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AetherCon VI November 10-12, 2017 Online RPG Convention
  • Star City Savages
    Goodman Games
    Arcania Adventures
    Table Warfare Ltd
    Samurai Sheepdog
    Ral Partha Europe
  • Moebius Adventures
    Columbia Games
    Black Hat Miniatures
    Paizo
    Preston Stone
    Shiny Games
  • Atlantis Miniatures
    TimeLine Ltd.
    BTP!
    Ennead Games
    Creature A Week
    Dragon Bait Miniatures
  • Misdirected Mark Podcast
    Tin Hat Games
    Terrains4Games
    Oakbound Studio
    G*M*S Magazine
    Hunters Entertainment LLC
  • Bronze Age Miniatures
    Studio187.com
    Fabled Environments
    Galileo Games
    Lynnvander Studios
    Anthropos Games
  • Immersion Studios
    Legendary Games
    Eric Messinger
    Ulisses North America
    Roll20
    Rising Phoenix Games
  • Colin Chan
    Star Hat Miniatures
    Silver Gryphon Games
    New Millennium Games
    Aenor Miniatures
    Will O'Brien
  • The Wonders of Thedas
    Pangolin Press
    Spartacus Publishing
    Raging Swan Press
    Four Horsemen
    Pinnacle Entertainment Group
  • Avatars of War
    Miskatonic University Podcast
    Marisa Erven
    All Games Considered Podcast
    David Michael Wright III
    GG Studio
  • Sci-Fi Writers/Old School D&D
    McNabb Games
    Storyweaver Games
    Francesca Baerald
    Lost Kingdom Miniatures
    Paths to Adventure

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GM Earlybird Registration Bundle Details
The first 25 GMs to register between July/1 and July/31 and *run* a game at AC VI
(# of GM Earlybird Registration Bundle Bundles being Awarded: 25)

View other AetherCon Prize Bundles or return to the Prize Hall

The GM Earlybird Registration Bundle contains the following prize items:


Prize Provided by
Arcania Adventures
The Vampire of Van Bergen

A scalable 5e Plug'N'Play adventure for levels 1-6 in isometric format

Young men and women in Van Bergen are going missing. Like many youngsters, at first it was thought they had fled their parents in a fit of rebellion, but soon it became apparent that something more sinister was about.

The city of Van Bergen, nestled against the edge of the Silent Sea and ore-rich mountain ranges, serves as a trading hub for the region. Wealth has flooded into the city because of its Lord's successful campaigns and adventuring to secure Van Bergen as an oasis of calm and commerce amongst the turmoil of the times. Many of the Lord's fellow adventurers hold key positions in the town, and they all continue to work together to ensure the protection and prosperity of Van Bergen.

 The wine merchant, Ludwig van Claust, last saw his daughter, Luella, as she headed off to meet her friends along the foreshore of Van Bergen. Failing to return home that evening, Ludwig was concerned but not yet distressed. As the days wore on, his anxiety grew as investigations revealed Luella had planned to meet her secret lover at the cliffs by the Van Bergen Lighthouse. However, anxiety turned to alarm when Ludwig discovered neither her friends, nor her lover, saw her that stormy evening.

 Included in The Vampire of Van Bergen:

- 5e Plug N Play architecture to fit any SRD5 game
- Isometric maps to put a different perspective on your game
- Scaled encounters, experience points and treasure to suit player level and party size
- Monster and NPC details
- Detailed maps to enhance your gameplay
- Written in the Arcania FastPlay Framework™ for fast play
- Play tested by independent gamers

What do you get?

46 page print quality PDF
Jpeg versions of the three isometric player maps


Prize Provided by
Arcanum Syndicate
Chaos 6010 A.D. Core Rulebook

Chaos 6010 A.D. is a science fantasy RPG set in a dark and distant, post-apocalyptic future. It is a mash of comic book style cyberpunk and space opera where you can reach epic levels and continue your tales in a multi-verse of worlds through several planes of reality.

After several different types of cataclysmic events have ravaged the Earth there is a new Age. A new empire has risen from the many layers of destroyed Earth. An alliance of humans and an ancient alien race known as the eldrynn have formed the Armethian Empire. Magic, technology, and the theocratic government known as "The Order" have strengthened the structure of the known galaxy. The might of the military have assimilated many races under its own rule through diplomacy and endless war. Yet now, in the Age of Adventure, demons from the sixth dimension have once again found their way to the primordial realm. Heroes and villains alike must choose their path to immortality, struggle to survive, and stop the hordes of darkness from consuming their own dimension.

You must choose your own destiny. Crush your enemies with fist, blade, gun, and spell. Complete quests and missions for adventure, reputation, glory, wealth, and power. Stand alone, or as a part of a crew of powerful allies that struggle within a dark and distant future. Become mighty warriors or spell casters. Become heroes or villains that can reign powerful enough to create their own empires, and command their own armies. Select from over 20 different alien races and over 20 different character classes. Build your character to become as powerful as the immortals with over 100 levels of advancement. Choose from hundreds of different level advancement abilities and talents within a system that is designed for endless gameplay. You may even continue playing powerful characters after their death with rules for an afterlife campaign that moves into the sixth dimension. Thus the spirit world, where you may one day reach the status of angel or demon. You will discover how eternal the universe is with rules that let you travel across the multiverse while adventuring to new worlds, star systems, and galaxies.

Chaos 6010 A.D. allows for a completely upgradeable game system, encouraging you to create your own worlds, alien races, weapons, spells, monsters, or anything else that you might wish to design. There are plenty of random tables to help you construct these ideas, and adapt them to the system. Endless adventures await game masters and players of fantasy / sci-fi role-playing.


Prize Provided by
Arcanum Syndicate
Pray For Dawn (PDF)

The Pray for Dawn Module actually operates as a post apocalyptic, survival, horror campaign for use with the Chaos 6010 A.D. role-playing game. This module is 142 pages that detail an entire Necropolis where a group of adventurers awaken outside of the city on a pile of dead bodies. The players have had their memory wiped, they do not remember how they got there, where they are, or who each other is. They do know that it will be dark in a few hours, there is a storm coming, and the only place to take shelter is the apparent ghost town on the horizon.

Although this module was created as the first campaign setting for Chaos 6010 A.D. it can easily work for any post apocalyptic, modern, futuristic, or horror RPG. The pages detail each street and every building that exists within the city. Highlighted text allows for starting game masters to read each setting to players for easy play. This module can actually be played several times with different outcomes depending on which buildings the players choose to run and hide in; each one holds an entirely different nightmare. Each building contains a new story and a horrific bad guy to fight or flee from. This book contains maps, new weapons, narcotics, a chapter containing the cast of characters, and a chapter filled with different types of undead and monsters only found in the realm of Chaos 6010 A.D.

The players will quickly come to realize if they are good or evil, they will need one another to survive this night. They will form a crew that must stick together and use every skill and every resource to make it through one night of total hell. Will they make it till dawn or will they become a permanent addition to the city of the damned?

This is the revised edition of Pray for Dawn. The original does have more adult content, some nudity, very harsh language, drug use, and of course violence. This version of the book is intended for all ages to play. Of course you should still be warned of the censored harsh language, dark or violent themes, and terrifying horror you will encounter within these pages. This revision also has a few add-ons and is a printer friendly version.



Prize Provided by
Chaosium
RuneQuest Classic

In July of 1978, the Origins Game Fair was held in Ann Arbor, Michigan. Over 3500 people attended what was the largest gaming convention in the US at that time. In the main hall gamers could pick up the latest games from all the major publishers: Cross of Iron by Avalon Hill, Atlantic Wall by SPI, and The Hall of the Fire Giant King module by TSR. In one small booth near a corner you could also purchase RuneQuest, the first Roleplaying game published by The Chaosium, a quirky 3 person company from the Bay Area. It sold out over the weekend, and every print run continued to do so for the next several years. 

This is the first edition of the RuneQuest rules as it appeared at Origins in 1978.

RuneQuest took the young world of roleplaying games by storm; it cast aside many of the approaches most other games took. It had no character classes, no experience points, no levels, and far fewer restrictions on how weapons, armor, and spells could be used. Instead of a D20 it uses a percentile 01-100 system. It also has the built-in fantasy world of Glorantha. 

During what many consider to be the golden age of roleplaying, RuneQuest enjoyed its greatest popularity, second only to AD&D in sales. It won numerous awards, starting in 1978 with the Strategist’s Club Award for “Outstanding Miniatures Rules”, which may sound quirky, but that was because the industry had yet to create award categories specifically for roleplaying games.


Prize Provided by
Chaosium
Call of Cthulhu Keeper Rulebook

Horror Roleplaying in the Worlds of H. P. Lovecraft

The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.

Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.

This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, should have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more.

Call of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium titles.


Prize Provided by
Chaosium
H.P. Lovecraft’s The Call of Cthulhu for Beginning Readers

After the death of his great-uncle, Francis Wayland Thurston delves into the late Profesor Angell's effects... 

I was sorting through
all his research one day,
when I found a monstrosity
made out of clay.

Spurred on by his curiosity, Francis learns of many terrible things. The artist who came to his uncle for help. A raid in the Louisiana swamps, led by Inspector Legrasse. The sailor Gustaf Johansen. And, perhaps most importantly, the horrible fate of the Emma.

The most merciful thing 
in the world, I believe,
is humanity's failure
to fully conceive
of the cosmical horrors
we've yet to reveal,
and which up until now
I have tried to conceal

This 102-page adaption of H.P. Lovecraft's classic story was written and illustrated by R.J. Ivankovic. 


Prize Provided by
Columbia Games
Columbia Games 5$ Voucher

Just what it says folks. Spend it in the Columbia Store however you want!


Prize Provided by
Drop Dead Studios
Spheres of Might (PDF)

Spheres of Might is a new system for handling martial prowess in Pathfinder and other D20 roleplaying games.

Barbarians, swashbucklers, knights, rogues; in the world of high adventure and fantasy roleplay, few things are as iconic as the martial warrior. From Conan the Barbarian, to Aragorn, or King Arthur and his knights, these champions of steel and valor stand on the front lines, battling foes beyond the comprehension of lesser mortals, and make the impossible seem like child's play.

Spheres of Might is a book for them.


Prize Provided by
Ennead Games
Plane Maker

There may come a point when you have explored the entire world, or someone has done it for you. You crave to see new horizons, to travel to places other can only dream about and to experience wonders and dangers that are delightful and dangerous, sometimes both at the same time.

You may be a powerful spell caster seeing how far you can stretch your powers or a new god-like being bored with this universe and wanting to see what you can. You may even be a scientist, exploring the multiverse and the realms beyond.

Whatever your reasons, the Plane Maker is here to help you come up with the details about various planes, from both a magical and technological point of view and somewhere in between.

Inside Plane Maker, you find sections and tables that cover...

Creation

Base Plane - What is the plane based on; The prime plane, an elemental, astral or something else?
Created by - Who, or what, created this plane
Age/Age Apparent - Is this realm as old as it seems to be?
Ending - What is the ultimate fate of this place?
Purpose - Why was it created or what is it currently being used for?

Size and Shape

Size - Just how big is this plane?
Shape - If this place had a shape, this table would help you describe it
Edge - If you can get to the edge, what will you find?

Getting There

Entry method - What do you need to get to this plane
“Location” - In relation to other planes, where is this one?

Rules of reality

Visitors - Do the rules of this reality work the same for outsiders?
Differences - What are the differences between home and here?

Quirks/Features

Some weird and wonderful features that by rights should not work


Prize Provided by
FASA Games
Earthdawn or 1879 Players Guide

From FASA, the winner of this item will choose the Players Guide for either Earthdawn, Fourth Edition, or 1879.


Prize Provided by
FASA Games
Toys in the Attic

THE STORY SO FAR

A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others arrive seeking fame and glory with nothing but the clothes on their backs and the weapons on their belts. 

To improve their odds of survival, most adepts choose to work with others. This led to the formation of five adventuring companies, which have since prospered:


Prize Provided by
FeralGamersInc
The Zombie Squad - Director's Cut

You are an ex-military prisoner, yanked from your cold stone cell on death row and offered the choice to die by firing squad or die redeeming yourself for the good of humanity. With the worst equipment, the worse missions and a survival rate so low you are termed the walking dead, because officially you are. Your unit designation is Penal Squad 113, but with those Deaths Heads on your lapels you are known simply as THE ZOMBIE SQUAD.


Prize Provided by
Goodman Games
Dungeon Crawl Classics Quick Start Rules (PDF)

If you have ever wanted to try out Dungeon Crawl Classics, then this is the product for you!  These starter rules were written specifically to introduce judges and players to the DCC RPG system. In some areas, rules have been condensed and simplified. These rules will serve primarily to get characters through their first level 0 adventure and their first level 1 adventure. Although the rules go up to level 2, for the full DCC experience and play at levels up to 10th, please refer to the Dungeon Crawl Classics RPG rulebook!

This book includes two adventures! You get the enduring classic Portal Under the Stars 0-level adventure for new players, plus in a flip-book format, an all-new level 1 adventure, Gnole House by Michael Curtis, inspired by the works of Lord Dunsany and Margret St. Clair who first wrote of the creature called the “gnole,” which Gary Gygax later evolved into the better-known gnoll!


Prize Provided by
Hunters Entertainment LLC
Outbreak: Undead 2nd Edition Pocket Book (PDF)

Beware Survivor,

The world is overrun with undead. Humanity has turned on one another as society collapses. You are one of those lucky few survivors... you have many choices ahead.

Will you be a vicious vigilante, plundering and doing whatever it takes to survive? Or will you do your best to preserve civilization, even at the cost of your own life?

Take control of your future! Fight the undead and protect what is yours! But before that, make sure you have a plan. 

Most importantly of all, make sure you test it. Otherwise...

In this book you will find...

 •  The basics of gameplay for both players and gamemasters

 •  A list of dangerous opponents, including: The Undead, Beasts and The Living and upgrade options for each

 •  A catalog of useful equipment for characters to find and use

 •  Character creation, including creating yourself as a character using the exculsive S.P.E.W. - A.I.


Prize Provided by
Lynnvander Studios
Legacy of Mana Core Book and Module

An anti-magic themed, warlords campaign guide by Team Lynnvander and Norse Foundry. Welcome to Imaria, where all magic is alive, yet no magic is safe.


Prize Provided by
Mystical Throne Entertainment
Ultimate Settings Guide: Conspiracies (Savage Worlds) (PDF)

Conspiracies and conspiracy theories are a weird beast. There have been enough true conspiracies out there that we should be inherently skeptical. And it comes from a natural place. Recent studies have suggested that the major reason human brains are so complex has been in order to outsmart other humans. It is in our nature to make sure others do not outsmart us, and we are perpetually locked in this struggle.

Conspiracies can be a powerful tool in role-playing games. They can be used as plot elements, background storylines, hidden puppet masters, side adventures, or the basis for an entire setting. Ultimate Settings Guide: Conspiracies takes a look at what makes a conspiracy and explores a number of conspiracies in detail. GMs can use this as a reference to create their own conspiracies or insert one of the included conspiracies into an adventure or campaign. Players can use this as a means of driving their character concepts and fleshing out a character's background and motivation.

Ultimate Settings Guide: Conspiracies includes:

An introduction to conspiracies.
Over a dozen detailed conspiracies.
Character options to fight or embrace conspiracies.
Conspiracy-like Arcane Backgrounds.
Alien tech gear.
Non-player characters.
A sample adventure.
A conspiracy building toolkit.
... and more!
Whether part of the conspiracy or working against it, the right tools are needed!

Ultimate Settings Guide: Conspiracies is a guide for conspiracies primarily set in the Modern Age. Although it does discuss conspiracies dating back to the Middle Ages and how to use conspiracies in other genres, the player content and GM tools are designed for the late 1800s to the present.


Prize Provided by
Mystical Throne Entertainment
ScreenPlay Core Rulebook (PDF)

Imagine a story of ancient warriors charged with recapturing an escaped demon or a band of modern day college detective solving crimes between classes. Maybe even a tale of rebellion in a steampunk version of 1890s France.

ScreenPlay is a co-operative storytelling game where players take on the role of Writers crafting the first draft of a script, novel, comic book series or whatever you can imagine. Working alongside your Director, you will build something truly original, exciting and engaging with only a few minutes prep time at the table. Build new characters on the fly and develop the plot as you play.

From the ENnie Award winning designer of Killshot: The Director’s Cut, prepare to play the story you’ve always wanted to tell.

Designer: Todd Crapper
System: ScreenPlay
Page Count: 92
Features: Complete rules, including character creation; blank character sheet, scene notes, table of contents, bookmarks, hyperlinks


Prize Provided by
Pangolin Press
Salt in Wounds: Corruption of the Tarrasque and Design Notes (PDF)

Salt in Wounds is a fictional city; a detail-rich dark fantasy setting designed specifically for tabletop roleplaying games (although it can be enjoyed by anyone who appreciates intricate works of imagination). More specifically, Salt in Wounds is a city whose culture, economy, and existence is beholden to the reality of the giant, regenerating kaiju called the ‘Tarrasque’ which is imprisoned within the city center so it can be butchered over and over again.


Prize Provided by
Raging Swan Press
GM's Miscellany: Village Backdrops

A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

This GM’s Miscellany collects together the first twelve Village Backdrops, along with bonus, never seen before material, together in one place.

GM’s Miscellany: Village Backdrops is the work of many talented designers and features the following villages: 

John Bennett: Bossin, Denton’s End, Hosford, Oakhurst
Creighton Broadhurst: Ashford, Longbridge, Thornhill
Eric Hindley: Golden Valley
Ben Kent: Apia, Roake
Greg Marks: Hard Bay
Marc Radle: White Moon Cove
This product is a Dual Format PDF. The downloadable ZIP file contains two versions, one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.


Prize Provided by
Rising Phoenix Games
Welcome to Scarthey

From J. K. Rowling’s Hogwarts to Terry Pratchett’s Unseen University, magic schools and universities abound with fantastic adventures. You’ve read the adventures and held your breaths at the movies – well, now it’s time to take yourself off to university. Get that Degree in the Arcane Arts!!

This beautifully illustrated, 66 page PDF gives you everything you need to enter the University of Scarthey.  Winner will choose between the Pathfinder or Dungeons & Dragons 5th Edition version of this item.


Prize Provided by
Shades of Vengeance
Era: The Consortium Core Rulebook and Time Travel Campaign Part 1

Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal - three star systems teaming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society and those less scrupulous have taken power.

Enter at any point in 500 years of playable story, following the Consortium's growth from a small colony to a multi-system economic and political establishment. Explore new worlds and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium or join a Resistance movement against the government to save or destroy billions of lives!

What you decide will define the fate of the Consortium...



Prize Provided by
Spartacus Publishing
Luchador: Way of the Mask (PDF)

Luchador: Way of the Mask allows you to take on the persona of a masked wrestler of your own design and grapple with the forces of evil.

Champion the common man in the battle against tyranny and corruption!

Foil the schemes of the enigmatic Umbral Accord!

Stare down the horrors that lurk in the dark!

What are you waiting for?!?

Live larger than life!

VIVA LA LUCHA!


Prize Provided by
Storyweaver Games
Complete High-Space Fan Pack

Storyweaver Games brings you the Complete High-Space fan pack in electronic format - that's the Core Rulebook, Teraborg Book of Honor, The Katana Starship, and a stack of VTT goodies


Prize Provided by
Third Eye Games
Ninja Crusade 2nd Edition (PDF)

Choose your Jutsu…

Take on an army!

Become powerful ninja fighting against the Izou Empire as it wages its crusade against your kind. The ten most powerful clans have assembled into the Lotus Coalition, and nothing can stop them as long as they can keep their alliances from crumbling! The war must be stopped and the ninja must win for the sake of the world!

The Ninja Crusade 2nd Edition includes the following:
– 10 ninja clans to pick from (plus an 11th clanless option)
-Detailed history of the Ninja and the Izou Empire
-Lifepath-style character creation system
-Full d10 system details, bringing the ninja to life
-Opponent creation systems making it easy for GMs to come up with enemies on the fly
-Dynamic Environments that make your choice of terrain a real part of the fight
-Plenty of advice on how to run the game


Prize Provided by
Third Eye Games
Pip Systems Core Rulebook

The Pip System is designed from the ground up as a genre-bending rules system for any roleplaying game! Create your own setting, convert and existing one, or pick up one of our amazing worlds, like Mermaid AdventuresInfestation: An RPG of Bugs and Heroes, or A Kid's Guide to Monster Hunting

  • Perfect for introducting new players and kids to roleplaying
  • Customizable character options with minimal bookkeeping
  • Easy-to-learn mechanics utilizing only six-sided dice! 
  • Includes all the rules needed to play (even a few premade characters to get you started)


AetherCon VI • Online RPG Convention • November 10-12, 2017
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