From 9 AM EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: AAA1809B5 |
Artist: Axel E. Alonso Bravo
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Open: 9 AM EST |
Live Tutorial: 6 PM EST
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Close: Noon EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Mexico's Axel E. Alonso Bravo, the artist behind Varda Rils, noted for his work with DC and Dark Horse Comics and soon for Pixar will open his booth from 9 AM EST to Noon EST. Be sure to drop in for his one hour live tutorial at 10 AM EST. He can also answer your inquiries in Spanish. |
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From 10 AM EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: PF1810T2 |
GM: Alec Jackson |
Needed: 5 |
Start: 10 AM EST |
System: Pathfinder |
Booked: 0 |
Length: 6 Hours |
Setting: Golarion |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: The Mystery of Castle Anderius |
| Scenario Premise: The Castle Anderius stands on the bluff overlooking the town of Silverbush Vale. The castle's occupants are a reclusive noble family, who rarely emerge to interact with the townsfolk. Increasing orc raids led the townsfolk to dispatch a few of their number to petition the nobles for aid. They arrived to find the castle void of life, the entrance to the keep sealed. As the threat of being overrun by their monstrous neighbors grows, the town hires the party to investigate the fate of the Anderius family. This is an adventure for 5 characters levels 11 to 13. |
Scenario designed by Alec Jackson
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Code: Pa1810T4 |
GM: Sebastian Sonne |
Needed: 6 |
Start: 10 AM EST |
System: Paranoia |
Booked: |
Length: 6 |
Setting: Alpha Complex |
Seated: |
Hall: Gaming Hall
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Chat: Voice of Text: Text |
| House Rules: No |
Characters Supplied By : GM |
| Scenario Title: Cutieness Overload |
Scenario Premise: It all started out with a distress call from factory sector TDY about a week ago followed by static. Two teams were sent in to investigate. They were never heard from again. Now they’ve called on you to find out what has happened, re-start the assembly lines and rescue your colleagues. Is the third time the charm or do bad things really come in threes?
This is a scenario for six players of Red experience level lasting six hours. |
Scenario Designed by: Sebastian Sonne
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Code: AH1810T5 |
GM: Borna Pekarić |
Needed: 5 |
Start: 10 AM EST |
System: Atomic Highway |
Booked: |
Length: 5 Hours |
Setting: Wesker County |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Drive down Toomstone Allee |
Scenario Premise: Long after Doomsday and The Last War, the western world is in ruins. In a land that was once known as the Wesker County, USA, there is a group of people that is tasked with finding a certain item from The Before Ages. It was things from The Before Ages that left the world like this in the first place. Time to poke a bear with a bullet. This is a scenario for five players of low skill level lasting five hours. |
| Scenario designed by Borna Pekarić |
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Code: JHA1810B3 |
Artist: Jaana Heiska
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Open: 10 AM EST |
Live Tutorial: 11 AM EST
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Close: 3 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Finland's Jaana Heiska will open her booth from 10 AM EST to 1 PM EST. Be sure to drop in for her one hour live tutorial at 11 AM EST. Look for her upcoming wallpaper Tyrhythias Eldorion. Jaana also can answer your queries in Finnish. |
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From Noon EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: BCA1813B1 |
Artist: Brent Chumley
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Open: 1 PM EST |
Live Tutorial: 2 PM EST
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Close: 4 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Brent Chumley, featured by Legend of the Five Rings CCG will open his booth from 1 PM EST to 4 PM EST. Be sure to drop in for his one hour live tutorial at 2 PM EST. Look for his upcoming wallpapers Malthazas Rhyllanor and Urluggra Ruutguutagoth. |
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From 2 PM EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: PFT1814T1 |
GM: |
Players selected by qualification only. |
Start: 2 PM EST |
System: Pathfinder |
Length: 5 Hours |
Setting: Golarion |
Hall: Tourney Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Requiem of Innocence |
| Scenario Premise: Duke Alshain Surtova, brother to King Noleski Surtova, has been killed in Rostland during a diplomatic venture. The King’s soldiers have implicated and arrested Orphus Aldori, a southern swordlord known for inciting civil resentment of the Noleski Royal Family. The heroes are brought together by Boldorv Wilkes, a discharged captain of the Royal Army who overheard a suspicious conversation involving the King, and was then dismissed for asking questions about it. Concerned that King Noleski has begun playing at provoking localized rebellions, the ex-captain Wilkes hires the adventurers to venture into Rostland, and find sufficient proof of the swordlord’s innocence before Noleski can force the first attack of a civil war born of long-brewing tensions. |
| Scenario designed by Brian Shocklee |
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Code: SaWT1814T21 |
GM: |
Players selected by qualification only |
Start: 2 PM EST |
System: Savage Worlds |
Length: 5 Hours |
Setting: Gaslight |
Hall: Tourney Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Justified Termination |
| Scenario Premise: Three of Her Majesty's constables have been around a lot longer then they should be. It's time for them to be retired, but can't be because of a curse that's kept them immortal until they can be judged in the eyes of the small god that cursed them. |
| Scenario designed by M.J. Holmes |
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Code: SRT1814T31 |
GM: |
Players selected by qualification only |
Start: 2 PM EST |
System: Shadowrun 4th Ed |
Length: 5 Hours |
Setting: Seattle |
Hall: Tourney Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Lost in the Shadows |
| Scenario Premise: Hey Chummers, welcome back to the slums of Seattle. Looks like you’re low on cred... again. Your old pal Moot, the troll bartender that got you your last paid gig, has another job lined up for you. It turns out that the games played by the higher ups, and I do mean higher, have called upon you once again to solve their problems, and of course pay you well enough for it… kind of. So here you sit in the private room in the back of the Howler as a Johnson sits before you with his two guardian angels on either side of the room, one behind him, the other behind you. This Johnson is dressed more like some tourist than a suit as he hands you a datafile. The run he wants to hire you for requires you to recover a lost programmer named Yamatasu Kaijutsu. According to The Know, it looks like he was extracted from his home and it is believed he is being held at facility located in Auburn. Your job is to return him to the right people safely…. without causing too much static.
This is a scenario for 6 players of medium to high skill level |
| Scenario designed by Adams Zermeno |
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Code: Se1814T1 |
GM: Michael Chumbler |
Needed: 6 |
Start: 2 PM EST |
System: Serenity |
Booked: 0 |
Length: 4 Hours |
Setting: |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: A Special Delivery |
| Scenario Premise: The crew is asked by a dying man to deliver a message that will ensure his family's future.
This is a four hour original Cortex adventure intended for five to eight Veteran level characters with a mix of combat and investigation skills. |
Scenario designed by Michael Chumbler
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Code: AFCA1815B2 |
Artist: André de Freitas Cardozo
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Open: 3 PM EST |
Live Tutorial: 4 PM EST
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Close: 6 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Brazil's André de Freitas Cardozo, the artist behind Klandeggin Moltenfist and Drindera 'The Abacus' Saldamaar, will open his booth from 3 PM EST to 6 PM EST. Be sure to drop in for his one hour live tutorial at 4 PM EST. He can also answer your inquiries in Portuguese. |
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From 4 PM EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: SR1816T5 |
GM: Mark Montgomery |
Needed: 5 |
Start: 4 PM EST |
System: Shadowrun 4th Ed |
Booked: 0 |
Length: 6 Hours |
Setting: Tokyo |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Voice |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Tokyo Lift |
Scenario Premise: It was supposed to be a smash and grab. Simple. Easy. Quick. Nice payday right? Well your fixer Grade didn’t mention an overseas trip or the ridiculous corp sec activity at the little lab. But all in a day’s work right? Now here you sit outside the complex, more cylons in hardsuits than you care to count with a few electrocurs along for good measure. Someone is going to look like Chinese Takeout before this is through.
“I hate Tokyo,” you mutter glumly.
This is an adventure for 5 characters of high level. |
Scenario designed by Mark DAvid Montgomery
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Code: SaW1817T4 |
GM: Lane Burnside |
Needed:: 4 |
Start: 5PM EST |
System: Savage Worlds |
Booked: |
Length: 5 Hours |
Setting: Neccesary Evil |
Seated: |
Hall: Gaming Hall
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Voice or Text Chat: Text |
| House Rules: No |
Characters Supplied By GM: Yes |
| Scenario Title: Good Business |
Fighting super heros? That was hard. Fighting superinteligent aliens that are more powerful that superheros? That was harder. Fighting superinteligent aliens and doing it without any weapons? Well, then you're screwed. And unless you can get Mister Merchant his headquarters back, that's what you're going to have to do. While there is nothing wrong with a challenge, Mister Merchant has promised a heavy reward to any who are successful. Who said heroism and greed couldn't mix?
This scenario is for 4 players of low experience. |
Scenario designed by Lane Burnside |
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From 6 PM EST
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By clicking on the table icon at the left you can enter the your playing area directly.
Players who have booked a spot in a pre-registered game who are not seated at their designated table 30 minutes before session start will forfeit their spot at that table. |
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Code: AKMA1819B6 |
Artist: Anton Kagounkin Magdalina
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Open: 7 PM EST |
Live Tutorial: 8 PM EST
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Close: 10 PM EST |
Length: 1 Hour
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Hall: Artists Enclave
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| Anton Kagounkin Magdalina, the hand behind soon to be released wallpaper Anton' The Hammer' Brickshaw will have his booth open from 7 to 10 PM EST. His 1 hour tutorial will begin at 8 PM EST. Russian speakers welcome. |
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