pocket of oppression and misery in the world. Unjustly imprisoned you have suffered in the deepest level of their most heinous dungeon for what might be a year or more. The story begins on the third morning with no food. The Athirians have done this before, but three days is unheard of - it appears the jailers have vanished. Running out of rats, escape is your only hope. Except you hear... sounds echoing in the walls and from above. Strange unearthly sounds that make you pray to your god for strength, because escaping your cell may not be the most difficult challenge you face.

This is a scenario for six players of Seasoned skills lasting four hours. Players new to Savage Worlds welcome.
Scenario designed by Philip Mitchelll
       
Code: MHR1721T11
GM: Peter Robbins
Needed: 6
Start: 9 PM EST
System: Marvel Heroic Roleplaying
Booked: 3
Length: 4 Hours
Setting: Civil War
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: The Shadow Initiative : Secret Weapons
Scenario Premise: "The Initiative program denies all knowledge of a special Black Ops Team. There is no pardon on file for the super-villain known as the Constrictor. No record of any dealings with the Vietnamese national codenamed Bengal. Tony Stark cannot recall what became of his designs for the Iron Spider armor. And, most importantly, the Superhuman Armed Forces wishes to dispel all rumors of a 199th mutant. We repeat, there is no Mutant Zero. Mutant Zero does NOT exist. That is all." - Henry Peter Geyrich, Secretary of Super Human Forces ...

Now the reality. Your group, the Shadow Initiative, are tasked by Secretary Geyrich to recover the Initiative heroes that were recently captured by a newly warring Hulk. Take on the role of Bengal, Constrictor, Trauma, the Scarlet Spiders (Team Red), or Mutant Zero as you attempt to re-capture the kidnapped Initiative members before the public becomes aware of the situation. Good luck. We of course disavow all knowledge of this mission.

This is a scenario for six characters of low skill level lasting four hours. Beginners welcome.
Scenario designed by Peter Robbins
       
Code: AAA1721B5
Artist: Axel E. Alonso Bravo
Open: 9 PM EST
Live Tutorial: 10 PM EST
Close: Midnight EST
Length: 1 Hour
Hall: Artists Enclave
Mexico's Axel E. Alonso Bravo, the artist behind Varda Rils, noted for his work with DC and Dark Horse Comics and soon for Pixar will open his booth from 9 PM EST to Midnight EST. Be sure to drop in for his one hour live tutorial at 10 PM EST. He can also answer your inquiries in Spanish.
       
Code: PG1721B13
GM: Steve Willett
Start: 9:00 PM EST
System: KISS
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
Looking for work...the hard way.

Try the KISS: Keep It Simple System™ at one of Polyhedron Games LLC gaming tables using Skype and Roll20.

You walk into a brawl in a tavern and discover it’s simply the “interview” for a spot guarding a caravan. That and two encounters on the road will demonstrate the versatility and ease of use of the system. Character generation takes 7d4 and all activity resolution utilizes 7d6.

You’ll find that it is quite nifty to be able to slip a set of rules, a spell sheet and a monster sheet in your back pocket and play a complete rpg with a few six siders.
       
Code: ORS1721B15
GM: Venus De Coy
Start: 9 PM EST
System: Fiasco
Length: 2 Hours
Setting: England 1914
Hall: Vendors Hall
A Night to Remember.

The end of the Victorian Era gave way to Queen Victoria’s son King Edward VII. Known as the Edwardian Period, it was a period of excess surrounded by garden parties, endless balls year-round, and the traditionalism of the rigid class system that was the British Empire.

But that is all about to change.

With the rise of the Middle class and a war, looming on the break, the rigidity of the Aristocracy is being forced to make room for the “New Men” and “New Money” of the age. Add a dash of beautiful women fighting for their rights to be more than just housewives, and you have a recipe for a high-end or even a low-end Fiasco!
       

From 10 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: CMA1722B10
Artist: Chris Malidore
Open: 10 PM EST
Live Tutorial: 11 PM EST
Close: 1 AMEST
Length: 1 Hour
Hall: Artists Enclave
Chris Malidore (Fantasy Flight Games, Pinnacle Entertainment Group), the brush behind 'One-Eyed' Jarmby Mudgelmurk, will open his booth from 10 PM EST to 1 AM EST. Be sure to drop in for his one hour live tutorial at 11 PM EST.
       
Code: CMA1722B14
Artist: Cristián Montes
Open: 10 PM EST
Live Tutorial: 11 PM EST
Close: 1 AM EST
Length: 1 Hour
Hall: Artists Enclave
Chile's Cristián Montes, the artist behind Edouard 'The Gallic Rooster' Henrique, will open his booth from 10 PM EST to 1 AM EST. Be sure to drop in for his one hour live tutorial at 11 PM EST. He can also answer your inquiries in Spanish.
       
Code: ImGa1722B14
GM: Joseph Piatt
Start: 10 PM EST
System: Invulnerable
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
Revenge of Magic

Invulnerable Adventure for four players. We will use the Nigh-Invulnerable rules to make new characters.

An evil Sorcerer seeks a mystical artifact in a museum, that will give him almost unlimited power! Who knows what his nefarious scheme is? Whatever, it needs thwarting!
       
Code: CGP1723B7
GM: Allen Taliesen
Start: 11:00 PM EST
System: Pathfinder
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
War between the daemon-infected fey native to the Hollow of Shrieking Laughter and the Valley of Winter's Pause has reached a stalemate. But now the forces of evil have developed a new weapon, the Dawnslayer. A group of specially trained fey have been sent by the Overlord of Winter's Pause to discover what this new weapon is and, if they can, destroy it. This demo utilizes options and monsters from Clockwork Gnome Publishing's Cloven Hoof Syndicate and Along the Faerie Path, both designed for the Pathfinder Roleplaying Game.
       
Code: VP1723B8
GM: Tolly Gipson
Start: 11:00 PM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Black Chapter: Prepare to encounter the most dangerous agents of the mystical secret agency The Library!

Black Chapter is a supplement for Mutants and Masterminds, authored by Jack Norris for Vigilance Press. The supplement details The Library, its history, and the most notorious “Special Collections” team known as Black Chapter. Players will use characters from the free product “Elements of Ruin: The Challengers” for the scenario, and will be tasked with confronting Black Chapter in a desperate race against time to save the life of an innocent girl!

Three to Four players welcome per demo.
       
Code: ORS1723B15
GM: Venus De Coy
Start: 11 PM EST
System: Fiasco
Length: 2 Hours
Setting: England 1914
Hall: Vendors Hall
A Night to Remember.

The end of the Victorian Era gave way to Queen Victoria’s son King Edward VII. Known as the Edwardian Period, it was a period of excess surrounded by garden parties, endless balls year-round, and the traditionalism of the rigid class system that was the British Empire.

But that is all about to change.

With the rise of the Middle class and a war, looming on the break, the rigidity of the Aristocracy is being forced to make room for the “New Men” and “New Money” of the age. Add a dash of beautiful women fighting for their rights to be more than just housewives, and you have a recipe for a high-end or even a low-end Fiasco!
       
Code: ImSV172330B2
GM: Oliver Shead
Start: 11:30 PM EST
System: Immersion Universal RPG System
Length: 1 1/2 Hours
Setting: Steam & Gears
Hall: Vendors Hall
A Skyship Inspections Officer has been found dead in the sewers. It seems he's been completely drained of blood...
The last thing the police want is a city-wide panic on their hands, so it's time to turn to some private eyes. Even if they have some rather unorthodox methods. Your prerogative is simple: kill the vampyre and his brood. Before word of this hits the papers!
For information on the setting: http://immersion-studios.com/?page_id=41