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AetherCon VII November 9-11, 2018 Online RPG Convention
  • McNabb Games
    Con Plus Online Charity RPG Convention
    Drop Dead Studios
    Hexes & Bows
    Knight Errant Media
    Biohazard Games
  • Lumpley Games
    NeverRealm Industry
    Shades of Vengeance
    Tri Tac Games
    Dilly Green Bean Games
    The Shadowcasters Network, LLC
  • Bears Head Miniatures
    Star Hat Miniatures
    BTP!
    Arcanum Syndicate
    Roleplayers Chronicle
    Chaosium
  • Florian Stitz
    FASA Games
    Coaching for Geeks
    Alpha Strike Games and Hobbies
    Lost Spheres Publishing
    Atomic Ninja Studios
  • Utherwald Press
    Nicula Mircea
    Grimforge Miniatures
    Necrotic Gnome Productions
    Sci-Fi Writers/Old School D&D
    Eric Messinger
  • Gamerati
    Catalyst Game Labs
    Samurai Sheepdog
    Ranger Games Publishing
    Ral Partha Europe
    Mystical Throne Entertainment
  • Atlas Miniatures
    Detentions and Dragons
    Happy Monster Press
    Sly Flourish
    Bruno Balixa
    Silver Games LLC
  • Spilled Ale Studios
    Alternative Armies
    Columbia Games
    Ulisses North America
    Storyweaver Games
    Multiverse
  • Paizo
    Signumgame
    Rambler Plays Games
    Dread Unicorn Games
    Dion Harris
    Total Party Thrill
  • Broken Things
    Rogue Genius Games
    Windmaster Miniatures
    Lynne Hardy
    Mythwits
    JVC Parry

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ConMag Bundle Details
Single Bundle Draw Sunday Evening entrants taken from those who downloaded the Convention Magazine.
(# of ConMag Bundle Bundles being Awarded: 1)

View other AetherCon Prize Bundles or return to the Prize Hall

The ConMag Bundle contains the following prize items:


Prize Provided by
Awful Good Games
Dungeons & Delvers - Black Book - Signed (Soft Cover)

This extensively playtested, profusely illustrated, lightweight-yet-complete roleplaying game is an homage to the "Easy-to-Master" black box of the first role-playing game (and the first version or edition that I ever played) that does everything I wish the original did (which might also include some stuff you wish it did, too).

Like the black box, the Dungeons & Delvers: Black Book contains four races (which function as races do in later editions: they’re not racial classes), four classes, and five levels, though each class has far more talents than you can possibly choose from in a five-level spread, and there are guidelines if you want to go beyond 5th-level (there are also guidelines for making and converting monsters if you want more variety).




Prize Provided by
Biohazard Games
Blue Planet - Signed (Hard Cover)

The game...

A compelling journey into humanity’s dark future on a distant planet where life is hard and dying is easy. A world where GEO Marshals enforce the peace and wired mercs patrol deep waters in deadly fighter subs. A place where corporate greed and human desperation ravage an alien ecology, threatening to plunge humanity into a war of survival with an ancient legacy.

 



Prize Provided by
Fabled Environments
Olympus Inc - Signed (Soft Cover)

So…been through a lot have you? Motor vehicle accident, total humiliation, family murdered? No? Ah…a bunch of guys tried to kill you. I figured it was something like that or we wouldn’t be having this conversation. 

Was there a moment where every cell in your body cried out and you felt every emotion at the same time? Did you feel like you could do anything and were one with the universe for a split second? That is what we call the Awakening. Congratulations, today is your birthday. Today you are no longer asleep. Instead, you have Awakened. You are a demigod. 

For the most part, things are exactly as you knew before you experienced the Awakening. Let’s start with the basics. This is stuff you probably already knew or at least suspected. Twelve massive corporations control most of the world’s commercial, medical, scientific, and industrial production via a plethora of subsidiaries. To some extent, governments still hold megacorporations in check and the media is a mixed bag.

What you don’t know is that you’re now knee deep in a war for the survival of our world. Good Luck!

Welcome to the world of Olympus, Inc where modern-day demigods and mythical creatures battle in the shadows for the future of our world.

Olympus, Inc  combines the vibe of the cyberpunk genre with modern espionage and urban fantasy.

In the book you will find

  • Several New Edges and Hindrances
  • Details On Six Of The Olympians Gods And Their Corporations
  • Three Types Of Demigods
  • List of Powers For Each Demigod Bloodline
  • Amazing Adventure Generator
  • So much more!!

A note regarding print quality. The softcover is available in the standard print option while the hardcover is available in the premium print quality.  Below is a graphic that illustrates the difference in print quality. Regardless of which option you choose, you'll still get a high quality product.



Prize Provided by
Hazard Studio
Supers! Revised Edition - Signed (Hard Cover)




Prize Provided by
Higher Grounds Publishing
Warsong, Second Edition - Signed (Softcover)

 There are secrets that they don't teach in school. Bookmarks in history books that point to pages that don't exist. The world that has been sold to us is not authentic. The sterile white rooms that test observable reality exist to protect us from the things that we might find out if we look for ourselves. Science would have you believe that everything that is has only existed for a finite period of time. Humans are only 200,000 years old. We'll celebrate our world's five billionth birthday in about half a billion years. The books will tell you that we were hunter-gatherers first. We emerged from evolution only recently. We're just a blink in the eye of the universe, hurling through space on a lonely rock. Alone in the universe with nothing on the other side of reality.


 Lies.


 We, and the world we live on, is far older than they tell us. There is another world that existed before. Before we evolved. Before the dinosaurs. Before the great ice ages. Before Jesus. Before Babel. Before Pangea. Before everything we know and everything that science teaches us there was a time of technology and magic. Of heroes and gods who walked among us. Of divine creatures barely removed from the birth of our world. This was a time before our eyes were blinded. Before our ears failed to hear the songs of the incarna. Before our souls withered away from the disconnection to the truth.

 This is the story we have forgotten.

 This is the Warsong.

Delve into the fantastic, futuristic world of Lemuria in Warsong, the Sengoku Punk role-playing game. This 362 page core book includes everything you need to play!



Prize Provided by
LoreSmyth
Remarkable Inns & Their Drinks (softcover)

Remarkable Inns & Their Drinks is the definitive guide to taverns, how to create your own and bring them to life. This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC's, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside!

Turn ordinary tavern visit into remarkable, exciting roleplaying experiences. Need some inspiration for bar brawls? Peculiar games of chance? Innkeeper mannerisms? This book has it all, and more.

Chronicled by famous adventurer Quilla Bladesong, you will discover famous places such as The North Call Inn, Fizzlenozzle's Hall of Wonders and The King's Coin. Each includes relevant NPC's and a number of secrets and rumors that provide story hooks for many new adventures. Each tavern is written so that it can easily be dropped into your existing campaign world and become a place your players love returning to, time and again!

  • 88 pages of rich, inspirational content
  • Compatible with any tabletop RPG system*
  • 8 ready-made famous taverns & their history
  • NPC's, story hooks, rumors, foods & drinks
  • Optional new gameplay rules
  • Entire section about creating your own taverns
  • Over 1.000 options through random generation tables

* Some special effects are 5e-ish.


If you love creating your own wonderful places, Remarkable Inns & Their Drinks provides you a wealth of inspiration and options; there are complete sections full to the brim with generation tables, lists, and ideas to create and populate your taverns. They range from the types of drinks to be served, the variable exotic dishes, memorable features and even a list of 100 More Story Hooks for your Taverns

A range of exciting optional gameplay rules allows the GM to add a new spin on otherwise ordinary tavern visits. For example, the Security level introduces a new level of detail, posing interesting roleplaying opportunities for both the good and clandestine. Or how about changing how specialist combat skills are unlocked through sought-after veterans, instead of simply acquiring the needed XP? Let our book inspire you!



Prize Provided by
Necrotic Gnome Productions
B/X Essentials: The Complete Collection (Softcover)

The B/X Essentials line is a restatement of the classic Basic/Expert fantasy adventure gaming rule set, given a fresh, new presentation focused on usability:
  • Basic and Expert rules seamlessly combined.
  • Streamlined presentation optimised for ease of reference during play.
  • Meticulously researched; a guaranteed 100% accurate rendition of the classic rules of yesteryear.
  • Carefully clarified, ironing out ambiguities in the original rules.
  • Modular approach for ease of house-ruling.
This bundle includes four books: Core Rules, Classes and Equipment, Cleric and Magic-User Spells, and Monsters.


Prize Provided by
Ranger Games Publishing
Dice & Glory RPG Core Rulebook

The Second Edition Core Rulebook for the Dice & Glory tabletop role-playing system, a game system for those not afraid to be imaginative. This book provides all of the basic parts of the D&G system to craft your own unique worlds. This pen & paper dice based system uses reduced character classes, a stylized turn based combat system, a simplified skill system, skill-based psionics system and a unique and detailed skill-based magic/spell system. This allows Game Masters and Players near complete freedom to craft worlds and characters to their personal tastes and needs in any game setting imaginable.

The overall D&G system consists of:

 

 

  • A unique "cash-in" Experience point system where players can build fully customized characters bit-by-bit and gain points for such actions as playing in character. Experience points are used to buy such things as feats, and combat bonuses which have attached experience point costs.

     

  • Characters are built from initial basic character classes which generalize the character's role in the campaign and from there the player evolves them by spending experience points. The simplified character classes are: Brick, Fighter, Adventurer, Rogue, Mage, Psychic and Clergy even Classless! Character classes determine bonus HD, your primary saving throw and a single class ability.

     

  • A detailed but easy-to-use Combat system using its own class-like level system. Combat is turn based using a melee round system where a player gets a set number of attacks/actions per melee round and where 4 melee rounds equals 1 minute. It also uses a D20 + modifiers for resolution and defined combat maneuvers to allow customization of fighting style.

     

  • A skill system that is easy to use and adapt to any situation. Skill definitions are general and allow for their narrowing to a specialized purpose. Skills use points to raise their rank, are dependent on a given base attribute and use a D20 + modifiers for resolution.

     

  • A unique and in depth Magic system which uses a magic source system that determines if casting a spell is a skill-based check, point expenditure or limited by a number of spells per day. Spells are composed of well defined modular parameters which allow for Game Masters and players to easily learn to write their own.

     

  • And the skill-based Psionics distinguishes itself from the magic system no longer relegating psionics to "a poor man's magic system"! Psionic powers are skill based rolls where the difficulty is determined by a flexible list of modifiers for distance, targets and area of effect.

     

  • As with all Ranger Games publications this book is illustrated throughout.

     

The system also incorporates a detailed uncanny abilities system used for creature abilities or for use as powers in a super-hero campaign and a full chapter on constructing monsters and races for Game Masters. For those Game Masters and Players yearning for more creativity and flexibility the D&G system is what you are looking for!



Prize Provided by
Storyweaver Games
Hael 2nd Edition

Everything you need for a Fast, Furious, Fun Fantasy game set in Hael. Sorcery! Psychic powers! Blood Magic. And a rich world setting forged for epic adventures in a time of change. 


BONUS:  Burning Bridges Adventure



Prize Provided by
Ulisses North America
Wrath & Glory Core Rulebook

Roleplaying in the Grim Darkness of the 41st Millennium

This accursed Age needs heroes more than ever before. Shattered by the Great Rift, the galaxy is on the brink of oblivion and madness. There are those who fight for a shred of hope, a glimmering promise that this millennium may yet endure.

What will you fight for? What will you sacrifice? Enter a galaxy full of danger and mystery, plagued by the star-spanning schemes of the Dark Gods. You will defend the last bastions of civilization against a rising tide of corruption. You will explore ancient ruins of races long-vanished.

You will uncover lost secrets and devious schemes. This is a game of danger and mystery. This is a game of action and adventure. This is a game about the struggle to hold back the doomsday clock from striking midnight for an entire galaxy.

This is your story of wrath and glory.




Prize Provided by
Utherwald Press
Frozen Skies Softcover

Alyeska.

A frontier land largely at the mercy of the savage Wulvers since the end of the Great Darmonican War, barely enough soldiers left to defend the rump of the Commonwealth's once extensive colonial holdings. With many towns cut off and large swathes of territory overrun by the beasts the safest form of transport is by air, but the breakdown in law and order as given rise to scoundrels like sky pirates and bandits.

Alyeska's frozen skies are increasingly becoming a dangerous place to be.

Carve out your own place in the wild blue yonder with rules for building your own aircraft and an alternative take on air combat.
Additionally; new Edges, Hindrances, Gear and a different take on Weird Science can be found within the pages of this book.
Requires the Savage Worlds core rules.


AetherCon VII • Online RPG Convention • November 9-11, 2018
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