From 9 AM EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: AAA1709B5 |
Artist: Axel E. Alonso Bravo
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Open: 9 AM EST |
Live Tutorial: 10 AM EST
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Close: Noon EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Mexico's Axel E. Alonso Bravo, the artist behind Varda Rils, noted for his work with DC and Dark Horse Comics and soon for Pixar will open his booth from 9 AM EST to Noon EST. Be sure to drop in for his one hour live tutorial at 10 AM EST. He can also answer your inquiries in Spanish. |
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From 10 AM EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: AH1710T6 |
GM: Borna Pekarić |
Needed: 5 |
Start: 10 AM EST |
System: Atomic Highway |
Booked: |
Length: 5 Hours |
Setting: Wesker County |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Drive down Toomstone Allee |
Scenario Premise: Long after Doomsday and The Last War, the western world is in ruins. In a land that was once known as the Wesker County, USA, there is a group of people that is tasked with finding a certain item from The Before Ages. It was things from The Before Ages that left the world like this in the first place. Time to poke a bear with a bullet. This is a scenario for five players of low skill level lasting five hours. |
| Scenario designed by Borna Pekarić |
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Code: JHA1710B3 |
Artist: Jaana Heiska
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Open: 10AM EST |
Live Tutorial: 11 AM EST
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Close: 3 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Finland's Jaana Heiska will open her booth from 10 AMEST to 1 PM EST. Be sure to drop in for her one hour live tutorial at 11 AM EST. Look for her upcoming wallpaper Tyrhythias Eldorion. Jaana also can answer your queries in Finnish. |
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Code: PFT1711T1 |
GM: |
Players selected by qualification only. |
Start: 11 AM EST |
System: Pathfinder |
Length: 5 Hours |
Setting: Golarion |
Hall: Tourney Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
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Code: PFT1711T2 |
GM: |
Players selected by qualification only. |
Start: 11 AM EST |
System: Pathfinder |
Length: 5 Hours |
Setting: Golarion |
Hall: Tourney Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
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Code: SaWT1711T21 |
GM: |
Players selected by qualification only |
Start: 11 PM EST |
System: Savage Worlds |
Length: 5 Hours |
Setting: Gaslight |
Hall: Tourney Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Justified Termination |
| Scenario: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them. |
| Scenario designed by M.J. Holmes |
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Code: SRT1711T31 |
GM: |
Players selected by qualification only |
Start: 11 AM EST |
System: Shadowrun 4th Ed |
Length: 5 Hours |
Setting: Seattle |
Hall: Tourney Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Lost in the Shadows |
| Scenario Premise: Hey Chummers, welcome back to the slums of Seattle. Looks like you’re low on cred... again. Your old pal Moot, the troll bartender that got you your last paid gig, has another job lined up for you. It turns out that the games played by the higher ups, and I do mean higher, have called upon you once again to solve their problems, and of course pay you well enough for it… kind of. So here you sit in the private room in the back of the Howler as a Johnson sits before you with his two guardian angels on either side of the room, one behind him, the other behind you. This Johnson is dressed more like some tourist than a suit as he hands you a datafile. The run he wants to hire you for requires you to recover a lost programmer named Yamatasu Kaijutsu. According to The Know, it looks like he was extracted from his home and it is believed he is being held at facility located in Auburn. Your job is to return him to the right people safely…. without causing too much static.
This is a scenario for 6 players of medium to high skill level |
| Scenario designed by Adams Zermeno |
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From Noon EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: LL1712T3 |
GM: Erik Jensen |
Needed: 5 |
Start: Noon EST |
System: Labyrinth Lord |
Booked: 0 |
Length: 5 Hours |
Setting: Homebrew |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: Yes |
Characters Supplied By GM: Yes |
| Scenario Title: The Hungry Giant |
| Scenario Premise: An enormous, savage giant rampages through the countryside, swallowing livestock, people, and buildings whole; and thus far, no weapon has been able to pierce his skin. Now your neighbors have a cunning plan to get the giant blind drunk and send some courageous souls down his gullet while he’s sleeping. Are you brave enough?
The Hungry Giant is a fairy-tale themed adventure using Labyrinth Lord and set in Wampus Country, a fantasy fairy-tale western setting. This scenario highlights the fairy-tale aspects of the setting - prepare yourself for storybook logic! Minor house rules for firearms will be in use. Pre-generated low-level characters - each with their own motivation for delving into the realm inside the giant - will be provided. |
Scenario designed by Erik Jensen
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Code: L5R1712T4 |
GM: Michael Tedford |
Needed: 6 |
Start: Noon EST |
System: L5R 4th Edition |
Booked: |
Length: 4 Hours |
Setting: Rokugan |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Gempukku |
You are in Otosan Uchi, the capital of the Empire, to declare your chosen name during the Gempukku celebration.
During the games that day a messenger hands you a scroll with the Imperial Seal and departs before giving any explanation. Upon reading it you discover that on the day after the naming convention you are directed to go to the Magistrates Building in the city. Someone, apparently an Imperial someone, wants to speak to you. You? You who have just declared your chosen name to the Empire? Surely the Empire has many great warriors they could call upon.
Who in the Imperial family sent this?
What could this be about?
Why was I chosen?
How will this affect your future?
This is an L5R adventure for six characters of low experience lasting 4 hours. |
| Scenario designed by Michael Tedford |
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Code: CC1712T5 |
GM: Stephen Smith |
Needed: 6 |
Start: Noon EST |
System: Castles and Crusades |
Booked: 0 |
Length: 6 Hours |
Setting: Homebrew |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: Yes |
Characters Supplied By GM: Yes |
| Scenario Title: Legacy of Light |
Five years ago the adventuring company ‘Dawning Light’ set out to investigate a rumor. A Vessel of Shadow was in the Tomb of the Wizard, Mar-Kren. They were never heard from again. The characters are the younger siblings of the members of ‘Dawning Light’, and have set off to find out what has happened to their older siblings.
Legacy of Light is a scenbario for six players of 7th level. |
Scenario designed by Stephen Smith
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Code: BCA1713B1 |
Artist: Brent Chumley
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Open: 1 PM EST |
Live Tutorial: 2 PM EST
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Close: 4 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Brent Chumley, featured by Legend of the Five Rings CCG will open his booth from 1 PM EST to 4 PM EST. Be sure to drop in for his one hour live tutorial at 2 PM EST. Look for his upcoming wallpapers Malthazas Rhyllanor and Urluggra Ruutguutagoth. |
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From 2 PM EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: Se1714T1 |
GM: Michael Chumbler |
Needed: 6 |
Start: 2 PM EST |
System: Serenity |
Booked: 0 |
Length: 4 Hours |
Setting: |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Special Delivery |
| Scenario Premise: The crew is asked by a dying man to deliver a message that will ensure his family's future.
This is a four hour original Cortex adventure intended for five to eight Veteran level characters with a mix of combat and investigation skills. |
Scenario designed by Michael Chumbler
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Code: AFCA1715B2 |
Artist: André de Freitas Cardozo
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Open: 3 PM EST |
Live Tutorial: 4 PM EST
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Close: 6 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Brazil's André de Freitas Cardozo, the artist behind Klandeggin Moltenfist and Drindera 'The Abacus' Saldamaar, will open his booth from 3 PM EST to 6 PM EST. Be sure to drop in for his one hour live tutorial at 4 PM EST. He can also answer your inquiries in Portuguese. |
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From 4 PM EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code:PFT1717T1 |
GM: |
Players selected by qualification only. |
Start: 5 PM EST |
System: Pathfinder |
Length: 5 Hours |
Setting: Golarion |
Hall: Tourney Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Justified Termination |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
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Code: PFT1717T2 |
GM: |
Players selected by qualification only. |
Start: 5 PM EST |
System: Pathfinder |
Length: 5 Hours |
Setting: Golarion |
Hall: Tourney Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
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Code: SaWT1717T21 |
GM: |
Players selected by qualification only |
Start: 5 PM EST |
System: Savage Worlds |
Length: 5 Hours |
Setting: Gaslight |
Hall: Tourney Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Justified Termination |
| Scenario: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them. |
| Scenario designed by M.J. Holmes |
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Code: SRT1717T31 |
GM: |
Players selected by qualification only |
Start: 5 PM EST |
System: Shadowrun 4th Ed |
Length: 5 Hours |
Setting: Seattle |
Hall: Tourney Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Lost in the Shadows |
| Scenario Premise: Hey Chummers, welcome back to the slums of Seattle. Looks like you’re low on cred... again. Your old pal Moot, the troll bartender that got you your last paid gig, has another job lined up for you. It turns out that the games played by the higher ups, and I do mean higher, have called upon you once again to solve their problems, and of course pay you well enough for it… kind of. So here you sit in the private room in the back of the Howler as a Johnson sits before you with his two guardian angels on either side of the room, one behind him, the other behind you. This Johnson is dressed more like some tourist than a suit as he hands you a datafile. The run he wants to hire you for requires you to recover a lost programmer named Yamatasu Kaijutsu. According to The Know, it looks like he was extracted from his home and it is believed he is being held at facility located in Auburn. Your job is to return him to the right people safely…. without causing too much static.
This is a scenario for 6 players of medium to high skill level |
| Scenario designed by Adams Zermeno |
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From 6 PM EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: WSW1718T2 |
GM: Shawn Lovelett |
Needed: 5 |
Start: 6 PM EST |
System: WEG D6 Star Wars |
Booked: |
Length: 5 Hours |
Setting: Inner Rim (PANH) |
Seated: |
Hall: Gaming Hall
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Chat: Voice of Text: Text |
| House Rules: No |
Characters Supplied By : GM |
| Scenario Title: Dead In Space |
Scenario Premise: Black Sun Agent Krinveedo has recruited you to investigate a recovery ship known as the Existence. A Corellian Corvette, it hasn’t been heard from in six days. And now your ship The Lost Prophet stands off of her port bow within visual range. When you arrive you find a nearly destroyed Droid Controller ship floating nearby. You hail the Existence but find your communications are being jammed. What is going on over there? And what does Krinveedo want with the Existence?
This is a scenario for five players lasting five hours. |
Scenario Designed by: Shawn Lovelett
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Code: LL1718T3 |
GM: Erik Jensen |
Needed: 5 |
Start: 6 PM EST |
System: Labyrinth Lord |
Booked: 0 |
Length: 5 Hours |
Setting: Homebrew |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: Yes |
Characters Supplied By GM: Yes |
| Scenario Title: The Hungry Giant |
| Scenario Premise: An enormous, savage giant rampages through the countryside, swallowing livestock, people, and buildings whole; and thus far, no weapon has been able to pierce his skin. Now your neighbors have a cunning plan to get the giant blind drunk and send some courageous souls down his gullet while he’s sleeping. Are you brave enough?
The Hungry Giant is a fairy-tale themed adventure using Labyrinth Lord and set in Wampus Country, a fantasy fairy-tale western setting. This scenario highlights the fairy-tale aspects of the setting - prepare yourself for storybook logic! Minor house rules for firearms will be in use. Pre-generated low-level characters - each with their own motivation for delving into the realm inside the giant - will be provided. |
Scenario designed by Erik Jensen
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Code: PF1719T1 |
GM: Alec Jackson |
Needed: 5 |
Start: 7 PM EST |
System: Pathfinder |
Booked: 1 |
Length: 6 Hours |
Setting: Golarion |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: The Mystery of Castle Anderius |
| Scenario Premise: The Castle Anderius stands on the bluff overlooking the town of Silverbush Vale. The castle's occupants are a reclusive noble family, who rarely emerge to interact with the townsfolk. Increasing orc raids led the townsfolk to dispatch a few of their number to petition the nobles for aid. They arrived to find the castle void of life, the entrance to the keep sealed. As the threat of being overrun by their monstrous neighbors grows, the town hires the party to investigate the fate of the Anderius family. This is an adventure for 5 characters levels 11 to 13. |
Scenario designed by Alec Jackson
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Code: SR1719T4 |
GM: Mark Montgomery |
Needed: 5 |
Start: 7 PM EST |
System: Shadowrun 4th Ed |
Booked: 1 |
Length: 6 Hours |
Setting: Tokyo |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Tokyo Lift |
Scenario Premise: It was supposed to be a smash and grab.Simple. Easy. Quick. Nice payday right? Well your fixer Grade didn’t mention an overseas trip or the ridiculous corp sec activity at the little lab. But all in a day’s work right? Now here you sit outside the complex, more cylons in hardsuits than you care to count with a few electrocurs along for good measure. Someone is going to look like Chinese Takeout before this is through.
“I hate Tokyo,” you mutter glumly.
This is an adventure for 5 characters of high level. |
Scenario designed by Mark David Montgomery
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Code: CC1719T5 |
GM: Stephen Smith |
Needed: 6 |
Start: 7 PM EST |
System: Castles and Crusades |
Booked: 0 |
Length: 6 Hours |
Setting: Homebrew |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: Yes |
Characters Supplied By GM: Yes |
| Scenario Title: Legacy of Light |
Five years ago the adventuring company ‘Dawning Light’ set out to investigate a rumor. A Vessel of Shadow was in the Tomb of the Wizard, Mar-Kren. They were never heard from again. The characters are the younger siblings of the members of ‘Dawning Light’, and have set off to find out what has happened to their older siblings.
Legacy of Light is a scenbario for six players of 7th level. |
Scenario designed by Stephen Smith
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From 8 PM EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: AKMA1720B6 |
Artist: Anton Kagounkin Magdalina
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Open: 8 PM EST |
Live Tutorial: 9 PM EST
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Close: 11 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Anton Kagounkin Magdalina, the hand behind soon to be released wallpaper Anton' The Hammer' Brickshaw will have his booth open from 8 to 11 PM EST. His 1 hour tutorial will begin at 9 PM EST. Russian speakers welcome. |
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Code: LE1721T6 |
GM: Kyle Hood |
Needed:: 5 |
Start: 9 PM EST |
System: Leverage |
Booked: |
Length: 4 Hours |
Setting: CW San Diego |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Text: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: The One Night Stand Job |
| Scenario Premise: When the rich take what they want it is up to you to set things right. In this case a crooked stock broker has taken everything from his clients and it is up to the Team to find out how to get their money back! This scenario is for 5 players of medium to high skill and lasts 4 hours. |
| Scenario designed by Kyle Hood |
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