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AetherCon VI November 10-12, 2017 Online RPG Convention
  • Studio187.com
    Marisa Erven
    GG Studio
    Samurai Sheepdog
    Google Hangouts
    Drop Dead Studios
  • Discord
    Lost Kingdom Miniatures
    Creature A Week
    White Wolf Publishing
    Star Hat Miniatures
    Casting Shadows
  • Ral Partha Europe
    Eric Messinger
    Dragon Bait Miniatures
    Lion Tower Miniatures
    Paths to Adventure
    David Michael Wright III
  • Oakbound Studio
    Sci-Fi Writers/Old School D&D
    Preston Stone
    Fabled Environments
    RollCraft
    Roll20
  • Third Eye Games
    Columbia Games
    Arcanum Syndicate
    Silver Gryphon Games
    Atlantis Miniatures
    Tin Hat Games
  • Avatars of War
    Anton Kagounkin Magdalina
    Tri Tac Games
    Frog God Games
    Aenor Miniatures
    Ennead Games
  • BTP!
    BrigadeCon 2017
    Colin Chan
    Arcania Adventures
    Pinnacle Entertainment Group
    Arc Dream Publishing
  • FeralGamersInc
    The Mythic Gazetteer
    Rising Phoenix Games
    Gamebreakers
    Chris Malidore
    Misdirected Mark Podcast
  • Multiverse Comics & Games
    Bruno Balixa
    Star City Savages
    d20radio's Gamer Nation Blog
    Anymeeting
    Immersion Studios
  • Scotia Grendal
    Campaign Mastery
    DGS Games
    Legendary Games
    Miskatonic University Podcast
    Pangolin Press

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Player Earlybird Registration Bundle Details
The first 25 Players to register for a game between Sept/17 and Sept/30 and *play* a game at AC VI
(# of Player Earlybird Registration Bundle Bundles being Awarded: 25)

View other AetherCon Prize Bundles or return to the Prize Hall

The Player Earlybird Registration Bundle contains the following prize items:


Prize Provided by
Arcania Adventures
The Vampire of Van Bergen

A scalable 5e Plug'N'Play adventure for levels 1-6 in isometric format

Young men and women in Van Bergen are going missing. Like many youngsters, at first it was thought they had fled their parents in a fit of rebellion, but soon it became apparent that something more sinister was about.

The city of Van Bergen, nestled against the edge of the Silent Sea and ore-rich mountain ranges, serves as a trading hub for the region. Wealth has flooded into the city because of its Lord's successful campaigns and adventuring to secure Van Bergen as an oasis of calm and commerce amongst the turmoil of the times. Many of the Lord's fellow adventurers hold key positions in the town, and they all continue to work together to ensure the protection and prosperity of Van Bergen.

 The wine merchant, Ludwig van Claust, last saw his daughter, Luella, as she headed off to meet her friends along the foreshore of Van Bergen. Failing to return home that evening, Ludwig was concerned but not yet distressed. As the days wore on, his anxiety grew as investigations revealed Luella had planned to meet her secret lover at the cliffs by the Van Bergen Lighthouse. However, anxiety turned to alarm when Ludwig discovered neither her friends, nor her lover, saw her that stormy evening.

 Included in The Vampire of Van Bergen:

- 5e Plug N Play architecture to fit any SRD5 game
- Isometric maps to put a different perspective on your game
- Scaled encounters, experience points and treasure to suit player level and party size
- Monster and NPC details
- Detailed maps to enhance your gameplay
- Written in the Arcania FastPlay Framework™ for fast play
- Play tested by independent gamers

What do you get?

46 page print quality PDF
Jpeg versions of the three isometric player maps


Prize Provided by
Arcanum Syndicate
Pray For Dawn (PDF)

The Pray for Dawn Module actually operates as a post apocalyptic, survival, horror campaign for use with the Chaos 6010 A.D. role-playing game. This module is 142 pages that detail an entire Necropolis where a group of adventurers awaken outside of the city on a pile of dead bodies. The players have had their memory wiped, they do not remember how they got there, where they are, or who each other is. They do know that it will be dark in a few hours, there is a storm coming, and the only place to take shelter is the apparent ghost town on the horizon.

Although this module was created as the first campaign setting for Chaos 6010 A.D. it can easily work for any post apocalyptic, modern, futuristic, or horror RPG. The pages detail each street and every building that exists within the city. Highlighted text allows for starting game masters to read each setting to players for easy play. This module can actually be played several times with different outcomes depending on which buildings the players choose to run and hide in; each one holds an entirely different nightmare. Each building contains a new story and a horrific bad guy to fight or flee from. This book contains maps, new weapons, narcotics, a chapter containing the cast of characters, and a chapter filled with different types of undead and monsters only found in the realm of Chaos 6010 A.D.

The players will quickly come to realize if they are good or evil, they will need one another to survive this night. They will form a crew that must stick together and use every skill and every resource to make it through one night of total hell. Will they make it till dawn or will they become a permanent addition to the city of the damned?

This is the revised edition of Pray for Dawn. The original does have more adult content, some nudity, very harsh language, drug use, and of course violence. This version of the book is intended for all ages to play. Of course you should still be warned of the censored harsh language, dark or violent themes, and terrifying horror you will encounter within these pages. This revision also has a few add-ons and is a printer friendly version.


Prize Provided by
Arcanum Syndicate
Chaos 6010 A.D. Core Rulebook

Chaos 6010 A.D. is a science fantasy RPG set in a dark and distant, post-apocalyptic future. It is a mash of comic book style cyberpunk and space opera where you can reach epic levels and continue your tales in a multi-verse of worlds through several planes of reality.

After several different types of cataclysmic events have ravaged the Earth there is a new Age. A new empire has risen from the many layers of destroyed Earth. An alliance of humans and an ancient alien race known as the eldrynn have formed the Armethian Empire. Magic, technology, and the theocratic government known as "The Order" have strengthened the structure of the known galaxy. The might of the military have assimilated many races under its own rule through diplomacy and endless war. Yet now, in the Age of Adventure, demons from the sixth dimension have once again found their way to the primordial realm. Heroes and villains alike must choose their path to immortality, struggle to survive, and stop the hordes of darkness from consuming their own dimension.

You must choose your own destiny. Crush your enemies with fist, blade, gun, and spell. Complete quests and missions for adventure, reputation, glory, wealth, and power. Stand alone, or as a part of a crew of powerful allies that struggle within a dark and distant future. Become mighty warriors or spell casters. Become heroes or villains that can reign powerful enough to create their own empires, and command their own armies. Select from over 20 different alien races and over 20 different character classes. Build your character to become as powerful as the immortals with over 100 levels of advancement. Choose from hundreds of different level advancement abilities and talents within a system that is designed for endless gameplay. You may even continue playing powerful characters after their death with rules for an afterlife campaign that moves into the sixth dimension. Thus the spirit world, where you may one day reach the status of angel or demon. You will discover how eternal the universe is with rules that let you travel across the multiverse while adventuring to new worlds, star systems, and galaxies.

Chaos 6010 A.D. allows for a completely upgradeable game system, encouraging you to create your own worlds, alien races, weapons, spells, monsters, or anything else that you might wish to design. There are plenty of random tables to help you construct these ideas, and adapt them to the system. Endless adventures await game masters and players of fantasy / sci-fi role-playing.


Prize Provided by
Chaosium
RuneQuest Classic

 In July of 1978, the Origins Game Fair was held in Ann Arbor, Michigan. Over 3500 people attended what was the largest gaming convention in the US at that time. In the main hall gamers could pick up the latest games from all the major publishers: Cross of Iron by Avalon Hill, Atlantic Wall by SPI, and The Hall of the Fire Giant King module by TSR. In one small booth near a corner you could also purchase RuneQuest, the first Roleplaying game published by The Chaosium, a quirky 3 person company from the Bay Area. It sold out over the weekend, and every print run continued to do so for the next several years. 

This is the first edition of the RuneQuest rules as it appeared at Origins in 1978.

RuneQuest took the young world of roleplaying games by storm; it cast aside many of the approaches most other games took. It had no character classes, no experience points, no levels, and far fewer restrictions on how weapons, armor, and spells could be used. Instead of a D20 it uses a percentile 01-100 system. It also has the built-in fantasy world of Glorantha. 

During what many consider to be the golden age of roleplaying, RuneQuest enjoyed its greatest popularity, second only to AD&D in sales. It won numerous awards, starting in 1978 with the Strategist’s Club Award for “Outstanding Miniatures Rules”, which may sound quirky, but that was because the industry had yet to create award categories specifically for roleplaying games.


Prize Provided by
Chaosium
Call of Cthulhu Keeper Rulebook

Horror Roleplaying in the Worlds of H. P. Lovecraft

The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.

Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.

This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, should have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more.

Call of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium titles.


Prize Provided by
Chaosium
H.P. Lovecraft’s The Call of Cthulhu for Beginning Readers

After the death of his great-uncle, Francis Wayland Thurston delves into the late Profesor Angell's effects... 

I was sorting through
all his research one day,
when I found a monstrosity
made out of clay.

Spurred on by his curiosity, Francis learns of many terrible things. The artist who came to his uncle for help. A raid in the Louisiana swamps, led by Inspector Legrasse. The sailor Gustaf Johansen. And, perhaps most importantly, the horrible fate of the Emma.

The most merciful thing 
in the world, I believe,
is humanity's failure
to fully conceive
of the cosmical horrors
we've yet to reveal,
and which up until now
I have tried to conceal

This 102-page adaption of H.P. Lovecraft's classic story was written and illustrated by R.J. Ivankovic


Prize Provided by
Columbia Games
Columbia Games 5$ Voucher

A voucher worth $5 USD at Columbia Games online store.


Prize Provided by
Drop Dead Studios
Spheres of Might (PDF)

Spheres of Might is a new system for handling martial prowess in Pathfinder and other D20 roleplaying games.

Barbarians, swashbucklers, knights, rogues; in the world of high adventure and fantasy roleplay, few things are as iconic as the martial warrior. From Conan the Barbarian, to Aragorn, or King Arthur and his knights, these champions of steel and valor stand on the front lines, battling foes beyond the comprehension of lesser mortals, and make the impossible seem like child's play.

Spheres of Might is a book for them.


Prize Provided by
Ennead Games
Dwarven Insult Generator PDF

Dwarfs are known for their colourful use of the common tounge, especially when it comes to insults. Sometimes these are meant in jest, with some dwarfs known to use words as a weapon to rile up and anger their opponent into making a mistake.

The Dwarven Insult Generator is for those who wish to make the oppentent tear their beard in frustration, bite their hammer or win a game of "Insult your opponent".

Warning – This product is not suitable for Elves, Halflings or Gnomes of a nervous disposition. Some of these insults should never be used against, or in front of, a dwarf, unless you like looking for your ears in the gutter.

Contains 3 d100 tables, which when used with the suggested lay outs and combinations, give a total of well over 1,000,000 possible insults.

Some sample insults that can be generated:

  • sleazy reeking tool-snatching mucus-oozing gnome!
  • boneheaded small-brained worm-livered smelly elf-child!
  • hairless tunnel worm!


Prize Provided by
FASA Games
Toys in the Attic

THE STORY SO FAR

A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others arrive seeking fame and glory with nothing but the clothes on their backs and the weapons on their belts. 

To improve their odds of survival, most adepts choose to work with others. This led to the formation of five adventuring companies, which have since prospered:


Prize Provided by
FeralGamersInc
The Zombie Squad - Director's Cut

You are an ex-military prisoner, yanked from your cold stone cell on death row and offered the choice to die by firing squad or die redeeming yourself for the good of humanity. With the worst equipment, the worse missions and a survival rate so low you are termed the walking dead, because officially you are. Your unit designation is Penal Squad 113, but with those Deaths Heads on your lapels you are known simply as THE ZOMBIE SQUAD.


Prize Provided by
Goodman Games
Dungeon Crawl Classics Quick Start Rules (PDF)

If you have ever wanted to try out Dungeon Crawl Classics, then this is the product for you!  These starter rules were written specifically to introduce judges and players to the DCC RPG system. In some areas, rules have been condensed and simplified. These rules will serve primarily to get characters through their first level 0 adventure and their first level 1 adventure. Although the rules go up to level 2, for the full DCC experience and play at levels up to 10th, please refer to the Dungeon Crawl Classics RPG rulebook!

This book includes two adventures! You get the enduring classic Portal Under the Stars 0-level adventure for new players, plus in a flip-book format, an all-new level 1 adventure, Gnole House by Michael Curtis, inspired by the works of Lord Dunsany and Margret St. Clair who first wrote of the creature called the “gnole,” which Gary Gygax later evolved into the better-known gnoll!


Prize Provided by
Hunters Entertainment LLC
Outbreak: Undead 2nd Edition Pocket Book (PDF)

Beware Survivor,

The world is overrun with undead. Humanity has turned on one another as society collapses. You are one of those lucky few survivors... you have many choices ahead.

Will you be a vicious vigilante, plundering and doing whatever it takes to survive? Or will you do your best to preserve civilization, even at the cost of your own life?

Take control of your future! Fight the undead and protect what is yours! But before that, make sure you have a plan. 

Most importantly of all, make sure you test it. Otherwise...

In this book you will find...

 •  The basics of gameplay for both players and gamemasters

 •  A list of dangerous opponents, including: The Undead, Beasts and The Living and upgrade options for each

 •  A catalog of useful equipment for characters to find and use

 •  Character creation, including creating yourself as a character using the exculsive S.P.E.W. - A.I.


Prize Provided by
Legendary Games
Legendary Planet Player's Guide

Awesome Options for Interplanetary Adventure!

The Legendary Planet Player's Guide offers an array of advice on races, religion, and characters in the Legendary Planet universe using the Starfinder Roleplaying Game! You'll find rules for 4 brand-new playable races: the clockwork-cybernetic auttaine, the chlorvian plant people, the four-armed tretharri, and the mischievous winged reptilian zvarr. It also provides a dozen campaign traits to help tailor your character's background and motivation to blend seamlessly with the overarching themes of the adventure path, but without giving too much away. If your players are preparing for Legendary Planet, this product will give them a terrific roadmap to guide their path to adventure among the stars!

Winners of this prize will choose between Pathfinder, Starfinder, or 5E editions of this Guide.


Prize Provided by
Lynnvander Studios
Legacy of Mana Core Rulebook and Module

An anti-magic themed, warlords campaign guide by Team Lynnvander and Norse Foundry. Welcome to Imaria, where all magic is alive, yet no magic is safe.


Prize Provided by
Mystical Throne Entertainment
Entropic Game System Core Rulebook (PDF)

The Entropic Gaming System is a new tabletop role-playing rules system for any genre and subgenre. Its baseline design is meant to embrace Shadowed Earth, allowing for multiple eras and influencing genres to utilize the same set of mechanics with little to no changes necessary. Designed with the principle of allowing maximum flexibility with fewer rules, characters can vary widely while still retaining the depth of their background, providing players with the means to translate their character concepts into something fully usable on the tabletop.

Using an escalating dice mechanic, from d4 through d12, a combination system that allows Skills to be combined with different Abilities to produce any possible action, character Qualities that can be used in-game to produce bonuses through Hero Points, and very flexible mechanics for combat and Talents, EGS keeps the rules medium while presenting players with more options and flexibility!

Whether it’s fantasy, sci-fi, modern action, pulp, or horror, the Entropic Gaming System can handle them all! Powered by the Open Gaming License, fans and Third Party Publishers can take advantage of the simple mechanics to make EGS THEIR game.

This Entropic Gaming System revised core rulebook includes:

  • All core mechanics.
  • Character creation.
  • A list of equipment.
  • Magic and Technology system known as Talents.
  • Gamemastering guidance.
  • Common adversaries.
  • An introductory adventure.
  • … and more!

Play in your setting, grab one of ours, or jump into a quick Entropic Adventure and experience the flexibility of the Entropic Gaming System that allows the game’s mechanics to conform to your character concept!



Prize Provided by
Mystical Throne Entertainment
Ultimate Characters Guide: Psionics (Savage Worlds) (PDF)

Ultimate Characters Guide: Psionics is designed to guide you through the world of psionic talents, open up new psionic areas to explore, and broaden the psionic characters many players bring to the table. This is done through character options and the supporting content that allows you to stylize your psionic character.

For GMs, Ultimate Characters Guide: Psionics presents a psionic bestiary, micro-setting, and adventure guideline along with the supporting content that enhances the understanding of what a psionicist is capable of.

Ultimate Characters Guide: Psionics includes:

  • What it means to be a psionicist
  • Over 25 ways to manifest psionic Powers (i.e. Trappings)
  • New Characer Concepts, Hindrances, and Edges
  • New Powers with a psionic style
  • Psionic gear
  • Psionic bestiary
  • A micro-setting
  • ... And more!

Ultimate Characters Guide: Psionics helps you get more out of your psionic characters by adding depth to what makes them a psionicist. It is not a standalone book, but can be used in any setting and genre.



Prize Provided by
Pangolin Press
Salt in Wounds: Corruption of the Tarrasque and Design Notes (PDF)

Salt in Wounds is a fictional city; a detail-rich dark fantasy setting designed specifically for tabletop roleplaying games (although it can be enjoyed by anyone who appreciates intricate works of imagination). More specifically, Salt in Wounds is a city whose culture, economy, and existence is beholden to the reality of the giant, regenerating kaiju called the ‘Tarrasque’ which is imprisoned within the city center so it can be butchered over and over again.


Prize Provided by
Shades of Vengeance
Era, The Consortium Core Rulebook

Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal - three star systems teaming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society and those less scrupulous have taken power.

Enter at any point in 500 years of playable story, following the Consortium's growth from a small colony to a multi-system economic and political establishment. Explore new worlds and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium or join a Resistance movement against the government to save or destroy billions of lives!

What you decide will define the fate of the Consortium...



Prize Provided by
Simian Circle Games LLC.
Far Away Lands Book of Awesomeness

Welcome to the quirky and bizarre world of Far Away Land. This is a world where noknil clones are part of a hive mind, where clown plants hurl terrible jokes while stabbing their victims, where a cataclysmic event of the past has sewn together the various realms of creation to a forge a nexus point on a fantasy world known as Far Away Land.
Far Away Land is a rules-lite fantasy role-playing game that uses six-sided dice. It mixes fantasy, sci-fi, and apocalyptic elements to create an immersive and rich world full of history and adventure. It is easy to learn and a perfect game for new (young) gamers as well as veteran gamers. All of the Far Away Land books contain colorful artwork, humor, and rules that allow gamers and GMs to pick and choose the level of crunch they want in their game.
The Tome of Awesome contains everything from the Far Away Land Core Rules, Creatures Volume I, Companion Rules, and Tales of Awesome under a single cover. It features a bunch of extra artwork. 

Here is what you will find in the Tome of Awesome...

The Far Away Land RPG Core Rules is the book you need to get started in the world of Far Away Land. The Core Rules contain rules for PC and NPC creation, magic, combat, gear and equipment, crafting, abilities, spells and more.
The Far Away Land RPG Creatures Vol. I contains over 70 creatures, monsters, and races. It is an essential part of any campaign as it not only features a boatload of ready made encounters, but also the rules to create your own monsters from scratch.

The Far Away Land RPG Companion Rules are set of optional rules that feature worldbuilding games such as The Gods, Historians, and Architects of Far Away Land. It also has rules for Mass Combat, Training Montages, and running kingdoms.

The Far Away Land RPG Tales of Awesome is a book of setting material for Far Away Land. It features a history of Far Away Land, a pantheon of gods and goddess, various lands and locations in Far Away Land and in the cosmos, heroes and villains, languages, religions and cults, and hex maps of important FAL locations.

Find out more at www.faruniverse.com


Prize Provided by
Spartacus Publishing
Luchador: Way of the Mask PDF

Luchador: Way of the Mask allows you to take on the persona of a masked wrestler of your own design and grapple with the forces of evil.

Champion the common man in the battle against tyranny and corruption!

Foil the schemes of the enigmatic Umbral Accord!

Stare down the horrors that lurk in the dark!

What are you waiting for?!?

Live larger than life!

VIVA LA LUCHA!


Prize Provided by
Storyweaver Games
The Complete High Space Fan Pack (PDF)

Storyweaver Games brings you the Complete High-Space fan pack in electronic format - that's the Core Rulebook, Teraborg Book of Honor, The Katana Starship, and a stack of VTT goodies


Prize Provided by
Third Eye Games
Sins of the Father PDF

Today is the day you find out that your soul was sold long before you were born. Now it’s time for you to continue the legacy your family has held for generations in service to the Dark Lord. This quirky RPG is filled with dark humor and devilish depravity, as every character sets out to fulfill their Debt and explore what makes a person good or bad. Are you forever destined to be a minion of hell?

Sins of the Father takes players down a dark path and focuses on how the Seven Deadly Sins can become warped. It features a simple-to-use, card-based resolution system that allows for flexibility and focuses on the story.

Includes:
All rules needed to play the game
Several sample Dark Lords and playable characters
Unique system utilizing playing cards.


Prize Provided by
Third Eye Games
Pip System Core Rulebook PDF

The Pip System is designed from the ground up as a genre-bending rules system for any roleplaying game! Create your own setting, convert and existing one, or pick up one of our amazing worlds, like Mermaid AdventuresInfestation: An RPG of Bugs and Heroes, or A Kid's Guide to Monster Hunting

  • Perfect for introducting new players and kids to roleplaying
  • Customizable character options with minimal bookkeeping
  • Easy-to-learn mechanics utilizing only six-sided dice! 
  • Includes all the rules needed to play (even a few premade characters to get you started)


AetherCon VI • Online RPG Convention • November 10-12, 2017
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