From 9 AM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: AAA189B5
Artist: Axel E. Alonso Bravo
Open: 9 AM EST
Live Tutorial: 6 PM EST
Close: Noon EST
Length: 1 Hour
Hall: Artists Enclave
Mexico's Axel E. Alonso Bravo, the artist behind Varda Rils, noted for his work with DC and Dark Horse Comics and soon for Pixar will open his booth from 9 AM EST to Noon EST. Be sure to drop in for his one hour live tutorial at 10 AM EST. He can also answer your inquiries in Spanish.
       
Code: JLA189B12
Artist: Jordy Lakiere
Open: 9 AM EST
Live Tutorial: 10 AM EST
Close: Noon EST
Length: 1 Hour
Hall: Artists Enclave
Jordy Lakiere, the artist behind Gartelgarn Coalcrusher, will open his booth from 9 AM EST to Noon EST. Be sure to drop in for his one hour live tutorial at 10 AM EST. He can also answer your questions in Dutch and perhaps French.
     

From 10 AM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: PF1810T2
GM: Alec Jackson
Needed: 5
Start: 10 AM EST
System: Pathfinder
Booked: 3
Length: 6 Hours
Setting: Golarion
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: The Mystery of Castle Anderius
Scenario Premise: The Castle Anderius stands on the bluff overlooking the town of Silverbush Vale. The castle's occupants are a reclusive noble family, who rarely emerge to interact with the townsfolk. Increasing orc raids led the townsfolk to dispatch a few of their number to petition the nobles for aid. They arrived to find the castle void of life, the entrance to the keep sealed. As the threat of being overrun by their monstrous neighbors grows, the town hires the party to investigate the fate of the Anderius family.

This is a scenario for five characters levels 11 to 13 lasting six hours.
Scenario designed by Alec Jackson
       
Code: MG1810T3
GM: Janne Andsten
Needed: 4
Start: 10 AM EST
System: Mouse Guard
Booked: 4 Table Full
Length: 5 Hours
Setting: The Mouse Territories
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Winter's Wheat
Scenario Premise: Winter is approaching fast, and the last major shipment of grain to Lockhaven has yet to arrive. Without them the city could starve, so your Patrol has been sent to find out what happened to the missing shipment and deliver it to the Mouse Guard before the snows start falling. Is the disappearance of the shipment just an accident, or is there something more sinister lurking in the shadows of the Territories?

This is a scenario for four beginning level characters lasting five hours.
Scenario designed by Janne Andsten
       
Code: Pa1810T4
GM: Sebastian Sonne
Needed: 6
Start: 10 AM EST
System: Paranoia
Booked: 1
Length: 6
Setting: Alpha Complex
Seated:
Hall: Gaming Hall
Chat: Voice of Text: Text
House Rules: No Characters Supplied By : GM
Scenario Title: Cutieness Overload
Scenario Premise: It all started out with a distress call from factory sector TDY about a week ago followed by static. Two teams were sent in to investigate. They were never heard from again. Now they’ve called on you to find out what has happened, re-start the assembly lines and rescue your colleagues. Is the third time the charm or do bad things really come in threes?

This is a scenario for six players of Red experience level lasting six hours.
Scenario Designed by: Sebastian Sonne
       
Code: AH1810T5
GM: Borna Pekarić
Needed: 5
Start: 10 AM EST
System: Atomic Highway
Booked: 4
Length: 5 Hours
Setting: Wesker County
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Drive down Toomstone Allee
Scenario Premise: Long after Doomsday and The Last War, the western world is in ruins. In a land that was once known as the Wesker County, USA, there is a group of people that is tasked with finding a certain item from The Before Ages. It was things from The Before Ages that left the world like this in the first place. Time to poke a bear with a bullet.

This is a scenario for five players of low skill level lasting five hours.
Scenario designed by Borna Pekarić
     
Code: MHR1810T9
GM: Bernd Pressler
Needed: 4
Start: 10 AM EST
System: Marvel Heroic Roleplaying
Booked: 1
Length: 5 Hours
Setting: Coast City (Marvel/DC mix)
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: What Kills You Only Makes You Stronger
Scenario Premise: Coast City is under attack. Explosions over the town have lead to fires that need help dealing with, as well as blocked passages and panicked peasants that have made that job even harder. It is complete anarchy as the local authorities were never equipped to deal with this kind of problem. That's why they called you and your colleagues have been called. There are rumors that the terrorists are themselves super villains - only they are already dead? How do you kill an enemy you can't kill?

This is a scenario for four characters of 5th level lasting five hours.
Sceanrio written by Bernd Pressler
       
Code: SF1810T13
GM: Chris Mata
Needed: 6
Start: 10 AM EST
System: Star Frontiers
Booked: 1
Length: 5 Hours
Setting: Space
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Swiftly Tilting Fortunes
Scenario Premise: From a large pool of applicants, the specially selected PCs are sent to a recently discovered Frontier planet, FVVA-1(Favva). They will replace the insertion team to oversee and troubleshoot, loading and unloading of the Favva plant for processing. It's been almost a year and not a single load has made it off planet.

They have 2 weeks before the exclusive contract is lost to get a load off planet. Fortunes will be won and lost!!!

This is a scenario for six players of Intermediate level lasting five hours.
Scenario written by Chris Mata
       
Code: L5R1810T14
GM: Kyle Williams
Needed: 6
Start: 10 AM EST
System: Legend of the Five Rings 4th Ed
Booked: 0
Length: 5 Hours
Setting: Rokugan
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Tanabata Neigh
Scenario Premise: It's the time of the Tanabata Festival in Rokugan and the yearly event is underway. Folks from all around the empire gather around to chaperone the star-crossed lovers in their hopeful union. As folks gather from far and wide to etch their own romantic aspirations upon the large scroll, one of the maidens of the ceremony has disappeared and the body of a young man lies pale in one of the pavilions.

What sort of plot could possibly unravel in such a light-hearted time?

This is a scenario for six characters of Just Past Fresh experience lasting five hours.
Scenario written by Kyle Williams
       
Code: CM1810T15
GM: Jeff Dee
Needed: 5
Start: 10 AM EST
System: Cavemaster
Booked: 2
Length: 4 Hours
Setting: Paleolithic
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: On Your Own
Scenario Premise: Food is scarce, and your clan was driven off from the rest of the tribe to fend for itself. Can you find and solve the source of the problem, and re-unite the clans?

CAVEMASTER(tm) is a serious Stonepunk tabletop fantasy role-playing game of stone-age adventure using the Habilis game system. It\'s the RPG that cave-men played!

Rules will be taught, and pre-generated characters will be provided.

This is a scenario for five characters of beginning level lasting four hours.
Scenario written by Jeff Dee
     
Code: JHA1810B3
Artist: Jaana Heiska
Open: 10 AM EST
Live Tutorial: 11 AM EST
Close: 3 PM EST
Length: 1 Hour
Hall: Artists Enclave
Finland's Jaana Heiska will open her booth from 10 AM EST to 1 PM EST. Check out her rendition of Tyrhythias Eldorion on our Wallpapers page. Be sure to drop in for her one hour live tutorial at 1 PM EST. Jaana can also answer your queries in Finnish.
       
Code: PAA1810B9
Artist: Paul Abrams
Open: 10 AM EST
Live Tutorial: 11 AM EST
Close: 1 PM EST
Length: 1 Hour
Hall: Artists Enclave
Paul Abrams (TSR, Marvel, DC) will open his booth from 10 AM EST to 1 PM EST. Check out his rendition of Harzgrin Stouthammer on our Wallpapers page. Be sure to drop in for his one hour live tutorial at 11 AM EST.
       
Code: CGP1810B7
GM: Allen Taliesen
Start: 10:00 PM EST
System: Pathfinder
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
A hive of Maggot God worshipers has just been uncovered in the sewers beneath the city. Assault the shrine and put the foul priests and their servants to the sword. This short, high-level demo features material and monsters in Clockwork Gnome Publishing's Morithal, Lord of Unceasing Hunger, designed for the Pathfinder Roleplaying Game.
       
Code: SGGO1810B10
GM: Ben Overmyer
Start: 10 AM EST
System: Ingenium
Length: 3 Hours
Setting: Eiridia
Hall: Vendors Hall
Dawn at Fortress Fairling

The players have been wrongfully imprisoned at the Fortress Fairling on the Rekellian border. They are scheduled to be executed at dawn. But as the hour grows late, a foolish mistake opens a doorway that should never have been rediscovered...
       
Code: ORS1810B15
GM: Venus De Coy
Start: 10 AM EST
System: Fiasco
Length: 2 Hours
Setting: San Francisco 1970's
Hall: Vendors Hall
The City By the Bay.

It’s known to the world as the Gateway to the Pacific or The Golden Gate City. But for those who live in this city, it’s known as The City by the Bay. But in the 1970’s, this city is anything but golden. With the rise of organized crime and drugs, it’s a city where you could live it up in the hills one night, to homeless and panhandling the next. From Golden Gate Park, to the many secrets of Chinatown, San Francisco is home to a world of Fiasco’s just waiting to happen around every corner.
       
Code: GPL1810PC
Guest Lineup: Chirs Perrin & Eloy Lasanta
Start: 10 AM EST
Length: 1 Hour Subject: Hacking your RPG System
Chris Perrin of Heroic Journey Publishing and Eloy Lasanta of Third Eye Games talk about Hacking your RPG System. They will be available to answer questions after their presentation.
Hall: Fest Hall
       
Code: DH1811T12
GM: Greg McClendon
Needed: 5
Start: 11 AM EST
System: Dark Heresy
Booked: 2
Length: 5 Hours
Setting: The Calixis Sector
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: First Reckoning
Scenario Premise: It's the 41st millennia, and all there is to look forward to is war. Everyone contributes in some way, from the factory workers tirelessly turning out weapons and ammunition to the soldiers sent away from their home worlds. Some extraordinary individuals are chosen by The Left Fist of The Emperor: the Inquisition, to become elite agents trained in hunting down cults, demons, aliens, and all manner of heresy. Individuals like you.

Now you find yourself in an ill lit room tied to chairs. Ill lit that is except for the light that is currently shining in your eyes. You suspect you've been drugged and it is likely the source is the angular faced man standing to the side whom you only know as Jericus.

"My name is Inquisitor Kara Van Isen" a female voice speaks from beyond the light. "You have been selected by me to prove your worth to The Emperor...."

This is a scenario for five characters of low experience lasting five hours.
Scenario designed by Greg McClendon
       
Code: VP1811B8
GM: James Dawsey
Start: 11:00 AM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Black Chapter: Prepare to encounter the most dangerous agents of the mystical secret agency The Library!

Black Chapter is a supplement for Mutants and Masterminds, authored by Jack Norris for Vigilance Press. The supplement details The Library, its history, and the most notorious “Special Collections” team known as Black Chapter. Players will use characters from the free product “Elements of Ruin: The Challengers” for the scenario, and will be tasked with confronting Black Chapter in a desperate race against time to save the life of an innocent girl!

Three to Four players welcome per demo.
       
Code: ImGa1811B14
GM: Keith Schneider
Start: 11:00 AM EST
System: Invulnerable
Length: 1 Hour
Setting: Urban
Hall: Vendors Hall
Mutant Invasion

Invulnerable Adventure for four players. We will have handouts for players on game day.

The Perfected Ones rise from their subterranean lair to attack the city. Only your heroes can defeat their mutant Helix Drones, and save humanity from their leader!
       
Code: GWF1811PC
Guest Lineup: Charles White & Alysa Faden
Start: 11 AM EST
Length: 1 Hour Subject: Maps: The Pictures that are worth 1,000 Words and then some
Cartographers Charles White (Fabled Environments) and Alyssa Faden (Torn World RPG) talk about how a well made map can bring your game to life. They will be available to answer questions after their presentation.
Hall: Fest Hall
       

From Noon EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: Se1812T1
GM: Michael Chumbler
Needed: 6
Start: Noon EST
System: Serenity
Booked: 5
Length: 4 Hours
Setting:
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Special Delivery
Scenario Premise: The crew is asked by a dying man to deliver a message that will ensure his family's future.

This is a scenario for six Veteran level characters lasting four hours. It will feature a mix of combat and investigation skills.
Scenario designed by Michael Chumbler
       
Code: CP1812T6
GM: Dave Michael
Needed: 5
Start: Noon EST
System: Cyberpunk 2020
Booked: 0
Length: 4 Hours
Setting: Night City
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Vanilla Extract
Scenario Premise: ZetaTech has contacted your team of EdgeRunners, the Koa Shield, to rescue Weapons Researcher Mie Minamimuro from the Arasaka Spiderworks Research Lab in China Town. Gather intel, plan a strike against the SpiderWorks Compound and then, execute!

This is a scenario for five players of starting level lasting four hours.
Scenario designed by Dave Michael
       
Code: CoC1812T7
GM: Tyler Hudak
Needed: 6
Start: Noon PM EST
System: Call of Cthulhu 6th Ed
Booked: 6 Table Full
Length: 4 Hours
Setting: Cthulhu Classic
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Consider Yourself
Scenario Premise: Famed oil baron William Sinclair's spoiled daughter has gone missing and the investigators are hired to find her. Their investigation leads them down dark paths that uncover failed endeavours and shows them that everyone's definition of family can be...different.

This is a scenario for six players lasting four hours. No experience in CoC necessary.
Scenario designed by Tyler Hudak
       
Code: PF1813T10
GM: Julian Constantino
Needed: 6
Start: 1 PM EST
System: Pathfinder
Booked: 2
Length: 4 Hours
Setting: Homebrew
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Justice For All
Scenario Premise: December 23rd 1776, George Washington is going to cross the Delaware River the following night but has not yet received word from Samuel Griffin, the Commander of the Militia gathered at Mount Holly. General Washington sent his adjutant Joseph Reed to meet with Griffin several days ago and still there has been no reply from either man. If Washington is going to be able to cross the Delaware river and take Trenton he is going to need the Militia at Fort Holly to assist in detaining the Hessians wintering at Bordentown so they will not be able to aid the Trenton Garrison. George Washington has assembled a patrol consisting of yourself and several others to investigate the disappearance of Samuel Griffin and if possible, link up with Mount Holly and relay to them the General's orders. General Washington will sail tomorrow night, with or without Mount Holly, though grievous defeat may be waiting for the Continental army on the other side of the river there is nowhere else to go, there is no turning back. The fate of America rests on your shoulders.

This is a scenario for six characters lasting four hours.
Scenario designed by Julian Constantino
       
Code: PMEA1812B7
Artist: Patrick McEvoy
Open: Noon EST
Live Tutorial: 1 PM EST
Close: 3 PM EST
Length: 1 Hour
Hall: Artists Enclave
Patrick McEvoy, the artist behind Izael 'Deeds' McBride, will open his booth from Noon EST to 3 PM EST. Be sure to drop in for his one hour live tutorial at 1 PM EST.
       
Code: CMA1812B14
Artist: Cristián Montes
Open: Noon EST
Live Tutorial: 1 PM EST
Close: 3 PM EST
Length: 1 Hour
Hall: Artists Enclave
Chile's Cristián Montes, the artist behind Edouard 'The Gallic Rooster' Henrique, will open his booth from Noon EST to 3 PM EST. Be sure to drop in for his one hour live tutorial at 1 PM EST.
       
Code: CGP1812B7
GM: Allen Taliesen
Start: Noon EST
System: Pathfinder
Length: 1 Hour
Setting: Fantasy/Space
Hall: Vendors Hall
The pirate starship, the Emerald Gryphon, is in a fight for its life. Attempting to evade retribution at the hand of mercane enforcers, the captain of the Emerald Gryphon has taken the ship into the dangerous asteroid field known as the Shattered Wanderer. In this demo for the ship-to-ship combat rules in Clockwork Gnome Publishing's Sailing the Starlit Sea, you take command of a starship and seek to destroy your enemy.

Designed for the Pathfinder Roleplaying Game, Sailing the Starlit Sea will provide guidelines for magical star travel set within an easily adapted setting. Explore alien worlds laden with ruins from forgotten civilizations. Bargain in exotic marketplaces at the edge of the solar system. Take on the role of pirate and plunder your way to infamy. Risk your sanity to uncover cosmic knowledge from aeons past. Now is the time to test your mettle. A universe of adventure awaits!
       
Code: GCW1812PC
Guest Lineup: Charles White
Start: Noon EST
Length: 1 Hour Subject: Pantheon Creation
Theologian and Cartographer Charles White from Fabled Environments gives the hows and whys of creating a balanced and credible pantheon of Gods for your world. He will be available to answer questions after his presentation.
Hall: Fest Hall
       
Code: BCA1813B1
Artist: Brent Chumley
Open: 1 PM EST
Live Tutorial: 2 PM EST
Close: 4 PM EST
Length: 1 Hour
Hall: Artists Enclave
Brent Chumley, featured by Legend of the Five Rings CCG will open his booth from 1 PM EST to 4 PM EST. Be sure to drop in for his one hour live tutorial at 2 PM EST. Look for his upcoming wallpapers Malthazas Rhyllanor and Urluggra Ruutguutagoth.
       
Code: PG1813B13
GM: Steve Willett
Start: 1:00 PM EST
System: KISS
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
Looking for work...the hard way.

Try the KISS: Keep It Simple System™ at one of Polyhedron Games LLC gaming tables using Skype and Roll20.

You walk into a brawl in a tavern and discover it’s simply the “interview” for a spot guarding a caravan. That and two encounters on the road will demonstrate the versatility and ease of use of the system. Character generation takes 7d4 and all activity resolution utilizes 7d6.

You’ll find that it is quite nifty to be able to slip a set of rules, a spell sheet and a monster sheet in your back pocket and play a complete rpg with a few six siders.
       
Code: SGGR1813B15
GM: Kevin Rohan
Start: 1 PM EST
System: Savage Worlds
Length: 3 Hours
Setting: American Civil War Zombacalypse
Hall: Vendors Hall
Behind Enemy Lines

The South has a terrible new weapon that is being housed at the Grant Plantation, one that could have dire consequences for the North if it is ever used. Some say it’s a new form of chemical warfare, others some kind of germ warfare. You and your unit are supposed to go and check it out and destroy the weapon.
       
Code: ORS1813B15
GM: Venus De Coy
Start: 1 PM EST
System: Fiasco
Length: 2 Hours
Setting: England 1914
Hall: Vendors Hall
A Night to Remember.

The end of the Victorian Era gave way to Queen Victoria’s son King Edward VII. Known as the Edwardian Period, it was a period of excess surrounded by garden parties, endless balls year-round, and the traditionalism of the rigid class system that was the British Empire.

But that is all about to change.

With the rise of the Middle class and a war, looming on the break, the rigidity of the Aristocracy is being forced to make room for the “New Men” and “New Money” of the age. Add a dash of beautiful women fighting for their rights to be more than just housewives, and you have a recipe for a high-end or even a low-end Fiasco!
       
Code: GWB1813WT
Guest Lineup: Wolfgang Baur
Start: 1:00 EST
Length: 1 Hour Subject: The Patronage Method of RPG Production
Long before there was Kickstarter, there was Patronage. Wolfgang Baur (Kobold Quarterly/Open Design) explains how it works in RPG production. He will be available to answer questions after his presentation.
Hall: Fest Hall
     

From 2 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: PFT1814T1
GM:
Players selected by qualification only.
Start: 2 PM EST
System: Pathfinder
Length: 5 Hours
Setting: Golarion
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Requiem of Innocence
Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions.
Scenario designed by Brian Shocklee
       
Code: SaWT1814T21
GM:
Players selected by qualification only
Start: 2 PM EST
System: Savage Worlds
Length: 5 Hours
Setting: Gaslight
Hall: Tourney Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Justified Termination
Scenario Premise: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them.
Scenario designed by M.J. Holmes
       
Code: SkPV1814B1
GM: Robert Gruver
Start: 2 PM EST
System: Pathfinder
Length: 1 Hour
Settings:
Hall: Vendors Hall
Robert Gruver will run a 1 hour Pathfinder demo using called "Farces of Darkness".
       
Code: VP1814B8
GM: James Dawsey
Start: 2:00 PM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Six Gun: A highly skilled mercenary team would be dangerous enough, but Six Gun is a group of cybernetically enhanced super villains.

On the run from the law, this team of professional soldiers is powerful enough to give even superheroes a run for their money. The supplement is written by Rick Jones for Mutants and Masterminds for Vigilance Press. In this short combat scenario, face off with some of Six Gun’s mercenary team as they attempt a rescue mission to free some of their captured comrades from an Orion Private Security prison caravan.

Three to Four players welcome, player characters provided from “Elements of Ruin: The Challengers” product.
       
Code: ELA1814B16
Artist: Eric Lofgren
Open: 2 PM EST
Live Tutorial: 3 PM EST
Close: 5 PM EST
Length: 1 Hour
Hall: Artists Enclave
Eric Lofgren, the artist behind Krultok Azgratugan, will open his booth from 2 PM EST to 5 PM EST. Be sure to drop in for his one hour live tutorial at 3 PM EST.
     
Code: AFCA1815B2
Artist: André de Freitas Cardozo
Open: 3 PM EST
Live Tutorial: 4 PM EST
Close: 6 PM EST
Length: 1 Hour
Hall: Artists Enclave
Brazil's André de Freitas Cardozo, the artist behind Klandeggin Moltenfist and Drindera 'The Abacus' Saldamaar, will open his booth from 3 PM EST to 6 PM EST. Be sure to drop in for his one hour live tutorial at 4 PM EST. He can also answer your inquiries in Portuguese.
       
Code: CGP1715B7
GM: Allen Taliesen
Start: 11:00 PM EST
System: Pathfinder
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
War between the daemon-infected fey native to the Hollow of Shrieking Laughter and the Valley of Winter's Pause has reached a stalemate. But now the forces of evil have developed a new weapon, the Dawnslayer. A group of specially trained fey have been sent by the Overlord of Winter's Pause to discover what this new weapon is and, if they can, destroy it. This demo utilizes options and monsters from Clockwork Gnome Publishing's Cloven Hoof Syndicate and Along the Faerie Path, both designed for the Pathfinder Roleplaying Game.
       
Code: PG1815B13
GM: Steve Willett
Start: 3:00 PM EST
System: KISS
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
Looking for work...the hard way.

Try the KISS: Keep It Simple System™ at one of Polyhedron Games LLC gaming tables using Skype and Roll20.

You walk into a brawl in a tavern and discover it’s simply the “interview” for a spot guarding a caravan. That and two encounters on the road will demonstrate the versatility and ease of use of the system. Character generation takes 7d4 and all activity resolution utilizes 7d6.

You’ll find that it is quite nifty to be able to slip a set of rules, a spell sheet and a monster sheet in your back pocket and play a complete rpg with a few six siders.
       
Code: GWN1815WT
Guest Lineup: Lawrence Whittaker, Pete Nash
Start: 3:00 EST
Length: 1 Hour Subject: The Design Mechanism Q&A
The minds behind Runequest 6th Ed, Lawrence Whittaker and Pete Nash, answer your questions about the re-birth of one of the RPG industry's classics.
Hall: Fest Hall
     

From 4 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: EP1816T3
GM: Sean Evans
Needed: 5
Start: 4 PM EST
System: Eclispe Phase
Booked: 1
Length: 6 Hours
Setting: Venus
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Venusian Angel
Premise: Four habitats have gone dark in half as many months.  Each one was turned from transhuman sanctuary into a ghost-hab less than a week after a single man appeared at its customs checkpoints.  Each time he arrives with a new name and identity, but the exact same body.  No official backups have been found, and two seemingly successful assassination attempts have been immediately followed by yet another customs appearance, and another silenced habitat.

Firewall has officially classified this entity as a potential existential threat; what's more he has just been recorded at the customs of Seraph (a Venusian aerostat).  You, and all other Firewall agents within a day's transit have been activated.  You have days uncover the truth behind these tragedies, figure out how to stop the pattern, and if possible, save the people of Seraph.
 
This is a scenario for five players of starting experience lasting six hours.
Scenario designed by Sean Evans
       
Code: SR1816T5
GM: Mark Montgomery
Needed: 5
Start: 4 PM EST
System: Shadowrun 4th Ed
Booked: 5 Table Full
Length: 6 Hours
Setting: Tokyo
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Tokyo Lift
Scenario Premise: It was supposed to be a smash and grab. Simple. Easy. Quick.  Nice payday right?  Well your fixer Grade didn’t mention an overseas trip or the ridiculous corp sec activity at the little lab. Now here you sit outside the complex, more cylons in hardsuits than you care to count with a few electrocurs along for good measure. Someone is going to look like Chinese Takeout before this is through.

“I hate Tokyo,” you mutter glumly.

This is an adventure for five characters of high level lasting six hours.
Scenario designed by Mark David Montgomery
       
Code: WOBA1816B4
Artist: Will O'Brien
Open:4 PM EST
Live Tutorial: 5 PM EST
Close: 7 PM EST
Length: 1 Hour
Hall: Artists Enclave
Canada's Will O'Brien, the hand behind Grendory Hu Maggrath will have his booth open from 4 PM EST to 7 PM EST. His 1 hour tutorial will begin at 5 PM EST.
       
Code: GS!1814PC
Guest Lineup: Stan!
Start: 4:00 PM EST
Length: 1 Hour Subject: The Funny Side of RPGs
Stan! from Super Genius Games talks about all the ways laughter can make for a better game. He will be available to answer questions after his presentation.
Hall: Fest Hall
       
Code: TL1817T2
GM: Ben Isaac
Needed: 4
Start: 5 PM EST
System: Time Lord
Booked: 1
Length: 5 Hours
Setting: San Francisco and Beyond...
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: The Star of Aqua
Scenario Premise: It's a typical Tuesday at the head offices of Redwood Paper Co. in San Francisco. Phone ringing, water cooler burbling, keyboards clicking, bosses bossing. At least it seemed typical when you arrived this morning. Now you aren't so sure. Something's not right. Things are starting to shake and it's not an earthquake...

This is a scenario for four low level characters lasting five hours.
Scenario designed by Ben Isaac
       
Code: SaW1817T4
GM: Lane Burnside
Needed: 4
Start: 5 PM EST
System: Savage Worlds
Booked: 4 Table Full
Length: 5 Hours
Setting: Neccesary Evil
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Good Business
Fighting superheroes? That was hard. Fighting superinteligent aliens that are more powerful that superheros? That was harder. Fighting superinteligent aliens and doing it without any weapons? Well, then you're screwed. And unless you can get Mister Merchant his headquarters back, that's what you're going to have to do. While there is nothing wrong with a challenge, Mister Merchant has promised a heavy reward to any who are successful. Who said heroism and greed couldn't mix?

This scenario is for four characters of low experience lasti8ng five hours.
Scenario designed by Lane Burnside
       
Code: MW1817T11
GM: Marcus Flores
Needed: 4
Start: 5 PM EST
System: Monster of the Week
Booked: 0
Length: 5 Hours
Setting: San Francisco
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Walk in the Park
Scenario Premise: When a homeless encampment in San Francisco's Golden Gate park reported people missing the police didn't bat an eye. Then a mountain biker's body is discovered mauled by, something. It may be 3 miles of forest but the biggest thing living wild in the Golden Gate is a raccoon right!?!

Can the "Scoobies" discover what is stalking people in Golden Gate park?

Monster of the Week is a game of Monster Hunters using the Apocalypse World engine and is based on shows like "Buffy the Vampire Slayer", "The X-Files" and "Supernatural"

This scenario is for four characters and lasts five hours.
Scenario designed by Marcus Flores
       
Code: DH1817T12
GM: Greg McClendon
Needed: 5
Start: 5 PM EST
System: Dark Heresy
Booked: 3
Length: 5 Hours
Setting: The Calixis Sector
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: First Reckoning
Scenario Premise: It's the 41st millennia, and all there is to look forward to is war. Everyone contributes in some way, from the factory workers tirelessly turning out weapons and ammunition to the soldiers sent away from their home worlds. Some extraordinary individuals are chosen by The Left Fist of The Emperor: the Inquisition, to become elite agents trained in hunting down cults, demons, aliens, and all manner of heresy. Individuals like you.

Now you find yourself in an ill lit room tied to chairs. Ill lit that is except for the light that is currently shining in your eyes. You suspect you've been drugged and it is likely the source is the angular faced man standing to the side whom you only know as Jericus.

"My name is Inquisitor Kara Van Isen" a female voice speaks from beyond the light. "You have been selected by me to prove your worth to The Emperor...."

This is a scenario for five players of low experience lasting five hours.
Scenario designed by Greg McClendon
       
Code: CMA1817B10
Artist: Chris Malidore
Open: 10 PMEST
Live Tutorial: 11 PM EST
Close: 1 AMEST
Length: 1 Hour
Hall: Artists Enclave
Chris Malidore (Fantasy Flight Games, Pinnacle Entertainment Group), the brush behind 'One-Eyed' Jarmby Mudgelmurk, will open his booth from 10 PM EST to 1 AM EST. Be sure to drop in for his one hour live tutorial at 11 PM EST.
       
Code: ImSV1817B2
GM: Oliver Shead
Start: 5:00 PM EST
System: Immersion Universal RPG System
Length: 2 Hours
Setting: Myths of Khoralla
Hall: Vendors Hall
Vitarii, City of Gold, is in turmoil. It seems someone has stolen the Ducemus's favourite diamond ring. And he's willing to do almost anything to get it back...
Keep your eyes on your back, because this palacial city may make your fortune - or break it.
For setting information: http://immersion-studios.com/myths-of-khoralla/
       
Code: VP1817B8
GM: Tolly Gipson
Start: 5:00 PM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Black Chapter: Prepare to encounter the most dangerous agents of the mystical secret agency The Library!

Black Chapter is a supplement for Mutants and Masterminds, authored by Jack Norris for Vigilance Press. The supplement details The Library, its history, and the most notorious “Special Collections” team known as Black Chapter. Players will use characters from the free product “Elements of Ruin: The Challengers” for the scenario, and will be tasked with confronting Black Chapter in a desperate race against time to save the life of an innocent girl!

Three to Four players welcome per demo.
       
Code: PG1817B13
GM: Steve Willett
Start: 5:00 PM EST
System: KISS
Length: 1 Hour
Setting: Fantasy
Hall: Vendors Hall
Looking for work...the hard way.

Try the KISS: Keep It Simple System™ at one of Polyhedron Games LLC gaming tables using Skype and Roll20.

You walk into a brawl in a tavern and discover it’s simply the “interview” for a spot guarding a caravan. That and two encounters on the road will demonstrate the versatility and ease of use of the system. Character generation takes 7d4 and all activity resolution utilizes 7d6.

You’ll find that it is quite nifty to be able to slip a set of rules, a spell sheet and a monster sheet in your back pocket and play a complete rpg with a few six siders.
       
Code: GRH1817WT
Guest Lineup: 'Bull' Ratkovich & Jason Hardy
Start: 5:00 EST
Length: 1 Hour Subject: Shadowrun Q&A
Two of the folks in the know about Shadowrun, CGL's 'Bull' Ratkovich and Jason Hardy, close out our Fest Hall Schedule by answering your questions about all things chrome and deadly.
Hall: Fest Hall
     

From 6 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: PF1818T6
GM: Curtis Baum
Needed: 6
Start: 6 PM EST
System: Pathfinder
Booked: 2
Length: 4 Hours
Setting: Golarion
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: The Dead of Knight
Scenario Premise: The party awakes in a dark room, hungry for ... flesh?

They have become ghouls! Their only chance at freedom is to eliminate the wizard who raised them and the dread knight who commands them.

Freedom... even after death!

This is a scenario for six characters of 7th level lasting four hours.
Scenario designed by Curtis Baum
         
Code: PF1818T8
GM: Venus De Coy
Needed: 6
Start: 6 PM EST
System: Pathfinder
Booked: 0
Length: 4 Hours
Setting: Homebrew
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: The Trouble with Aasimirs
Scenario Premise: The government of a local capital has hired you to parlay with a group of knights calling themselves the 'Paladins of Nature', in trying to gain permission to eradicate a destructive group of trolls. The problem with this? The Paladins will not let you come near the forest as it would be a violation of their codes. So what do you do?

This is a scenario for six characters of 3rd level lasting four hours.
Scenario designed by Venus De Coy
       
Code: PF1818T9
GM: Christi Baum
Needed: 5
Start: 6 PM EST
System: Pathfinder
Booked: 0
Length: 4 Hours
Setting: Homebrew
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: A Knight on the Town
Scenario Premise: Ladies Only!

Baron Mercen needs your help! He seeks to appoint one knight from his many worthy squires, but which one is truly the most worthy? Explore the history and character of these squires, and choose who the next knight in shining armor will be.

This is a scenario for five characters of 5th level lasting four hours and has been designated a Ladies Only Game.
Scenario designed by Christi Baum
       
Code: PF1818T10
GM: Julian Constnatino
Needed: 6
Start: 6 PM EST
System: Pathfinder
Booked: 1
Length: 4 Hours
Setting: Homebrew
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: No Characters Supplied By GM: Yes
Scenario Title: Justice For All
Scenario Premise: December 23rd 1776, George Washington is going to cross the Delaware River the following night but has not yet received word from Samuel Griffin, the Commander of the Militia gathered at Mount Holly. General Washington sent his adjutant Joseph Reed to meet with Griffin several days ago and still there has been no reply from either man. If Washington is going to be able to cross the Delaware river and take Trenton he is going to need the Militia at Fort Holly to assist in detaining the Hessians wintering at Bordentown so they will not be able to aid the Trenton Garrison. George Washington has assembled a patrol consisting of yourself and several others to investigate the disappearance of Samuel Griffin and if possible, link up with Mount Holly and relay to them the General's orders. General Washington will sail tomorrow night, with or without Mount Holly, though grievous defeat may be waiting for the Continental army on the other side of the river there is nowhere else to go, there is no turning back. The fate of America rests on your shoulders.

This is a scenario for six characters lasting four hours.
Scenario designed by Julian Constantino
       
Code: RFT1818T13
GM: Yilbber Vargas
Needed: 6
Start: 6 PM EST
System: Palladium RIFTS
Booked: 2
Length: 4 Hours
Setting: RIFTS - Europe
Seated:
Hall: Gaming Hall
Voice or Text Chat: Text
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: Back to the Homefront
Scenario Premise: After the NGR lost a mission in the Iberian Peninsula to unknown forces, the remainder of a scouting party composed of military, gypsy locals, and Dbees they encountered on the way there spot a gleaming pyramid miles away from the nearest gargoyle aviary. With scant information about the area available, the survivors decide that the Pyramid is the best way to get back to inside the NGR territory. What they soon find out is that the pyramid belongs to forces unknown to them. But is that good news or is it bad news?

This is a scenario for six players of low/medium skill lasting four hours.
Scenario designed by Yilbber Vargas
       
Code: CiD1818T16
GM: Dave Michael
Needed: 5
Start: 6 PM EST
System: City In Darkness
Booked: 0
Length: 4 Hours
Setting: New Orleans
Seated:
Hall: Gaming Hall
Voice or Text Chat: Voice
House Rules: Yes Characters Supplied By GM: Yes
Scenario Title: Rock you like a Hurricane!
Scenario Premise:You and your friends have graduated from Wizard school and have arrived in New Orleans only to find the local Aeromancer Master missing. What will you do?

This is a scenario for five characters of beginning level lasting four hours.
Scenario designed by Dave Michael
       
Code: ILA1818B11
Artist: Ian Llanas
Open: 6 PM EST
Live Tutorial: 7 PM EST
Close: 9 PMEST
Length: 1 Hour
Hall: Artists Enclave
Ian Llanas, the hand behind Mirri 'The Mouse', will have his booth open from 6 PM to 9 PM EST. His 1 hour tutorial will begin at 7 PM EST.
       
Code: SkPV1818B1
GM: William T. Thraher
Start: 6 PM EST
System: OGL/d20
Length: 1 Hour
Settings: Swords of Kos: Necropolis/Part2
Hall: Vendors Hall
John Kadolph will run a 1 hour OGL/d20 demo using Skirmisher Publishing's upcoming Swords of Kos Fantasy Setting release, based on the novels of the same name.
       
Code: AKMA1819B6
Artist: Anton Kagounkin Magdalina
Open: 7 PM EST
Live Tutorial: 8 PM EST
Close: 10 PM EST
Length: 1 Hour
Hall: Artists Enclave
Anton Kagounkin Magdalina, the hand behind soon to be released wallpaper Anton' The Hammer' Brickshaw will have his booth open from 7 to 10 PM EST. His 1 hour tutorial will begin at 8 PM EST. Russian speakers welcome.
       

From 8 PM EST

Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table.

Code: ImSV1820B2
GM: Oliver Shead
Start: 8:00 PM EST
System: Immersion Universal RPG System
Length: 2 Hours
Setting: Thrakkis
Hall: Vendors Hall
No-one on Thrakkis has had contact from The Green Isle since the beginning of Thrakkis's collapse, when they shut themselves away from the rest of the world.
Now they've made contact.They need something. Bad. And you look like just the crew to get it for them.
For setting information: http://immersion-studios.com/thrakkis/
       
Code: VP1820B8
GM: Tolly Gipson
Start: 8:00 PM EST
System: Mutants & Masterminds
Length: 1 Hour
Setting: Superhero
Hall: Vendors Hall
Six Gun: A highly skilled mercenary team would be dangerous enough, but Six Gun is a group of cybernetically enhanced super villains.

On the run from the law, this team of professional soldiers is powerful enough to give even superheroes a run for their money. The supplement is written by Rick Jones for Mutants and Masterminds for Vigilance Press. In this short combat scenario, face off with some of Six Gun’s mercenary team as they attempt a rescue mission to free some of their captured comrades from an Orion Private Security prison caravan.

Three to Four players welcome, player characters provided from “Elements of Ruin: The Challengers” product.